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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-01-01
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2016-12-10
KinematicBody: Fix wrong method bind return type
Ignacio Etcheverry
2016-12-03
Particles2D: Fix initial size randomness property having no effect.
Andreas Haas
2016-11-24
TileMap now honors blending mode.
Ovnuniarchos
2016-11-01
style: Fix PEP8 whitespace issues in Python files
Rémi Verschelde
2016-10-22
Merge pull request #6090 from WalasPrime/raytrace_force
Rémi Verschelde
2016-10-17
SCsub: Add python shebang as a hint for syntax highlighting
Rémi Verschelde
2016-10-11
Sprite: Fix inspector not showing changes on "frame" property.
Andreas Haas
2016-10-04
Add editor_only param to Light2D
Pedro J. Estébanez
2016-10-03
Added force_raycast_update GDScript method for RayCast[2D]
Karol Walasek
2016-09-29
Fix #6480, area duplicated param
Pawel Kowal
2016-09-19
Fix for #6158. Converting Vector2 to Size2 for scaling functions.
anneomcl
2016-09-15
Center camera2D with the proper viewport size
Juan Linietsky
2016-09-14
Added a few functions to make 2D split screen easier.
Juan Linietsky
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-30
Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Rémi Verschelde
2016-08-29
Merge pull request #6159 from touilleMan/issue-6148
Rémi Verschelde
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-15
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...
Emmanuel Leblond
2016-08-08
prevent bug due to scripts not working in editor and notifier sending signals...
Juan Linietsky
2016-07-24
Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy
Juan Linietsky
2016-07-13
Add an option to smooth camera limits when camera smoothing is enabled.
Timo Schwarzer
2016-07-11
Merge pull request #4854 from Razzlegames/screenToLocal
Juan Linietsky
2016-07-10
Conversion function for screen coords to local Canvas coords
Kyle Luce
2016-07-10
Merge pull request #5270 from lonesurvivor/master
Juan Linietsky
2016-07-10
Merge pull request #5490 from timoschwarzer/master
Juan Linietsky
2016-07-08
Remove unused variables (fourth pass) + dead code
Rémi Verschelde
2016-07-06
Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422
Juan Linietsky
2016-06-30
Fix Camera2D header for align()
Timo Schwarzer
2016-06-29
Add align() to realign the Camera2D to its tracked node
Timo Schwarzer
2016-06-29
Add reset_smoothing() for immediately fixing the camera to the destination lo...
Timo Schwarzer
2016-06-27
Properly deliver localized coordinates when passing gui events through parent...
Juan Linietsky
2016-06-27
Improve parallax mirroring algorithm
Pedro J. Estébanez
2016-06-26
Avoid mirroring to go negative to fix crash, closes #4036
Juan Linietsky
2016-06-26
Added an option to ParallaxLayer to add an extra scroll offset, helps if you ...
Juan Linietsky
2016-06-26
Revert "Improve parallax mirroring algorithm"
Rémi Verschelde
2016-06-26
Ability to set draw transform as a matrix, closes #5428
Juan Linietsky
2016-06-26
Merge pull request #5307 from MarianoGnu/master
Rémi Verschelde
2016-06-24
Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidy
Rémi Verschelde
2016-06-24
Improve parallax mirroring algorithm
Pedro J. Estébanez
2016-06-23
Rename CanvasItem.edit_get() to edit_get_state()
George Marques
2016-06-21
Fix a inherited transform bug with Camera2D preview drawing
Bojidar Marinov
2016-06-20
fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c...
Juan Linietsky
2016-06-20
Modify margins with mouse input
MarianoGNU
2016-06-20
Added Tile Origin = Bottom Left option to the TileMap
Patrick Reh
2016-06-20
Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.
MarianoGNU
2016-06-19
-Added trigger mode to tracks, useful for properties that work as triggers, s...
Juan Linietsky
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