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Godot with FMOD integration
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Author
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
fixed and optimized Area2/3D get_overlapping_bodies/areas
Void
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
Fix build after merge of #63479
Rémi Verschelde
2022-09-01
Merge pull request #64198 from Geometror/add-bitmap-tests
Rémi Verschelde
2022-09-01
Merge pull request #63479 from DarkKilauea/nav-link
Rémi Verschelde
2022-09-01
Refactor BitMap and add tests
Hendrik Brucker
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
Fix build issue after #64377 and #64701
Rémi Verschelde
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
Fix GPUParticles2D ignoring AtlasTexture region
Hendrik Brucker
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-26
Added node for Navigation links
Josh Jones
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Easier setting properties of last TileMap layer
kobewi
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
Rename Camera2D's `screen_center` and `*_position`
Micky
2022-08-26
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Rémi Verschelde
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
Fix AnimatedSprite2D & 3D animation list in inspector
jmb462
2022-08-25
Merge pull request #64804 from Mickeon/rename-path-progress
Rémi Verschelde
2022-08-25
Merge pull request #64354 from Mickeon/rename-navigation-distance
Rémi Verschelde
2022-08-25
Merge pull request #64824 from Mickeon/rename-polygon-invert
Rémi Verschelde
2022-08-25
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-24
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-24
Rename Polygon2D.`invert_enable` to end with "d"
Micky
2022-08-24
Merge pull request #64370 from Mickeon/rename-marker-node
Rémi Verschelde
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-24
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Micky
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Rename Position* nodes to Marker*
Micky
2022-08-23
Rename properties unnecessarily using slash (`/`) in their names
Rémi Verschelde
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-22
Merge pull request #64553 from RedMser/fix-property-validation-refactor
Rémi Verschelde
2022-08-22
Use false as default for use_proxies argument
kobewi
2022-08-22
Merge pull request #54549 from KoBeWi/fastcells
Yuri Sizov
2022-08-22
Expose the collider RID in Raycast nodes
Paul Joannon
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-16
Add methods for node reparenting
Tomasz Chabora
2022-08-16
Add a method to get TileData from a cell
kobewi
2022-08-15
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
Yuri Sizov
2022-08-14
Fix NavigationObstacle 2D/3D (re)parent issues
smix8
2022-08-13
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
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