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AgeCommit message (Expand)Author
2020-05-14Port member initialization from constructor to declaration (C++11)Rémi Verschelde
2020-05-11Merge pull request #38635 from Calinou/tilemap-rename-ysort-indexRémi Verschelde
2020-05-11Merge pull request #31938 from KoBeWi/a_welcome_lagRémi Verschelde
2020-05-10Rename various TileMap methods/properties for clarity and consistencyHugo Locurcio
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
2020-05-08Fix VisibilityEnabler2D behavior on startTomasz Chabora
2020-05-07GUI: Touch screen button click area now is synced with its drawMateo Kuruk Miccino
2020-05-04Merge pull request #38446 from qarmin/navigation_polygon_typeRémi Verschelde
2020-05-04Fixes type of array in _set_outlines functionqarmin
2020-05-03Merge pull request #38394 from reduz/implement-skewRémi Verschelde
2020-05-03Fix performance issue in update_bitmask_region fallbackThomas Riedmair
2020-05-01Implement Skew in Node2DJuan Linietsky
2020-04-30fixed camera2D showing incorrect bounds in editorJosh Chandler
2020-04-28Rename InputFilter back to InputRémi Verschelde
2020-04-27Merge pull request #38243 from KoBeWi/whineRémi Verschelde
2020-04-27Merge pull request #36035 from Xrayez/path2d-fix-self-modulateRémi Verschelde
2020-04-26Make Line2D be white by defaultTomasz Chabora
2020-04-21Add proper type to most public API uses of ArrayJuan Linietsky
2020-04-21Add ability to bind typed arrays to script APIJuan Linietsky
2020-04-13Handle huge offset values in Path2D and Path3D set_offsetMickeMakaron
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-30Merge pull request #37436 from akien-mga/doc-node-renamesRémi Verschelde
2020-03-30doc: Update classref with node renamesRémi Verschelde
2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
2020-03-28More server renames for consistency after #37361Rémi Verschelde
2020-03-28Fixed missed occurrences in #37361 renamings.dankan1890
2020-03-27Renaming of servers for coherency.Juan Linietsky
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
2020-03-26Open sub-windows as embedded if the OS does not support themJuan Linietsky
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Refactored input, goes all via windows now.Juan Linietsky
2020-03-26Added a Window node, and made it the scene root.Juan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-26Refactored Input, create DisplayServer and DisplayServerX11Juan Linietsky
2020-03-25Fix volume interpolation in positional audio nodesWaridley
2020-03-24Remove unused classes and stray headersRémi Verschelde
2020-03-20Merge pull request #37169 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
2020-03-19Fixes navigation path resetAndrea Catania
2020-03-17Fix visibility enabler flag togglingTomasz Chabora
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-29Fix inverted use of Camera2D.offset_vEevee
2020-02-28Signals: Manually port most of remaining connect_compat usesRémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-28Merge pull request #36388 from AndreaCatania/some_renamesRémi Verschelde
2020-02-28Renamed NavigationPolygonInstance to NavigationRegion2DAndrea Catania
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-25Added missing destructor for Navigation2DDominik 'dreamsComeTrue' Jasiński
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky