Age | Commit message (Expand) | Author |
2016-06-17 | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky |
2016-06-13 | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde |
2016-06-06 | -Fix small bug regarding to canvas layer detection, closes #4381 | Juan Linietsky |
2016-05-23 | Modified damp ranges | Daniel J. Ramirez |
2016-05-23 | Clamped some light2D ranges | Daniel J. Ramirez |
2016-05-23 | Polygon2D now exposes vertex colors. | Ovnuniarchos |
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde |
2016-05-18 | fix compile failure when tools=no | volzhs |
2016-05-17 | CanvasModulate: fix build issue with GCC | Rémi Verschelde |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-17 | remove old bind for add_frame of SpriteFrames | volzhs |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-05-12 | classref: Fixed return types in Area and Area2D (#4635) | MattUV |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde |
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry |
2016-04-29 | Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque | Rémi Verschelde |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams |
2016-04-23 | Fix continious update with Camera2D | Bojidar Marinov |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams |
2016-04-20 | RigidBody2D: add and bind get/set_applied_torque. | Josh Grams |
2016-04-19 | Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom | Rémi Verschelde |
2016-04-19 | Fix Camera2D ignoring zoom when checking limits | Bojidar Marinov |
2016-04-19 | Add preview of the Camera2D's screen boundaries | Bojidar Marinov |
2016-04-07 | Merge pull request #4259 from neikeq/pr-issue-4224 | Rémi Verschelde |
2016-04-07 | Fix RayCast not updating when debugging collissions | Ignacio Etcheverry |
2016-04-06 | Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes | Bojidar Marinov |
2016-03-18 | Fix issues with tilemap covering child nodes and old quadrants | Bojidar Marinov |
2016-03-09 | remove trailing whitespace | Hubert Jarosz |
2016-03-05 | Fix Sprite doesn't updating region_rect value in certain conditions | Franklin Sobrinho |
2016-02-20 | -Change link to new documentation | Juan Linietsky |
2016-02-17 | Fix NavigationPolygon references in _bind_method | Rémi Verschelde |
2016-02-15 | Bind method is_cell_transposed | Rémi Verschelde |
2016-02-06 | Added get_cellv() method to TileMap | Johan Manuel |
2016-01-24 | -Take in consideration canvas layers for GUI input | Juan Linietsky |
2016-01-23 | Merge pull request #2698 from Faless/add_area_fix | Juan Linietsky |
2016-01-22 | -leftover debug code was causing a crash in navigation 2d, removed it and fix... | Juan Linietsky |
2016-01-15 | Merge pull request #3204 from neikeq/fix_3153 | Rémi Verschelde |
2016-01-12 | -Properly lock and and warn about switching off contact monitoring, fixes #3041 | Juan Linietsky |
2016-01-11 | Merge pull request #3300 from MarianoGnu/bug_fixing | Rémi Verschelde |
2016-01-10 | It seems everyone misses the polygon decomposer output, fixes #3069 | Juan Linietsky |
2016-01-10 | make path update when curve changes, fixes #3144 | Juan Linietsky |
2016-01-10 | fix: TouchScreenButton should stop propagating action when button is removed ... | MarianoGNU |
2016-01-09 | removed prints | Ariel Manzur |
2016-01-04 | TileMap: Properly flip/rotate tiles with non-square region | Ignacio Etcheverry |
2016-01-03 | properly specify metadata in KB function | Juan Linietsky |
2016-01-02 | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ... | Juan Linietsky |
2016-01-02 | TileMap: Consider texture offset for rotated tiles | Ignacio Etcheverry |
2016-01-02 | -Fix TouchScreenButton to work with stretch and viewport canvas transform, cl... | Juan Linietsky |