Age | Commit message (Expand) | Author |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde |
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde |
2020-03-28 | More server renames for consistency after #37361 | Rémi Verschelde |
2020-03-28 | Fixed missed occurrences in #37361 renamings. | dankan1890 |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky |
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde |
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky |
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky |
2020-03-26 | Refactored input, goes all via windows now. | Juan Linietsky |
2020-03-26 | Added a Window node, and made it the scene root. | Juan Linietsky |
2020-03-26 | Effective DisplayServer separation, rename X11 -> LinuxBSD | Juan Linietsky |
2020-03-26 | Refactored Input, create DisplayServer and DisplayServerX11 | Juan Linietsky |
2020-03-25 | Fix volume interpolation in positional audio nodes | Waridley |
2020-03-24 | Remove unused classes and stray headers | Rémi Verschelde |
2020-03-20 | Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2 | Rémi Verschelde |
2020-03-19 | Fixes navigation path reset | Andrea Catania |
2020-03-17 | Fix visibility enabler flag toggling | Tomasz Chabora |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde |
2020-02-29 | Fix inverted use of Camera2D.offset_v | Eevee |
2020-02-28 | Signals: Manually port most of remaining connect_compat uses | Rémi Verschelde |
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde |
2020-02-28 | Merge pull request #36388 from AndreaCatania/some_renames | Rémi Verschelde |
2020-02-28 | Renamed NavigationPolygonInstance to NavigationRegion2D | Andrea Catania |
2020-02-26 | Reimplement Mutex with C++'s <mutex> | Pedro J. Estébanez |
2020-02-25 | Added missing destructor for Navigation2D | Dominik 'dreamsComeTrue' Jasiński |
2020-02-25 | Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT. | Juan Linietsky |
2020-02-21 | Added StringName as a variant type. | Juan Linietsky |
2020-02-20 | Reworked signal connection system, added support for Callable and Signal obje... | Juan Linietsky |
2020-02-20 | Fix MIMPAMPS typos in constants throughout the engine | Andrii Doroshenko (Xrayez) |
2020-02-18 | Added utility functions to the new NavigationServer: | Andrea Catania |
2020-02-18 | Fix arguments/default values in CanvasItem bindings | Rémi Verschelde |
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky |
2020-02-15 | Reduce AudioStreamPlayer's pitch_scale max value | WARIO-MDMA |
2020-02-14 | Fixes memory leak in NavigationPolygon | Haoyu Qiu |
2020-02-12 | Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce | Rémi Verschelde |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ... | Juan Linietsky |
2020-02-12 | Remove deprecated PhysicsBody friction and bounce parameters | Rémi Verschelde |
2020-02-11 | Vulkan: Move thirdparty code out of drivers, style fixes | Rémi Verschelde |
2020-02-11 | Fixed 2D and 3D CPU Particles | Juan Linietsky |
2020-02-11 | Several fixes to 3D rendering, and multimesh implementation. | Juan Linietsky |
2020-02-11 | Add static Vulkan loader. | bruvzg |
2020-02-11 | Completed material/2D shader support (missing SCREEN_TEXTURE) | Juan Linietsky |
2020-02-11 | Modified light rendering to make it more compatible. | Juan Linietsky |
2020-02-11 | 2D lighting seems more or less complete. | Juan Linietsky |
2020-02-11 | Normalmapping and Specularmapping working in 2D engine | Juan Linietsky |
2020-02-11 | Bugfixes and ability to better specify filter and repeat modes everywhere. | Juan Linietsky |
2020-02-11 | A lot of progress with canvas rendering, still far from working. | Juan Linietsky |