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2018-12-21Merge pull request #24509 from guilhermefelipecgs/fix_24273Rémi Verschelde
Add bind for TileMap::get_cell_autotile_coord
2018-12-20Add bind for TileMap::get_cell_autotile_coordGuilherme Felipe
2018-12-20Fixes for TileSetEditor and TileMapEditorGuilherme Felipe
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE [TileMapEditor] Hide "Disable autotile" if the selected tile isn't autotile Fix #22756, don't update bitmask when tilemode is ATLAS_TILE
2018-12-17Add z-index to ATLAS_TILEGuilherme Felipe
2018-12-14fix stop_on_slope affecting sliding up slopespiratesephiroth
2018-12-14Merge pull request #24046 from DualMatrix/stop_slopeRémi Verschelde
Fixed using move_and_slide with stop_on_slope stopping too early
2018-12-11Merge pull request #23887 from ibrahn/dirty-material-list-lifetimeRémi Verschelde
Moved dirty material lists from static to lifetime controlled by main.
2018-12-07Add Z-Index for AutotileGuilherme Felipe
2018-12-06Update NavPoly in the editor canvas when the resource is changed via the ↵Michael Alexsander Silva Dias
Inspector
2018-12-06Merge pull request #24148 from mineevgleb/fix-pathfollow-offset-sliderRémi Verschelde
#24131: fix for PathFollow offset slider overlapping with the inspector
2018-12-05Fixed CanvasItem.draw_multimesh() binding.MrCdK
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-12-02Merge pull request #24007 from JFonS/fix_cpuparticles_scaleRémi Verschelde
Fix "scale" property collision in CPUParticles
2018-11-30Fix "scale" property collision in CPUParticlesJFonS
2018-11-29Fixed using move_and_slide with stop_on_slope stopping too earlyDualMatrix
This makes it stop exactly on the slope, I'm not 100% sure if this if this is the correct fix let me know what you think. Fixes #23675
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-27Init `ignore_camera_zoom` property in parallax background constructorAndrii Doroshenko (Xrayez)
The default value for `ignore_camera_zoom` property was initialized by garbage value, leading to camera's zoom to be ignored even if unset in editor most of the time.
2018-11-23Fixed signal animation_finishedzer0problem
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.
2018-11-23Ensure no crash happens when skeleton is removed, closes #20677Juan Linietsky
2018-11-23Fixing wrong type hint on CPUParticles and CPUParticles2D's color rampItalo Vieira
Fixes #22795
2018-11-21Make sure sync to physics is disabled in editor, fixes #20230Juan Linietsky
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
As with 7d82bed4f4cac8f5227d935c0496290e24eb48c8, The list is now destroyed before the OS object, so can print errors if there are unfreed materials.
2018-11-19Remove the "is able to sleep" condition for adding visibility notifier ↵Juan Linietsky
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-19Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio
2018-11-18Skeleton2D was missing transform notification, fixes #18719Juan Linietsky
2018-11-17Fix AudioStreamPlayer2D/3D::is_playing right after a play()Marcelo Fernandez
2018-11-16Avoid duplicate visility changed notification, fixes #18160Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.
2018-11-15Fix Particles2D animation regression from #23702JFonS
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream ↵Juan Linietsky
players. Fixes #15115
2018-11-12Merge pull request #17530 from bojidar-bg/17516-detect-deltaRémi Verschelde
Make it possible to call move_and_slide from _process, even if it is not recommended
2018-11-12Merge pull request #23090 from DavidSichma/inconsistent-kinematicRémi Verschelde
Consistency in KinematicBody
2018-11-10Fix wrong editor hints for angular_velocity propertiesKanabenki
2018-11-10Fixed tilemap saving, format FORMAT_2 was not correctly written since it was ↵Davide Baldo
recognized as default value, hence FORMAT_1 was always the case even when the tile_data was written in FORMAT_2.
2018-11-08Make it possible to call move_and_slide from _process, even if it is not ↵Bojidar Marinov
recommended Previously, it would reuse the _physics_process delta, causing it to move faster on faster framerates Fixes #17516
2018-11-08-Moved EditorDefaultValue to ClassDB, made it coreJuan Linietsky
-Removed one and zero hints for properties, replaced by default value
2018-11-07Merge pull request #21386 from RandomShaper/fix-picking-in-canvas-layersJuan Linietsky
Fix picking in CanvasLayer
2018-11-06Merge pull request #23451 from akien-mga/world_to_map_precisionRémi Verschelde
TileMap: Fix floor precision in world_to_map on tile borders
2018-11-05Merge pull request #23519 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde
Removed unnecessary assignments
2018-11-04Removed unnecessary assignmentsWilson E. Alvarez
2018-11-04Remove animation loop from ParticlesMaterial + improvements to CPUParticles2DJFonS
Remove animation loop from ParticlesMaterial and move it to SpatialMaterial for 3D particles and Particles2D for the 2D case. Added animation to CPUParticles2D as well as the "Convert to CPUParticles2D" to the PAarticles2D menu.
2018-11-02TileMap: Fix floor precision in world_to_map on tile bordersRémi Verschelde
Fixes #23250, supersedes #23315.
2018-11-01Merge pull request #23294 from gcardozo123/issue-23235-get-collision-exceptionsRémi Verschelde
Add method get_collision_exceptions to PhysicsBody2D
2018-11-01Add method get_collision_exceptionsGuilherme Recchi Cardozo
Adding this method to PhysicsBody, PhysicsBody2D and SoftBody. It returns a list of nodes included in collision exceptions. Fixes #23235, cheers!
2018-10-30Fix crash adding point to a Curve2D from the editorlupoDharkael
Adding point to a Path2D with null Curve2D from the canvas was causing a crash after trying to use a null object.
2018-10-19Fixing warnings generated by MSVCDualtagh Murray
Fixes #22684.
2018-10-17Fix inconsistency in KinematicBodyDavid Sichma
- moved new infinite_inertia argument of move_and_slide and move_and_slide_with_snap in KinematicBody and KinematicBody2D to the end if not already there. This makes the order of arguments consistent and should keep projects from 3.0 compatible as this argument did not exist in 3.0. Docs updated accordingly. - renamed max_bounces to max_slides for consistency. Docs updated accordingly. - the argument infinite_inertia in test_move is now optional, as it is in every other movement related method. This closes #22829.
2018-10-11Fixes Area and Area2D audio bus overrideMrCdK
2018-10-08Ensure CPU particles do not process if not visibleJuan Linietsky