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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-28
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
Lyuma
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-27
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Camille Mohr-Daurat
2021-10-27
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-27
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
Camille Mohr-Daurat
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-27
Optimize TileMap layers updates
Gilles Roudière
2021-10-26
Merge pull request #54073 from groud/terrains_for_procgen
Rémi Verschelde
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-23
Merge pull request #54120 from zaevi/fix_null-ref_crashes
Rémi Verschelde
2021-10-23
Fix unexpected crashes in `notification`
Zae
2021-10-22
Merge pull request #54088 from madmiraal/remove-unimplemented-methods
Rémi Verschelde
2021-10-21
Remove unimplemented methods
Marcel Admiraal
2021-10-21
Merge pull request #52367 from Duroxxigar/improve-nav-error-messages
Rémi Verschelde
2021-10-21
Merge pull request #53990 from Kemikal1/master
Rémi Verschelde
2021-10-21
Allow updating TileMap cells using surrounding terrains
Gilles Roudière
2021-10-21
Fix MeshInstance2D rect
kobewi
2021-10-21
Change the unreacheable return value of shape_find_owner()
Kemikal1
2021-10-20
doctool: Fix differences between headless and Vulkan rendering backends
Rémi Verschelde
2021-10-19
Implement TileMap patterns palette
Gilles Roudière
2021-10-14
Merge pull request #53054 from MaxLap/doc_shape_signals
Camille Mohr-Daurat
2021-10-14
Improve area/body_shape_entered/exited signals parameter names and doc
Maxime Lapointe
2021-10-13
Merge pull request #53767 from groud/improve_tile_set_change_performances
Rémi Verschelde
2021-10-13
Greatly improve editor performances by deferring tiles related updates
Gilles Roudière
2021-10-13
Merge pull request #53761 from groud/fix_tilemap_memory_leak
Rémi Verschelde
2021-10-13
Merge pull request #53747 from manueldun/trailSectionSubdivCrash
Rémi Verschelde
2021-10-13
Fix TileMap memory leak
Gilles Roudière
2021-10-12
fix so the error macro uses the incomming parameter p_subdivision instead of ...
Manuel Dun
2021-10-13
Use z_index for TileMap layer darkening
kobewi
2021-10-12
Merge pull request #53636 from KoBeWi/colorayer
Rémi Verschelde
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-10-10
Add modulate property to TileMap layers
kobewi
2021-10-08
Improved readability for failing error conditions
Duroxxigar
2021-10-07
Joint2D: Use boolean instead of warning string for validity test
George Marques
2021-10-05
Merge pull request #53051 from kleonc/animated-sprites-centered-rendering
Rémi Verschelde
2021-10-04
Fix physics glitch with TileMap moving platforms
PouleyKetchoupp
2021-10-04
Script interface improvements for test body motion
PouleyKetchoupp
2021-10-03
Fix rendering centered odd-size texture in AnimatedSprite2D/AnimatedSprite3D
kleonc
2021-10-01
Rename Joint2D and Joint3D files for consistency
PouleyKetchoupp
2021-09-30
Merge pull request #53272 from fabriceci/bug-platform-ceiling
Camille Mohr-Daurat
2021-09-30
Fix body stuck on descending platform
fabriceci
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-30
Remove shape metadata from 2D physics server
PouleyKetchoupp
2021-09-30
Add latest changes added in the 3D version
fabriceci
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