Age | Commit message (Expand) | Author |
2016-08-08 | prevent bug due to scripts not working in editor and notifier sending signals... | Juan Linietsky |
2016-07-24 | Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy | Juan Linietsky |
2016-07-11 | Merge pull request #4854 from Razzlegames/screenToLocal | Juan Linietsky |
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce |
2016-07-10 | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky |
2016-07-10 | Merge pull request #5490 from timoschwarzer/master | Juan Linietsky |
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde |
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky |
2016-06-30 | Fix Camera2D header for align() | Timo Schwarzer |
2016-06-29 | Add align() to realign the Camera2D to its tracked node | Timo Schwarzer |
2016-06-29 | Add reset_smoothing() for immediately fixing the camera to the destination lo... | Timo Schwarzer |
2016-06-27 | Properly deliver localized coordinates when passing gui events through parent... | Juan Linietsky |
2016-06-27 | Improve parallax mirroring algorithm | Pedro J. Estébanez |
2016-06-26 | Avoid mirroring to go negative to fix crash, closes #4036 | Juan Linietsky |
2016-06-26 | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ... | Juan Linietsky |
2016-06-26 | Revert "Improve parallax mirroring algorithm" | Rémi Verschelde |
2016-06-26 | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky |
2016-06-26 | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde |
2016-06-24 | Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidy | Rémi Verschelde |
2016-06-24 | Improve parallax mirroring algorithm | Pedro J. Estébanez |
2016-06-23 | Rename CanvasItem.edit_get() to edit_get_state() | George Marques |
2016-06-21 | Fix a inherited transform bug with Camera2D preview drawing | Bojidar Marinov |
2016-06-20 | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c... | Juan Linietsky |
2016-06-20 | Modify margins with mouse input | MarianoGNU |
2016-06-20 | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh |
2016-06-20 | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU |
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, s... | Juan Linietsky |
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde |
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde |
2016-06-17 | Send body inout notifications after state is applied, fixes #4683 | Juan Linietsky |
2016-06-13 | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky |
2016-06-07 | Fix indentation issues in last commits | Rémi Verschelde |
2016-06-06 | -Fix small bug regarding to canvas layer detection, closes #4381 | Juan Linietsky |
2016-05-23 | Modified damp ranges | Daniel J. Ramirez |
2016-05-23 | Clamped some light2D ranges | Daniel J. Ramirez |
2016-05-23 | Polygon2D now exposes vertex colors. | Ovnuniarchos |
2016-05-21 | i18n: Proofreading of all strings | Rémi Verschelde |
2016-05-18 | fix compile failure when tools=no | volzhs |
2016-05-17 | CanvasModulate: fix build issue with GCC | Rémi Verschelde |
2016-05-17 | -Added configuration warning system for nodes | Juan Linietsky |
2016-05-17 | remove old bind for add_frame of SpriteFrames | volzhs |
2016-05-14 | New reworked AnimatedSprite! | Juan Linietsky |
2016-05-12 | classref: Fixed return types in Area and Area2D (#4635) | MattUV |
2016-05-06 | Rotation APIs: Better exposure for degrees methods | Rémi Verschelde |
2016-05-04 | Fix wrong return and argument types in documentation | Ignacio Etcheverry |
2016-04-29 | Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque | Rémi Verschelde |
2016-04-26 | RigidBody2D (add_force, set_inertia): new methods. | Josh Grams |
2016-04-24 | RigidBody2D: rename apply_impulse(pos) to offset. | Josh Grams |
2016-04-23 | Fix continious update with Camera2D | Bojidar Marinov |
2016-04-20 | RigidBody2D: add and bind get_inertia() method. | Josh Grams |