Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-21 | Merge pull request #24509 from guilhermefelipecgs/fix_24273 | Rémi Verschelde | |
Add bind for TileMap::get_cell_autotile_coord | |||
2018-12-20 | Add bind for TileMap::get_cell_autotile_coord | Guilherme Felipe | |
2018-12-20 | Fixes for TileSetEditor and TileMapEditor | Guilherme Felipe | |
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE [TileMapEditor] Hide "Disable autotile" if the selected tile isn't autotile Fix #22756, don't update bitmask when tilemode is ATLAS_TILE | |||
2018-12-17 | Add z-index to ATLAS_TILE | Guilherme Felipe | |
2018-12-14 | fix stop_on_slope affecting sliding up slopes | piratesephiroth | |
2018-12-14 | Merge pull request #24046 from DualMatrix/stop_slope | Rémi Verschelde | |
Fixed using move_and_slide with stop_on_slope stopping too early | |||
2018-12-11 | Merge pull request #23887 from ibrahn/dirty-material-list-lifetime | Rémi Verschelde | |
Moved dirty material lists from static to lifetime controlled by main. | |||
2018-12-07 | Add Z-Index for Autotile | Guilherme Felipe | |
2018-12-06 | Update NavPoly in the editor canvas when the resource is changed via the ↵ | Michael Alexsander Silva Dias | |
Inspector | |||
2018-12-06 | Merge pull request #24148 from mineevgleb/fix-pathfollow-offset-slider | Rémi Verschelde | |
#24131: fix for PathFollow offset slider overlapping with the inspector | |||
2018-12-05 | Fixed CanvasItem.draw_multimesh() binding. | MrCdK | |
2018-12-04 | #24131: fix for PathFollow offset slider overlapping with the inspector | Gleb Mineev | |
2018-12-02 | Merge pull request #24007 from JFonS/fix_cpuparticles_scale | Rémi Verschelde | |
Fix "scale" property collision in CPUParticles | |||
2018-11-30 | Fix "scale" property collision in CPUParticles | JFonS | |
2018-11-29 | Fixed using move_and_slide with stop_on_slope stopping too early | DualMatrix | |
This makes it stop exactly on the slope, I'm not 100% sure if this if this is the correct fix let me know what you think. Fixes #23675 | |||
2018-11-28 | Removed error that should not be an error, fixes #21088 | Juan Linietsky | |
2018-11-27 | Init `ignore_camera_zoom` property in parallax background constructor | Andrii Doroshenko (Xrayez) | |
The default value for `ignore_camera_zoom` property was initialized by garbage value, leading to camera's zoom to be ignored even if unset in editor most of the time. | |||
2018-11-23 | Fixed signal animation_finished | zer0problem | |
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior. | |||
2018-11-23 | Ensure no crash happens when skeleton is removed, closes #20677 | Juan Linietsky | |
2018-11-23 | Fixing wrong type hint on CPUParticles and CPUParticles2D's color ramp | Italo Vieira | |
Fixes #22795 | |||
2018-11-21 | Make sure sync to physics is disabled in editor, fixes #20230 | Juan Linietsky | |
2018-11-21 | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir | |
As with 7d82bed4f4cac8f5227d935c0496290e24eb48c8, The list is now destroyed before the OS object, so can print errors if there are unfreed materials. | |||
2018-11-19 | Remove the "is able to sleep" condition for adding visibility notifier ↵ | Juan Linietsky | |
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable. | |||
2018-11-19 | Tweak the Hue Variation property hint to allow finer adjustments | Hugo Locurcio | |
2018-11-18 | Skeleton2D was missing transform notification, fixes #18719 | Juan Linietsky | |
2018-11-17 | Fix AudioStreamPlayer2D/3D::is_playing right after a play() | Marcelo Fernandez | |
2018-11-16 | Avoid duplicate visility changed notification, fixes #18160 | Juan Linietsky | |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | |
-Also added set_deferred, this was missing. | |||
2018-11-15 | Fix Particles2D animation regression from #23702 | JFonS | |
2018-11-13 | Make 2D particles work OOTB (again) | JFonS | |
2018-11-13 | Ability to remove buses while they are being used on 2D and 3D stream ↵ | Juan Linietsky | |
players. Fixes #15115 | |||
2018-11-12 | Merge pull request #17530 from bojidar-bg/17516-detect-delta | Rémi Verschelde | |
Make it possible to call move_and_slide from _process, even if it is not recommended | |||
2018-11-12 | Merge pull request #23090 from DavidSichma/inconsistent-kinematic | Rémi Verschelde | |
Consistency in KinematicBody | |||
2018-11-10 | Fix wrong editor hints for angular_velocity properties | Kanabenki | |
2018-11-10 | Fixed tilemap saving, format FORMAT_2 was not correctly written since it was ↵ | Davide Baldo | |
recognized as default value, hence FORMAT_1 was always the case even when the tile_data was written in FORMAT_2. | |||
2018-11-08 | Make it possible to call move_and_slide from _process, even if it is not ↵ | Bojidar Marinov | |
recommended Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates Fixes #17516 | |||
2018-11-08 | -Moved EditorDefaultValue to ClassDB, made it core | Juan Linietsky | |
-Removed one and zero hints for properties, replaced by default value | |||
2018-11-07 | Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layers | Juan Linietsky | |
Fix picking in CanvasLayer | |||
2018-11-06 | Merge pull request #23451 from akien-mga/world_to_map_precision | Rémi Verschelde | |
TileMap: Fix floor precision in world_to_map on tile borders | |||
2018-11-05 | Merge pull request #23519 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | |
Removed unnecessary assignments | |||
2018-11-04 | Removed unnecessary assignments | Wilson E. Alvarez | |
2018-11-04 | Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D | JFonS | |
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu. | |||
2018-11-02 | TileMap: Fix floor precision in world_to_map on tile borders | Rémi Verschelde | |
Fixes #23250, supersedes #23315. | |||
2018-11-01 | Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptions | Rémi Verschelde | |
Add method get_collision_exceptions to PhysicsBody2D | |||
2018-11-01 | Add method get_collision_exceptions | Guilherme Recchi Cardozo | |
Adding this method to PhysicsBody, PhysicsBody2D and SoftBody. It returns a list of nodes included in collision exceptions. Fixes #23235, cheers! | |||
2018-10-30 | Fix crash adding point to a Curve2D from the editor | lupoDharkael | |
Adding point to a Path2D with null Curve2D from the canvas was causing a crash after trying to use a null object. | |||
2018-10-19 | Fixing warnings generated by MSVC | Dualtagh Murray | |
Fixes #22684. | |||
2018-10-17 | Fix inconsistency in KinematicBody | David Sichma | |
- moved new infinite_inertia argument of move_and_slide and move_and_slide_with_snap in KinematicBody and KinematicBody2D to the end if not already there. This makes the order of arguments consistent and should keep projects from 3.0 compatible as this argument did not exist in 3.0. Docs updated accordingly. - renamed max_bounces to max_slides for consistency. Docs updated accordingly. - the argument infinite_inertia in test_move is now optional, as it is in every other movement related method. This closes #22829. | |||
2018-10-11 | Fixes Area and Area2D audio bus override | MrCdK | |
2018-10-08 | Ensure CPU particles do not process if not visible | Juan Linietsky | |