Age | Commit message (Expand) | Author |
2017-02-10 | Particles2D: implement texture flip parameters. | Andreas Haas |
2017-02-02 | Add shape property to TouchScreenButton | Pedro J. Estébanez |
2017-01-25 | When overlappinng Area2Ds are removed with remove_child(), _enter_tree and _e... | lonesurvivor |
2017-01-23 | Merge pull request #7610 from Hinsbart/shape_warning | Rémi Verschelde |
2017-01-22 | CollisionShape2D: Fix warning icon not updating. | Andreas Haas |
2017-01-16 | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn |
2017-01-16 | Style: Fix statements ending with ';;' | Rémi Verschelde |
2017-01-15 | Oops! Audio engine has vanished :D | Juan Linietsky |
2017-01-15 | Added Line2D node that draws a polygon-based line | Marc Gilleron |
2017-01-14 | Merge pull request #6519 from RandomShaper/enhance-tileset | Juan Linietsky |
2017-01-14 | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky |
2017-01-14 | Style: Fix whole-line commented code | Rémi Verschelde |
2017-01-14 | Renamed call_group to call_group_flags, made call_group without flags the def... | Juan Linietsky |
2017-01-13 | rename monitoring functions | Juan Linietsky |
2017-01-13 | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky |
2017-01-13 | Rename collision layer as suggested in #5696 | Juan Linietsky |
2017-01-13 | New API for visibility in both CanvasItem and Spatial | Juan Linietsky |
2017-01-12 | Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C... | Juan Linietsky |
2017-01-12 | Renamed most signals so they refer to: | Juan Linietsky |
2017-01-11 | Type renames: | Juan Linietsky |
2017-01-10 | It is now possible to name layers of different kinds! | Juan Linietsky |
2017-01-10 | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky |
2017-01-09 | Fix modulate property bind to Color | volzhs |
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when f... | Juan Linietsky |
2017-01-08 | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky |
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky |
2017-01-04 | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky |
2017-01-03 | Begin modifying properties to make them more friendly to script and doc. | Juan Linietsky |
2017-01-02 | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky |
2017-01-02 | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde |
2017-01-02 | Merge pull request #7410 from nounoursheureux/master | Rémi Verschelde |
2017-01-02 | Merge pull request #7406 from neikeq/pr-issue-5076 | Rémi Verschelde |
2017-01-02 | Merge pull request #7382 from volzhs/fix-visibility | Rémi Verschelde |
2017-01-02 | Add the 'finished' signal to AnimatedSprite | Wilhem Barbier |
2017-01-01 | Welcome in 2017, dear changelog reader! | Rémi Verschelde |
2017-01-01 | TileMap: _update_dirty_quadrants() cancel pending update pre return | Ignacio Etcheverry |
2016-12-30 | begin work on new particle system | reduz |
2016-12-28 | Able to change visibility when ancestor node is hidden | volzhs |
2016-12-10 | KinematicBody: Fix wrong method bind return type | Ignacio Etcheverry |
2016-12-03 | Particles2D: Fix initial size randomness property having no effect. | Andreas Haas |
2016-11-30 | Add modulate (color) to TileSet tiles | Pedro J. Estébanez |
2016-11-24 | TileMap now honors blending mode. | Ovnuniarchos |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde |
2016-10-22 | Merge pull request #6090 from WalasPrime/raytrace_force | Rémi Verschelde |
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde |
2016-10-11 | Sprite: Fix inspector not showing changes on "frame" property. | Andreas Haas |
2016-10-10 | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky |
2016-10-04 | Add editor_only param to Light2D | Pedro J. Estébanez |
2016-10-03 | Begining of GLES3 renderer: | Juan Linietsky |
2016-10-03 | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek |