index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
Age
Commit message (
Expand
)
Author
2017-07-05
Use the gravity constant to calculate weights
Johan Manuel
2017-07-03
Fixed set_global_scale in Node2D.
TwistedTwigleg
2017-07-01
Readd tilemap's shape_transform and bugfixes
Bojidar Marinov
2017-07-01
Revert "Fix Tileset/tilemap issues related to my adding of one-way collisions...
Juan Linietsky
2017-06-30
-Many fixes to VisualScript, fixed property names, etc.
Juan Linietsky
2017-06-30
Fix #9409, fixup #9370; tileset now has shape transform instead of offset
Bojidar Marinov
2017-06-26
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
Juan Linietsky
2017-06-26
Merge pull request #9296 from TwistedTwigleg/Camera2D_enhancements_V2
Rémi Verschelde
2017-06-26
Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps
Rémi Verschelde
2017-06-26
Merge pull request #9318 from bojidar-bg/readd-normal-tilemap
Rémi Verschelde
2017-06-25
Usability improvements for folding. Unfortunately SpatialMaterial broke compa...
Juan Linietsky
2017-06-25
Added some editor enhancements to Camera2D. Added the option to draw Camera2D...
TwistedTwigleg
2017-06-25
Add one-way collisions and individual shape offsets for tilesets
Bojidar Marinov
2017-06-25
Ability to restart particle system with a function call
Juan Linietsky
2017-06-25
BuildSystem: generated files have .gen.extension
Poommetee Ketson
2017-06-24
Simplified 2D Kinematicbody.. 3D will wait a bit.
Juan Linietsky
2017-06-23
-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-22
Fixed bug regarding to two spatial 2d players not mixing properly
Juan Linietsky
2017-06-22
Add normal map to tilemaps and tilesets
Bojidar Marinov
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
Fix tools=no build
Rémi Verschelde
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-20
Merge pull request #9257 from Shockblast/patch-1
Thomas Herzog
2017-06-19
Remove Duplicate Include
Shockblast
2017-06-20
Add null-check to get_normal_frame
Benjamin Dahse
2017-06-18
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-18
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-06-18
Added normalmap support to stylebox and animated sprite.
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-15
Merge pull request #9176 from RandomShaper/fix-touchbutton
Rémi Verschelde
2017-06-14
Merge pull request #9160 from karroffel/color-ramp-rename
Rémi Verschelde
2017-06-14
Merge pull request #9165 from Noshyaar/pr-area
Rémi Verschelde
2017-06-14
Fix/improve TouchScreenButton
Pedro J. Estébanez
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87...
Marc Gilleron
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-13
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-08
RayCast2D: fix detached arrow tip
Poommetee Ketson
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-15
Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
gamemanj
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Merge pull request #8271 from MattUV/master
Rémi Verschelde
2017-04-09
Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d
Rémi Verschelde
2017-04-09
Particles2D: Fix flip property (again).
Andreas Haas
2017-04-08
Allow zero preprocess time for Particles2D
Pedro J. Estébanez
[next]