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2018-06-08Merge pull request #19343 from bojidar-bg/x-fix-tilemap-shape-rotationRémi Verschelde
Fix bugs related to bad handling of rotated/translated shapes in tilemap
2018-06-08Merge pull request #19314 from Jellonator/masterRémi Verschelde
Added autotile override
2018-06-05Revert "Prevent visibility notification from being called twice in object ↵Rémi Verschelde
creation"
2018-06-03Fix bugs related to bad handling of rotated/translated shapes in tilemapBojidar Marinov
Fixup #18529 and #12870
2018-06-02Added autotile overrideJames Beedie
2018-05-31Revert "Revert "Prevent visibility notification been called twice in object ↵Rémi Verschelde
creation"" This reverts commit 4d277b96ad581358f63870ae051dc73b69c82cd7. Woops, this wasn't meant to be committed. I just reverted it locally to test something, nothing wrong with the original commit :)
2018-05-31Revert "Prevent visibility notification been called twice in object creation"Rémi Verschelde
This reverts commit d42b17607ef14aeb72036f8747eb4d5c64979872.
2018-05-31Style: Apply clang-format (5.0) to some missed filesRémi Verschelde
2018-05-17Merge pull request #18960 from isaacremnant/autotile_3x3_minimalMariano Javier Suligoy
Restore support for minimal 3x3 autotile sets
2018-05-17Restore support for minimal 3x3 autotile setsisaacremnant
2018-05-17Fix missing return on Navigation2D::get_closest_point_ownerMarcelo Fernandez
2018-05-16Merge pull request #15909 from authenticate/tilemap_fixMariano Javier Suligoy
TileMap Navigation Fixes
2018-05-16Add missing copyright headersGuilherme Felipe
2018-05-16Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky
2018-05-15Fixing a bug where tilemap navigation would not be accurate after a tilemap ↵James
exits and then re-enters the tree. Fixing a bug where deleting a tile and then querying navigation would result in an incorrect path if both happened within the same frame.
2018-05-16Fix Camera2D drag margin property is affected by zoom property #18912Anthony Rey
2018-05-15-New inspector.Juan Linietsky
-Changed UI resizing code, gained huge amount of speed. -Reorganized timer sync to clean up behavior (sorry forgot commit this before) -
2018-05-14Merge pull request #18851 from groud/fix_animatedspriteRémi Verschelde
Updates frame timeout when changing speed scale
2018-05-14Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias
2018-05-13Updates frame timeout when changing speed scalegroud
2018-05-13Revert "Use fake audio playing property in editor"Hein-Pieter van Braam
2018-05-13Merge pull request #17367 from ShyRed/audio_playing_Hein-Pieter van Braam
Use fake audio playing property in editor
2018-05-08Merge pull request #18619 from mateusak/masterRémi Verschelde
Add more flexibility to 3X3 autotiles
2018-05-08Merge pull request #18453 from groud/add_speed_factorMax Hilbrunner
Adds a speed factor to AnimatedSprite
2018-05-07Merge pull request #16122 from ibrahn/sprite-region-with-framesJuan Linietsky
Allow use of frames in sprites with texture region enabled.
2018-05-07Adds a speed factor to AnimatedSpritegroud
2018-05-07Add no-blend canvas item render_modeBastiaan Olij
2018-05-04Allow uncommon bitmask for autotile - Fixes #16511mateusak
Removes some conditions that were there to create compatibility from 2X2 to 3X3. Further dissociates 2X2 and 3X3 but adds more flexibility to 3X3.
2018-05-04Made bone handling for actual Bone2D a special case. Make custom bones ↵Juan Linietsky
appear like a custom (less important) option now.
2018-05-03Skeleton for 2D WIPJuan Linietsky
2018-05-03Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde
API hash fixes
2018-05-02WIP Polygon2D weight editingJuan Linietsky
2018-05-01Adds z-index properties to TileSets.Pieter-Jan Briers
2018-05-01Fix Node2D::global_scale's PropertyInfo typeRémi Verschelde
Was missed in #18391.
2018-04-29Fix binding some core API methods only in tools buildsIgnacio Etcheverry
2018-04-24Fix Node2D::global_position to have Vector2 typeRuslan Mustakov
2018-04-18Merge pull request #18172 from Chaosus/fix_notificationRémi Verschelde
Prevent visibility notification from being called twice in object creation
2018-04-18Merge pull request #18230 from volzhs/fix-image-errorRémi Verschelde
Fix index out of size error on Image
2018-04-17Ability to change path color with self modulatevolzhs
Fix #18164
2018-04-16Fix error spam with Sprite has compressed texturevolzhs
Fix #18177
2018-04-16Fix index out of size error on Imagevolzhs
Fix #18229
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13Prevent visibility notification been called twice in object creationChaosus
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde
2018-04-08Allow use of frames in sprites with texture region enabled.Ibrahn Sahir
If texture region is enabled on a sprite, Hframes and Vframes will now divide the selected region into frames.
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and ↵Juan Linietsky
not sure why. Fixes #17524, fixes #17523.
2018-04-07Document condition to avoid mistakes (like #17690)Juan Linietsky
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-03-30Implement missing navgiation polygon debugging in tilemapBenedikt Bär
2018-03-16Use fake audio playing property in editorShyRed
It appears that some time ago users were supposed to be able to include the playback of sound effects in their animations by placing keys on the "playing" property. Back then the key frame editor took the value of the checkbox in the property_editor. Somewhere / Sometime this behaviour changed and the key frame editor is now reading the actual value from the object instead of relying on the property editor. This commit introduces a fake active field that is returned when reading the playing property in the editor. While the actual active flag is changed when playback is finished the fake one will stay the same thus allowing the user to take their time with setting the key in the animation editor.