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AgeCommit message (Collapse)Author
2022-04-01Merge pull request #59331 from bartekd97/navigation-agent-layersRémi Verschelde
2022-03-31Fix that collision objects ignore canvas transformMarkus Sauermann
This aligns collision areas with visual areas within a viewport
2022-03-28Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
This ensures we don't use TTR in runtime code, as it's specifically meant to source translations for the editor.
2022-03-20Expose navigable layers for NavigationAgent2D/3DBARTEK-PC\Bartek
2022-03-18Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershapeRémi Verschelde
ParticleMaterial: Sphere emission shape emitting from the volume.
2022-03-14Merge pull request #57392 from madmiraal/implement-3888Rémi Verschelde
2022-03-13Merge pull request #57436 from AnilBK/change-scopesRémi Verschelde
Scope Changes for some variables.
2022-03-02Changed TileMap::set_cell alternative_tile default value to 0Igor Kordiukiewicz
2022-02-28Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signalsRicardo Buring
2022-02-28Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREERicardo Buring
This allows reparenting, etc.
2022-02-28Merge pull request #58596 from rburing/joints_disconnect_connected_signalsRémi Verschelde
`Joint2D` and `Joint3D`: disconnect only connected signals
2022-02-28Fix AnimatedSprite infinite loopHaoyu Qiu
2022-02-27Joint2D and Joint3D: disconnect only connected signalsRicardo Buring
2022-02-22Rename motion_velocity to velocityChris Bradfield
2022-02-17Add a property hint for the Line2D Round Precision propertyHugo Locurcio
This prevents choosing extremely high values which cause performance issues for no visual benefit.
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-15Use `switch` consistently in `_notification` (`scene` folder)Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-10Code quality cleanup for some variable scopes.Anilforextra
2022-02-08Add array element type to `_get_polygons` and `_get_outlines`Raul Santos
2022-02-08Fix RayCast{2,3}D.clear_exceptions clears parentHaoyu Qiu
2022-02-02Vectors: Use clear() and has().Anilforextra
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-02-01Merge pull request #57355 from akien-mga/method-bindings-clearer-typesRémi Verschelde
2022-01-31Invert Camear2D zoom to make it intuitiveMarcel Admiraal
2022-01-28Merge pull request #56601 from Scony/fix-navigation-obstacle-errorsRémi Verschelde
2022-01-28Improve some method bindings to use specific `Object` subtypesRémi Verschelde
This was made possible by changes to `VariantCaster` which now make it possible to pass any `Object`-derived type as pointer.
2022-01-28TileSetAtlasSource: Make `get_tile_data` return `TileData *`Rémi Verschelde
This is now possible thanks to `Variant` changes. Also unbind some `_` prefixed methods which don't need to be exposed.
2022-01-26Revert #53174 (applying the delta in move and collide), rename rec_vel to ↵fabriceci
distance and improve the doc description
2022-01-25Store ObjectID instead of raw pointer for Shape OwnersHaoyu Qiu
2022-01-24Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2dRémi Verschelde
2022-01-24Merge pull request #57144 from AnilBK/fix-pos-draggingRémi Verschelde
2022-01-24ported particle sub-emission to 2Dfreeglebarr
2022-01-24Merge pull request #57120 from KoBeWi/grandpa_issueRémi Verschelde
2022-01-25Node2D/Node3D: Fix Undraggable Position Property.Anilforextra
2022-01-24rename free mode to floating modefabriceci
2022-01-24Better clarify map_to_world() descriptionkobewi
2022-01-19Fix error on scene tiles cleanupkobewi
2022-01-18Merge pull request #47522 from madmiraal/rename-test_width-test_heightRémi Verschelde
2022-01-13Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButtonRémi Verschelde
2022-01-12Merge pull request #56696 from AnilBK/use-init-listsRémi Verschelde
2022-01-12Use List Initializations for Vectors.Anilforextra
2022-01-11Fixed incorrect property typesArnav Vijaywargiya
2022-01-09Path2D: Check points count before rendering.Anilforextra
2022-01-07Fix NavigationObstacle errorsPawel Lampe
* `NavigationObstacle2D` premature radius estimation (before entering the tree) * `NavigationObstacle3D` premature radius estimation (before entering the tree)
2022-01-07i18n: Sync template with current 3.x codebaseRémi Verschelde
Weblate will now track the state of `3.x` to prepare for the 3.5 release. (cherry picked from commit 02d9ac107158c8c5d95f1ecc48078d66e00c1a57)
2022-01-05NavigationServer: Restore constness for thread safe `get_singleton`Rémi Verschelde
This was removed by mistake in #47024, NavigationServer uses internal mutability for thread safety, and removing `const` breaks the contract.
2022-01-04Rename Project Window width and height settings to match their functionMarcel Admiraal
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!