Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-19 | Remove visual limit for damping in CPUParticles | Albin | |
Issue #56324 notes that you may can't set the damping property of CPUParticles2D to anything more that 100 in the editor inspector while you may set it to anything in code, this is considered a bug and changed in this commit | |||
2023-02-17 | Remove deprecated methods from Bone2D | Yuri Sizov | |
- also add them to the project convertor | |||
2023-02-17 | Merge pull request #70515 from stmSi/fix-hanging-audio-pitch-scale | Rémi Verschelde | |
Fix hanging if audiostream's pitch_scale is NaN | |||
2023-02-17 | Merge pull request #73470 from Sauermann/fix-touch-screen-button-emulated | Yuri Sizov | |
Remove device-id restriction from `TouchScreenButton` input events | |||
2023-02-17 | Remove device-id restriction from `TouchScreenButton` input events | Markus Sauermann | |
Remove the restriction that only devices with id 0 are used for `TouchScreenButton`-Input events. This allows emulated events to be used for TouchScreenButton. | |||
2023-02-16 | Tweak NavigationAgent3D defaults | smix8 | |
Tweaks default values for NavigationAgent3D to work better out of the box within a new 3D project. | |||
2023-02-16 | Merge pull request #73229 from smix8/navlink_global_positions_4.x | Rémi Verschelde | |
Add NavigationLink helper functions for global positions | |||
2023-02-14 | Add NavigationLink helper functions for global positions | smix8 | |
Adds helper functions to set the links start and end position with global positions or get them as global positions. Adds global start and end position for the navigation link to the 'link_reached' signal of NavigationAgent. That signal gets emitted when a navigation link waypoint is reached. Requires that 'owner' meta data is enabled on the NavigationAgent. | |||
2023-02-14 | Fix TileMap NavigationServer 'Invalid ID' error | smix8 | |
Fixes NavigationServer 'Invalid ID' error of the TileMap. The issue was not caused directly by the TileMap but with the late call to get_world_2d()->get_navigation_map() while everything is shut down abruptly e.g. game window closed or Editor "Reload Saved Scene" function. | |||
2023-02-13 | Merge pull request #73018 from smix8/fix_multilayered_tilemap_navigation_4.x | Rémi Verschelde | |
Fix navigation support for multilayered TileMaps | |||
2023-02-13 | Fix 2D navigation debug visuals ignoring half the ProjectSettings | smix8 | |
Fixes that NavigationRegion2D and TileMap debug visuals ignored more or less half the ProjectSetting. E.g. random color could not be disabled, edges did not display. | |||
2023-02-11 | Merge pull request #73069 from brianwinterpixel/bugfix/linebuilder_box_uvs | Rémi Verschelde | |
Fix Line2D UVs when using BOX end cap mode | |||
2023-02-11 | Merge pull request #73063 from ↵ | Rémi Verschelde | |
KoBeWi/it_exited_the_tree_but_changed_its_mind_and_broke_instead Fix camera reparenting | |||
2023-02-11 | Strip name prefix of navigation agent debug properties in the inspector | Haoyu Qiu | |
2023-02-10 | Fix Line2D UVs when using BOX end cap mode | Brian Semrau | |
2023-02-10 | Fix camera reparenting | kobewi | |
2023-02-10 | Fix navigation support for multilayered TileMaps | smix8 | |
Fixes support for multilayered TileMaps by creating dedicated navigation maps for each layer. | |||
2023-02-09 | Merge pull request #72947 from DarkKilauea/nav-fix-avoidance-callback | Rémi Verschelde | |
Fix missing avoidance updates when using same velocity | |||
2023-02-08 | Fix missing avoidance updates when using same velocity | Josh Jones | |
When using avoidance, if you set the same velocity for the agent, you won't get an update from the avoidance system. This changes both the `set_target_position` and `set_velocity` setters to always accept user provided values, even if they are the same. This ensures that repathing and avoidance logic is always run when the user expects. | |||
2023-02-08 | Fix NavigationAgent debug functions bindings in release builds | smix8 | |
Fixes that certain NavigationAgent debug functions bindings were not available in release builds. | |||
2023-02-02 | Improve consistency of NavigationAgent setters | Josh Jones | |
2023-02-01 | Fix Camera2D crashes | kobewi | |
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |
2023-02-01 | Merge pull request #71543 from smix8/navigation_agent_debug_4.x | Rémi Verschelde | |
Add NavigationAgent Path Debug Visualization | |||
2023-01-31 | Merge pull request #65698 from KoBeWi/cameraman | Rémi Verschelde | |
Rework how current Camera2D is determined | |||
2023-01-31 | Add NavigationAgent Path Debug Visualization | smix8 | |
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer. | |||
2023-01-31 | Merge pull request #72357 from aaronfranke/area-gravity-unit-dist | Rémi Verschelde | |
Replace Area gravity point distance scale with unit distance | |||
2023-01-30 | Merge pull request #72365 from groud/warn_ysort_tilemap | Rémi Verschelde | |
Warn when a TileMap layer is Y-sorted but not the TileMap node itself. | |||
2023-01-30 | Warn when a TileMap layer is Y-sorted but not the TileMap node itself. | Gilles Roudière | |
2023-01-30 | Merge pull request #72115 from AThousandShips/clip_children_fix | Rémi Verschelde | |
Hide `clip_children` for some non-drawn CanvasItems | |||
2023-01-30 | Hide clip_children for non-drawn CanvasItems | Ninni Pipping | |
2023-01-29 | Replace Area gravity point distance scale with unit distance | Aaron Franke | |
2023-01-29 | Improve stroke drawing on 2D collision shapes | Danil Alexeev | |
2023-01-29 | Fix AnimatedSprite play() don't redraw immediately | Silc Renew | |
2023-01-28 | Merge pull request #72228 from DarkKilauea/nav-agent-callable | Rémi Verschelde | |
Use Callable for Navigation Agent callbacks | |||
2023-01-28 | Merge pull request #72233 from TokageItLab/audio-blending | Rémi Verschelde | |
Implement blending audio feature to AnimationTree | |||
2023-01-28 | Merge pull request #72157 from Kabiirk/GPUParticles2D-collision-UI-Fix | Rémi Verschelde | |
Fixing Inspector Property UI for GPUParticle2D collision_base_size [w.r.t Issue#71942] | |||
2023-01-28 | Implement blending audio feature to AnimationTree | Silc Renew | |
2023-01-27 | Use Callable for Navigation Agent callbacks | Josh Jones | |
2023-01-27 | Merge pull request #72129 from groud/unclamp_texture_origin | Rémi Verschelde | |
Rename texture_offset and unclamp it | |||
2023-01-27 | Rename texture_offset and unclamp it | Gilles Roudière | |
2023-01-27 | Merge pull request #71907 from TokageItLab/change-animated-sprite-api | Rémi Verschelde | |
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer` | |||
2023-01-27 | Fixing Inspector Property UI for GPUParticle2D collision_base_size[Issue#71942] | Kabiir | |
2023-01-26 | Merge pull request #69689 from smix8/navagent_rename_location_4.x | Rémi Verschelde | |
Rename Navigation uses of 'location' to 'position' | |||
2023-01-26 | Rename Navigation uses of 'location' to 'position' | smix8 | |
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions. | |||
2023-01-26 | Make AnimatedSprite's playback API consistent with AnimationPlayer | Silc Renew | |
2023-01-24 | PropertyUsage: Rename "DO_NOT_SHARE_ON_DUPLICATE" to "ALWAYS_DUPLICATE" | Aaron Franke | |
2023-01-23 | Merge pull request #71801 from akien-mga/codespell-en-GB-to-en-US | Rémi Verschelde | |
Convert en_GB spelling to en_US with codespell | |||
2023-01-23 | Convert en_GB spelling to en_US with codespell | Rémi Verschelde | |
2023-01-23 | Simplify AudioStreamPolyphonic | Juan Linietsky | |
* Make AudioStreamPolyphonic not requre a polling thread (simpler, faster) * Improve error reporting in AudioStreamPlayer*::get_stream_playback() error reporting to improve usability. |