summaryrefslogtreecommitdiff
path: root/scene/2d
AgeCommit message (Expand)Author
2017-01-02Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde
2017-01-02Merge pull request #7410 from nounoursheureux/masterRémi Verschelde
2017-01-02Merge pull request #7406 from neikeq/pr-issue-5076Rémi Verschelde
2017-01-02Merge pull request #7382 from volzhs/fix-visibilityRémi Verschelde
2017-01-02Add the 'finished' signal to AnimatedSpriteWilhem Barbier
2017-01-01Welcome in 2017, dear changelog reader!Rémi Verschelde
2017-01-01TileMap: _update_dirty_quadrants() cancel pending update pre returnIgnacio Etcheverry
2016-12-30begin work on new particle systemreduz
2016-12-28Able to change visibility when ancestor node is hiddenvolzhs
2016-12-10KinematicBody: Fix wrong method bind return typeIgnacio Etcheverry
2016-12-03Particles2D: Fix initial size randomness property having no effect.Andreas Haas
2016-11-30Add modulate (color) to TileSet tilesPedro J. Estébanez
2016-11-24TileMap now honors blending mode.Ovnuniarchos
2016-11-01style: Fix PEP8 whitespace issues in Python filesRémi Verschelde
2016-10-22Merge pull request #6090 from WalasPrime/raytrace_forceRémi Verschelde
2016-10-17SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde
2016-10-11Sprite: Fix inspector not showing changes on "frame" property.Andreas Haas
2016-10-102D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky
2016-10-04Add editor_only param to Light2DPedro J. Estébanez
2016-10-03Begining of GLES3 renderer:Juan Linietsky
2016-10-03Added force_raycast_update GDScript method for RayCast[2D]Karol Walasek
2016-09-29Fix #6480, area duplicated paramPawel Kowal
2016-09-19Fix for #6158. Converting Vector2 to Size2 for scaling functions.anneomcl
2016-09-15Center camera2D with the proper viewport sizeJuan Linietsky
2016-09-14Added a few functions to make 2D split screen easier.Juan Linietsky
2016-09-01-Fixed issue in Kinematicbody2DJuan Linietsky
2016-08-31More improvements to visual script..Juan Linietsky
2016-08-31draw_line: Properly bind antialiased argumentRémi Verschelde
2016-08-30More visual script improvementsJuan Linietsky
2016-08-30Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothingRémi Verschelde
2016-08-29Merge pull request #6159 from touilleMan/issue-6148Rémi Verschelde
2016-08-28Several all around fixes to visual scripting (in the process of creating demos)Juan Linietsky
2016-08-15Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...Emmanuel Leblond
2016-08-08prevent bug due to scripts not working in editor and notifier sending signals...Juan Linietsky
2016-07-24Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidyJuan Linietsky
2016-07-13Add an option to smooth camera limits when camera smoothing is enabled.Timo Schwarzer
2016-07-11Merge pull request #4854 from Razzlegames/screenToLocalJuan Linietsky
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce
2016-07-10Merge pull request #5270 from lonesurvivor/masterJuan Linietsky
2016-07-10Merge pull request #5490 from timoschwarzer/masterJuan Linietsky
2016-07-08Remove unused variables (fourth pass) + dead codeRémi Verschelde
2016-07-06Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422Juan Linietsky
2016-06-30Fix Camera2D header for align()Timo Schwarzer
2016-06-29Add align() to realign the Camera2D to its tracked nodeTimo Schwarzer
2016-06-29Add reset_smoothing() for immediately fixing the camera to the destination lo...Timo Schwarzer
2016-06-27Properly deliver localized coordinates when passing gui events through parent...Juan Linietsky
2016-06-27Improve parallax mirroring algorithmPedro J. Estébanez
2016-06-26Avoid mirroring to go negative to fix crash, closes #4036Juan Linietsky
2016-06-26Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...Juan Linietsky
2016-06-26Revert "Improve parallax mirroring algorithm"Rémi Verschelde