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2018-02-22Skeleton2D: Fix missing return value in comparatorRémi Verschelde
2018-02-212D Skeletons WORK IN PROGRESSJuan Linietsky
2018-02-21Fix typos with codespellluz.paz
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
2018-02-21Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky
2018-02-21Merge pull request #16756 from willnationsdev/shifted-rect-spriteRémi Verschelde
Simplify detection of Sprite clicks
2018-02-21Merge pull request #16772 from damarindra/tileset_editor_improvementRémi Verschelde
Tileset Editor Improvement
2018-02-21Added forgotten infinite_inertia to bindingsAndrea Catania
Related to this comment: https://github.com/godotengine/godot/pull/16757#discussion_r169470394
2018-02-20Tileset Editor ImprovementDamar Indra
2018-02-20Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde
Improved kinematic body, Now can move rigid body
2018-02-20Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania
2018-02-19Expose Sprite._edit_get_rect for click rect accessWill Nations
2018-02-19Improve CollisionObject/CollisionObject2D warning messageChris Bradfield
2018-02-19Merge pull request #16566 from groud/gui_input_reworkRémi Verschelde
2D Editor GUI input rework
2018-02-17Clean up some bad words from code commentsArtem Varaksa
2018-02-162D editor GUI input rework. Changes are:Gilles Roudiere
- The input handling is done into several distinct functions, and the code is more consistent. - The actions' history is more precise ("Edited CanvasItem" is now "Rotated CanvasItem","Moved CanvasItem",etc...) - Fixed a little bug about input key events not forwarded correctly to plugins - IK is followed by default when you move a bone node, the alt-key allow you to move it normally
2018-02-13Merge pull request #16424 from AndreaCatania/phyjRémi Verschelde
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
2018-02-07Update an outdated method name in error messageronroniv
set_enable_monitoring -> set_monitoring
2018-02-05Added physics API in order to enable/disable collisions between rigidbody ↵Andrea Catania
attached to a joint with bullet physics bullet Fixes #16424
2018-02-01Merge pull request #15254 from mrcdk/pitch_scaleRémi Verschelde
Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and AudioStreamPlayer3D
2018-01-27Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor ↵robfram
works fine). Fix #16095.
2018-01-22defend Path2D against a null curveTodd Ross
2018-01-21Fix crash on deleted rigidbodies without contact monitor (issue 15904)Bernhard Liebl
2018-01-20Fix minor typo: it's -> itsYuri Chornoivan
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18Before I forget, add warnings on areas without children (should not break ↵Juan Linietsky
anything). Seen too many users misunderstanding the edit rect is the shape.
2018-01-12Merge pull request #15606 from RandomShaper/fix-inherited-coll-shapesRémi Verschelde
Update collision shapes data on tree entered
2018-01-12Renamed tree_exited to tree_exiting. tree_exited is now used for actual out ↵Juan Linietsky
of tree notification. Updated doc accordingly.
2018-01-12Bind many more properties to scriptsBojidar Marinov
Notable potentially breaking changes: - PROPERTY_USAGE_NOEDITOR is now PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK, without PROPERTY_USAGE_INTERNAL - Some properties were renamed, and sometimes even shadowed by new ones - New getter methods (some virtual) were added
2018-01-11Update collision shapes data on tree enteredPedro J. Estébanez
This is needed because the final startup values for shapes may change between parenting and entering the scene tree. For instance, if the collision shape belongs to a inherited scene. Fixes #13835.
2018-01-08Update Camera2D scroll using NOTIFICATION_INTERNAL_PROCESSBernhard Liebl
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde
renames "z" Node2D property to "z_index"
2018-01-03#15078 renamed "z" -> "z_index" property in Node2DJerome67000
2018-01-03Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde
More exact picking for canvas editor
2018-01-01Added pitch scale property to AudioStreamPlayer, AudioStreamPlayer2D and ↵MrCdK
AudioStreamPlayer3D
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-27More exact picking for canvas editorBernhard Liebl
2017-12-27Merge pull request #14971 from mrcdk/particles_emittingNoshyaar
Set particles emitting to false when particles finish emitting with one-shot enabled
2017-12-25Add missing parameter namesPoommetee Ketson
2017-12-23Set particles emitting to false when particles finish emitting with one-shot ↵MrCdK
enabled
2017-12-16Merge pull request #13991 from CyanBlob/masterRémi Verschelde
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and ↵Andrew Thomas
update_bitmask_region(2) to GDscript
2017-12-15Renamed navmesh/poly_create to navmesh/poly_add since no navmesh is created.Nathan Warden
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-12-10TileMap: Drop unused center_x/center_y booleansRémi Verschelde
Two years later they are still unused and we do not know their intend use case, so tschüss. Closes #2513.
2017-12-09Merge pull request #14454 from CyanBlob/TileMapRémi Verschelde
Convert tilemap format in get_tile_data()
2017-12-09-Ability to and unwrap lightmap coordinates on importJuan Linietsky
-Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09Convert tilemap format in get_tile_data()Andrew Thomas
2017-12-09Merge pull request #14321 from ibrahn/path2d-two-styleRémi Verschelde
Reworked PathFollow2D behaviour, based on such in version 2.1.
2017-12-08Fixes TileMap occluder offsets.PJB3005
This is NOT related to #14388! This fixes a graphical bug where the light occluders used by tilemaps weren't getting offset anymore, this they'd be positioned incorrectly. I tried on all 3 tilemap positioning modes and it seemed to work on every one.