Age | Commit message (Collapse) | Author |
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Made public the various set/getters for rotations in degrees.
For consistency, renamed the exposed method names to remove the leading
underscore, and kept the old names with a deprecation warning.
Fixes #4511.
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Hooked up RigidBody2D torque methods
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Closes #4406
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You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
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Fix Camera2D ignoring zoom when checking limits
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Closes #1912
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Closes #3365
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Fix RayCast not updating when debugging collissions
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Closes #3911
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Closes #4070
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-fixed bug in tilemap collision debug
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Also sync the doc accordingly
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Fix bug in Body(2D)SW::add_area
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fixes #3374
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Consider texture offset when rotating tiles
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fix: TouchScreenButton should stop propagating action when button is …
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from scene
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bugs, closes #2115
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closes #2286
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Update copyright to 2016 in headers
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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