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AgeCommit message (Expand)Author
2021-06-29Merge pull request #49719 from LightningAA/rename-node-is-ancestor-ofRémi Verschelde
2021-06-24Fix polygon 2D rendering blackGilles Roudière
2021-06-21Rename `is_a_parent_of()` to `is_ancestor_of()`Lightning_A
2021-06-19Rename `instance()`->`instantiate()` when it's a verbLightning_A
2021-06-18Merge pull request #49475 from nekomatata/kinematic-collision-ridRémi Verschelde
2021-06-17Add PROPERTY_USAGE_NONE and use itAaron Franke
2021-06-16Rename VisibilityNotifierXD to VisibleOnScreenNotifierXDreduz
2021-06-16Refactor VisibilityNotifierreduz
2021-06-14Fix crash when using TileMap::fix_invalid_tilesHaoyu Qiu
2021-06-13Merge pull request #49526 from Chaosus/fix_textureregion_errorsRémi Verschelde
2021-06-13Initialize PhysicalBone2D::parent_skeletonHaoyu Qiu
2021-06-12Fixed a bunch of connection errors in TextureEditorPluginYuri Roubinsky
2021-06-11Rename Reference to RefCountedPedro J. Estébanez
2021-06-09Expose collider RID in 2D/3D kinematic collisionPouleyKetchoupp
2021-06-09Merge pull request #49395 from nekomatata/floor-max-angle-degreesRémi Verschelde
2021-06-08Use degrees instead of rad for floor_max_angle property in CharacterBodyPouleyKetchoupp
2021-06-08Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bindRémi Verschelde
2021-06-08Fixed mistake in binding of Skeleton2D::execute_modificationsBastiaan Olij
2021-06-07Merge pull request #49128 from Calinou/improve-position-node-axis-visibilityRémi Verschelde
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-06-02Improve axis awareness and visibility for Position2D and Position3DHugo Locurcio
2021-06-01Merge pull request #49024 from groud/restore_tilemap_show_debugRémi Verschelde
2021-05-27Tweak Camera2D editor line colors for better visibilityHugo Locurcio
2021-05-25Restore a way to show collsion/navigation on TileMap.Gilles Roudière
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-24Merge pull request #49033 from groud/fix_deprecated_noRémi Verschelde
2021-05-24Fixes deprecated=no compilation optionGilles Roudière
2021-05-24Merge pull request #48894 from reduz/gpu-particles-2d-2Rémi Verschelde
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-23Change frame_coords to Vector2ikobewi
2021-05-20Implement scenes tiles in TileMapsGilles Roudière
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
2021-05-18Area: Uncap the range for gravity and change the slider hintsAaron Franke
2021-05-18Merge pull request #36263 from Calinou/increase-default-2d-gravityRémi Verschelde
2021-05-13Merge pull request #39976 from aaronfranke/tilemap-vec2iRémi Verschelde
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-07Update TileMap to use Vector2i instead of two intsAaron Franke
2021-05-07Rework the TileSet resource and TileMap nodes:Gilles Roudière
2021-05-05Increase the default 2D gravity to 980.0Hugo Locurcio
2021-05-02TileMap::world_to_map Ensure half offset is added according to the returned v...kleonc
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut