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AgeCommit message (Collapse)Author
2018-04-24Fix Node2D::global_position to have Vector2 typeRuslan Mustakov
2018-04-18Merge pull request #18172 from Chaosus/fix_notificationRémi Verschelde
Prevent visibility notification from being called twice in object creation
2018-04-18Merge pull request #18230 from volzhs/fix-image-errorRémi Verschelde
Fix index out of size error on Image
2018-04-17Ability to change path color with self modulatevolzhs
Fix #18164
2018-04-16Fix error spam with Sprite has compressed texturevolzhs
Fix #18177
2018-04-16Fix index out of size error on Imagevolzhs
Fix #18229
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13Prevent visibility notification been called twice in object creationChaosus
2018-04-11Use internal physics processing for Nodes' internal logicRémi Verschelde
2018-04-07Removed strange custom world2d in CanvasLayer, been there since always and ↵Juan Linietsky
not sure why. Fixes #17524, fixes #17523.
2018-04-07Document condition to avoid mistakes (like #17690)Juan Linietsky
2018-04-03Remove the selection rect for nodes that do not require itGilles Roudiere
2018-03-30Implement missing navgiation polygon debugging in tilemapBenedikt Bär
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-13Merge pull request #17114 from poke1024/fix15719Rémi Verschelde
Fix line thickness for CollisionPolygon2D.
2018-03-11Update TileMap when its TileSet changesShyRed
Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet.
2018-03-10Update Sprite when Texture changesShyRed
Make Sprite monitor its Texture for changes and trigger an update when the sprite changes.
2018-03-08Merge pull request #17341 from poke1024/fix16461Rémi Verschelde
Fix unselectable flipped sprites (fixes 16461)
2018-03-08Merge pull request #17189 from CodeAndWeb/masterRémi Verschelde
Fixes Selection of Sprites using AtlasTexture
2018-03-07Fix unselectable flipped sprites (fixes 16461)poke1024
2018-03-04Fix uninitialized data in Sprite::_get_rects()Bernhard Liebl
2018-03-02Fix selection of Sprites using AtlasTexture in the editor.Andreas Loew
Fixes #16261.
2018-03-01Fix line thickness for CollisionPolygon2D.poke1024
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky
support for in the future
2018-02-25Fix Line2D tile mode for non-square texturesMarc Gilleron
2018-02-24TileMap: add fix_invalid_tilesPoommetee Ketson
2018-02-22Skeleton2D: Fix missing return value in comparatorRémi Verschelde
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-21Merge pull request #16756 from willnationsdev/shifted-rect-spriteRémi Verschelde
Simplify detection of Sprite clicks
2018-02-21Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde
Tileset Editor Improvement
2018-02-21Added forgotten infinite_inertia to bindingsAndrea Catania
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-20Tileset Editor ImprovementDamar Indra
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
Improved kinematic body, Now can move rigid body
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Expose Sprite._edit_get_rect for click rect accessWill Nations
2018-02-19Improve CollisionObject/CollisionObject2D warning messageChris Bradfield
2018-02-19Merge pull request #16566 from groud/gui_input_reworkRémi Verschelde
2D Editor GUI input rework
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally
2018-02-13Merge pull request #16424 from AndreaCatania/phyjRémi Verschelde
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-07Update an outdated method name in error messageronroniv
set_enable_monitoring -> set_monitoring
2018-02-05Added physics API in order to enable/disable collisions between rigidbody ↵Andrea Catania
attached to a joint with bullet physics bullet Fixes #16424
2018-02-01Merge pull request #15254 from mrcdk/pitch_scaleRémi Verschelde
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-01-27Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor ↵robfram
works fine). Fix #16095.
2018-01-22defend Path2D against a null curveTodd Ross
2018-01-21Fix crash on deleted rigidbodies without contact monitor (issue 15904)Bernhard Liebl
2018-01-20Fix minor typo: it's -> itsYuri Chornoivan
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell