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2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-12-12-make smoothing respect camera limits, fixes #3037Juan Linietsky
2015-12-12-collision debug is shown above all else, fixes #2985Juan Linietsky
2015-12-10Merge pull request #2306 from dbsGen/patch-1Rémi Verschelde
Fixed the mouse position for control when it is in a canvas_layer.
2015-12-08-New mask mode for lights, makes using masks MUCH easier.Juan Linietsky
2015-12-08Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-08made the exclusion of nodes from joints optional, fixes #3015Juan Linietsky
2015-11-26Added set_hidden method to Spatial and CanvasItemromulox_x
2015-11-19-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260Juan Linietsky
2015-11-18Merge pull request #2707 from akien-mga/masterJuan Linietsky
Cosmetic fixes to SCons buildsystem
2015-11-18Merge pull request #2672 from Brickcaster/patch-1Juan Linietsky
Fix for world_to_map() with negative coords. Fixes issue #2665
2015-11-18Merge pull request #2764 from guilhermefelipecgs/fix_camera2d_set_zoomJuan Linietsky
Fix for smoothing camera2D when you change zoom.
2015-11-11-fixes to animatedsprite used with atlasJuan Linietsky
2015-11-01Cosmetic fixes to SCons buildsystemRémi Verschelde
- Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check
2015-10-24Fix for negative coords. Regarding issue #2665Brickcaster
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
2015-10-17Merge pull request #2330 from FEDE0D/parallax_fixJuan Linietsky
ParallaxBackground: added option to ignore camera zoom
2015-10-17Merge pull request #2589 from eska014/add-raycast2d-type_maskJuan Linietsky
Add type mask customization to RayCast2D
2015-10-17Merge pull request #2594 from Biliogadafr/PinSoftnessJuan Linietsky
Expose softness parameter of pin joint to the editor.
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-10-10Add type mask property to RayCast2Deska
2015-09-28Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky
SpriteRegionEditor
2015-09-28Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU
Both with snap and grid support
2015-09-26Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde
SamplePlayer2D
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-26Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska
2015-09-22Move the shape test to a little soonerGeorge Marques
2015-09-22Check if shape is valid before referencing itGeorge Marques
See the comment from @MartiniMoe at #2366.
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-03Fix for smoothing camera2D when you change zoom, fix #2074.Guilherme Felipe
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
-removed an error being printed often unnecesarly about missing child
2015-08-08Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky
Bitmask editor and some CanvasItem documentation.
2015-08-04ParallaxBackground: added option to ignore camera zoomFederico Pacheco
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-07-27Fixed the mouse position for control when it is in a canvas_layer.Gen
2015-07-20Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.Ovnuniarchos
2015-06-29Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
2015-06-24compile fixJuan Linietsky
2015-06-24Tiny typoKermer
COPY_MODE_DISALED -> COPY_MODE_DISABLED
2015-06-24ability to change shadow color in light2dJuan Linietsky
2015-06-22ability to set process on parent nodes on visibility notifierJuan Linietsky
2015-06-12made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky
2015-06-11new space shooter demoJuan Linietsky
ortho camera sort fix, closes #2063
2015-06-07Merge pull request #1973 from Biliogadafr/ColorRampJuan Linietsky
Replace color phases with color ramp for Particles2D. (need some review/guidance)
2015-06-07Merge pull request #1932 from Faless/gravity_distance_fullJuan Linietsky
Calculate gravity based on distance from body to gravity point
2015-06-06Merge remote-tracking branch 'origin/master'Juan Linietsky
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp