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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-05-27
Tweak Camera2D editor line colors for better visibility
Hugo Locurcio
2021-05-25
Restore a way to show collsion/navigation on TileMap.
Gilles Roudière
2021-05-25
Merge pull request #48955 from Calinou/editor-tweak-property-hints
Rémi Verschelde
2021-05-25
Tweak dozens of editor property hints for consistency
Hugo Locurcio
2021-05-24
Merge pull request #49033 from groud/fix_deprecated_no
Rémi Verschelde
2021-05-24
Fixes deprecated=no compilation option
Gilles Roudière
2021-05-24
Merge pull request #48894 from reduz/gpu-particles-2d-2
Rémi Verschelde
2021-05-23
Support for 2D particles to collide against SDF
reduz
2021-05-23
Change frame_coords to Vector2i
kobewi
2021-05-20
Implement scenes tiles in TileMaps
Gilles Roudière
2021-05-18
Merge pull request #42742 from madmiraal/fix-12215
Rémi Verschelde
2021-05-18
Area: Uncap the range for gravity and change the slider hints
Aaron Franke
2021-05-18
Merge pull request #36263 from Calinou/increase-default-2d-gravity
Rémi Verschelde
2021-05-13
Merge pull request #39976 from aaronfranke/tilemap-vec2i
Rémi Verschelde
2021-05-11
Fixes missng 2D engine bits
reduz
2021-05-07
Update TileMap to use Vector2i instead of two ints
Aaron Franke
2021-05-07
Rework the TileSet resource and TileMap nodes:
Gilles Roudière
2021-05-05
Increase the default 2D gravity to 980.0
Hugo Locurcio
2021-05-02
TileMap::world_to_map Ensure half offset is added according to the returned v...
kleonc
2021-04-30
Prevent setting too big or too small Collision Mask and Layer
Rafał Mikrut
2021-04-27
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached
Rémi Verschelde
2021-04-27
put distance check to target into function
smix8
2021-04-23
Merge pull request #47485 from rafallus/fix/rigidbody-crash
Rémi Verschelde
2021-04-23
Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback
Rémi Verschelde
2021-04-22
Unexpose _direct_state_changed in PhysicsBody
rafallus
2021-04-20
Move collision layer and mask into CollisionObject.
Marcel Admiraal
2021-04-20
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
Rémi Verschelde
2021-04-20
Fix broken NavigationAgent2D collision avoidance callbacks
smix8
2021-04-18
Put physics override parameters in their own group and document that areas ca...
Lightning_A
2021-04-16
Fix NavigationAgent2D not emitting "target_reached" Signal reliably
smix8
2021-04-11
Use Array for node configuration warnings
Nathan Franke
2021-04-05
Re-allow playing AnimatedSprite2D without frames
Rémi Verschelde
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Merge pull request #45571 from aaronfranke/node2d-real_t
Rémi Verschelde
2021-03-20
Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled
Rémi Verschelde
2021-03-19
Use real_t in non-physics 2D nodes
Aaron Franke
2021-03-17
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSpri...
Rémi Verschelde
2021-03-17
Fix crash on calling play() in a uninitialized AnimatedSprite2D
jmb462
2021-03-17
Merge pull request #47024 from groud/navigation
Rémi Verschelde
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-05
add responsive arrows when the size is very small + fix a regression: missing...
fabriceci
2021-03-05
Highlight collision, correct the size and make the arrow a bit less thick for...
fabriceci
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