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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2022-08-30
Fix build issue after #64377 and #64701
Rémi Verschelde
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
Fix GPUParticles2D ignoring AtlasTexture region
Hendrik Brucker
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Easier setting properties of last TileMap layer
kobewi
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Rémi Verschelde
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
Fix AnimatedSprite2D & 3D animation list in inspector
jmb462
2022-08-25
Merge pull request #64804 from Mickeon/rename-path-progress
Rémi Verschelde
2022-08-25
Merge pull request #64354 from Mickeon/rename-navigation-distance
Rémi Verschelde
2022-08-25
Merge pull request #64824 from Mickeon/rename-polygon-invert
Rémi Verschelde
2022-08-25
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-24
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-24
Rename Polygon2D.`invert_enable` to end with "d"
Micky
2022-08-24
Merge pull request #64370 from Mickeon/rename-marker-node
Rémi Verschelde
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-24
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Micky
2022-08-23
Replace Array return types with TypedArray 2
kobewi
2022-08-23
Rename Position* nodes to Marker*
Micky
2022-08-23
Rename properties unnecessarily using slash (`/`) in their names
Rémi Verschelde
2022-08-22
Replace Array return types with TypedArray
kobewi
2022-08-22
Merge pull request #64339 from YuriSizov/core-multilevel-validate-property
Rémi Verschelde
2022-08-22
Make `_validate_property` a multilevel method
Yuri Sizov
2022-08-22
Merge pull request #64343 from TokageItLab/priority-ph
Rémi Verschelde
2022-08-22
Merge pull request #64553 from RedMser/fix-property-validation-refactor
Rémi Verschelde
2022-08-22
Use false as default for use_proxies argument
kobewi
2022-08-22
Merge pull request #54549 from KoBeWi/fastcells
Yuri Sizov
2022-08-22
Expose the collider RID in Raycast nodes
Paul Joannon
2022-08-18
Remove unintentional PROPERTY_USAGE_INTERNAL
RedMser
2022-08-18
Add collision weight to PhysicsBody for penetrations must be avoided
Silc Renew
2022-08-16
Add a method to get TileData from a cell
kobewi
2022-08-15
Clarify the Line2D, Curve2D/3D documentation and fix parameter names
Yuri Sizov
2022-08-13
Rename Navigation's `neighbor_dist` to `neightbor_distance`
Micky
2022-08-10
add get_depth() to KinematicCollision3D as same of 2D
Silc Renew
2022-08-08
Merge pull request #64034 from DarkKilauea/fix-nav-region-gizmo
Rémi Verschelde
2022-08-07
Fix typo when setting NavigationRegion travel_cost
Josh Jones
2022-08-06
Fix NavigationRegion3D gizmo's odd visual behavior
Josh Jones
2022-08-06
Merge pull request #63776 from fire-forge/shapecast2d
Rémi Verschelde
2022-08-02
Use global coordinates for particles by default
Hugo Locurcio
2022-07-31
Improve ShapeCast2D editor and debug drawing
FireForge
2022-07-29
Merge pull request #63595 from reduz/remove-signal-connect-binds
Rémi Verschelde
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-07-29
Merge pull request #62601 from smix8/navigation_3d_debug_4.x
Rémi Verschelde
2022-07-29
Add more detailed Navigation Debug Visualization
smix8
2022-07-28
Ensure changes to Camera2D's limits don't affect smoothed_camera_pos
Marcel Admiraal
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