Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-08 | Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotation | Rémi Verschelde | |
Fix bugs related to bad handling of rotated/translated shapes in tilemap | |||
2018-06-08 | Merge pull request #19314 from Jellonator/master | Rémi Verschelde | |
Added autotile override | |||
2018-06-05 | Revert "Prevent visibility notification from being called twice in object ↵ | Rémi Verschelde | |
creation" | |||
2018-06-03 | Fix bugs related to bad handling of rotated/translated shapes in tilemap | Bojidar Marinov | |
Fixup #18529 and #12870 | |||
2018-06-02 | Added autotile override | James Beedie | |
2018-05-31 | Revert "Revert "Prevent visibility notification been called twice in object ↵ | Rémi Verschelde | |
creation"" This reverts commit 4d277b96ad581358f63870ae051dc73b69c82cd7. Woops, this wasn't meant to be committed. I just reverted it locally to test something, nothing wrong with the original commit :) | |||
2018-05-31 | Revert "Prevent visibility notification been called twice in object creation" | Rémi Verschelde | |
This reverts commit d42b17607ef14aeb72036f8747eb4d5c64979872. | |||
2018-05-31 | Style: Apply clang-format (5.0) to some missed files | Rémi Verschelde | |
2018-05-17 | Merge pull request #18960 from isaacremnant/autotile_3x3_minimal | Mariano Javier Suligoy | |
Restore support for minimal 3x3 autotile sets | |||
2018-05-17 | Restore support for minimal 3x3 autotile sets | isaacremnant | |
2018-05-17 | Fix missing return on Navigation2D::get_closest_point_owner | Marcelo Fernandez | |
2018-05-16 | Merge pull request #15909 from authenticate/tilemap_fix | Mariano Javier Suligoy | |
TileMap Navigation Fixes | |||
2018-05-16 | Add missing copyright headers | Guilherme Felipe | |
2018-05-16 | Allow editing of some unbound properties when hinted (or no range hinted) | Juan Linietsky | |
2018-05-15 | Fixing a bug where tilemap navigation would not be accurate after a tilemap ↵ | James | |
exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame. | |||
2018-05-16 | Fix Camera2D drag margin property is affected by zoom property #18912 | Anthony Rey | |
2018-05-15 | -New inspector. | Juan Linietsky | |
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) - | |||
2018-05-14 | Merge pull request #18851 from groud/fix_animatedsprite | Rémi Verschelde | |
Updates frame timeout when changing speed scale | |||
2018-05-14 | Fixed some warnings found with Cppcheck. | Michael Alexsander Silva Dias | |
2018-05-13 | Updates frame timeout when changing speed scale | groud | |
2018-05-13 | Revert "Use fake audio playing property in editor" | Hein-Pieter van Braam | |
2018-05-13 | Merge pull request #17367 from ShyRed/audio_playing_ | Hein-Pieter van Braam | |
Use fake audio playing property in editor | |||
2018-05-08 | Merge pull request #18619 from mateusak/master | Rémi Verschelde | |
Add more flexibility to 3X3 autotiles | |||
2018-05-08 | Merge pull request #18453 from groud/add_speed_factor | Max Hilbrunner | |
Adds a speed factor to AnimatedSprite | |||
2018-05-07 | Merge pull request #16122 from ibrahn/sprite-region-with-frames | Juan Linietsky | |
Allow use of frames in sprites with texture region enabled. | |||
2018-05-07 | Adds a speed factor to AnimatedSprite | groud | |
2018-05-07 | Add no-blend canvas item render_mode | Bastiaan Olij | |
2018-05-04 | Allow uncommon bitmask for autotile - Fixes #16511 | mateusak | |
Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3. | |||
2018-05-04 | Made bone handling for actual Bone2D a special case. Make custom bones ↵ | Juan Linietsky | |
appear like a custom (less important) option now. | |||
2018-05-03 | Skeleton for 2D WIP | Juan Linietsky | |
2018-05-03 | Merge pull request #18514 from neikeq/api-hash-fixes | Rémi Verschelde | |
API hash fixes | |||
2018-05-02 | WIP Polygon2D weight editing | Juan Linietsky | |
2018-05-01 | Adds z-index properties to TileSets. | Pieter-Jan Briers | |
2018-05-01 | Fix Node2D::global_scale's PropertyInfo type | Rémi Verschelde | |
Was missed in #18391. | |||
2018-04-29 | Fix binding some core API methods only in tools builds | Ignacio Etcheverry | |
2018-04-24 | Fix Node2D::global_position to have Vector2 type | Ruslan Mustakov | |
2018-04-18 | Merge pull request #18172 from Chaosus/fix_notification | Rémi Verschelde | |
Prevent visibility notification from being called twice in object creation | |||
2018-04-18 | Merge pull request #18230 from volzhs/fix-image-error | Rémi Verschelde | |
Fix index out of size error on Image | |||
2018-04-17 | Ability to change path color with self modulate | volzhs | |
Fix #18164 | |||
2018-04-16 | Fix error spam with Sprite has compressed texture | volzhs | |
Fix #18177 | |||
2018-04-16 | Fix index out of size error on Image | volzhs | |
Fix #18229 | |||
2018-04-13 | Merge pull request #17502 from groud/2Deditor_rect | Juan Linietsky | |
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent | |||
2018-04-13 | Prevent visibility notification been called twice in object creation | Chaosus | |
2018-04-11 | Use internal physics processing for Nodes' internal logic | Rémi Verschelde | |
2018-04-08 | Allow use of frames in sprites with texture region enabled. | Ibrahn Sahir | |
If texture region is enabled on a sprite, Hframes and Vframes will now divide the selected region into frames. | |||
2018-04-07 | Removed strange custom world2d in CanvasLayer, been there since always and ↵ | Juan Linietsky | |
not sure why. Fixes #17524, fixes #17523. | |||
2018-04-07 | Document condition to avoid mistakes (like #17690) | Juan Linietsky | |
2018-04-03 | Remove the selection rect for nodes that do not require it | Gilles Roudiere | |
2018-03-30 | Implement missing navgiation polygon debugging in tilemap | Benedikt Bär | |
2018-03-16 | Use fake audio playing property in editor | ShyRed | |
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor. Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor. This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor. |