Age | Commit message (Collapse) | Author |
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-fixed bug in tilemap collision debug
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Also sync the doc accordingly
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Fix bug in Body(2D)SW::add_area
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fixes #3374
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Consider texture offset when rotating tiles
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fix: TouchScreenButton should stop propagating action when button is …
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from scene
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bugs, closes #2115
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closes #2286
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Update copyright to 2016 in headers
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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get_relative_transform_to_parent(), makes more sense
-fixed newly introduced bug in onready keyword, fixes #3155
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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New and corrected area override modes.
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Fixed the mouse position for control when it is in a canvas_layer.
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(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
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Cosmetic fixes to SCons buildsystem
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Fix for world_to_map() with negative coords. Fixes issue #2665
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Fix for smoothing camera2D when you change zoom.
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