Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-11-07 | Merge pull request #32477 from aaronfranke/equal-approx-separate | Rémi Verschelde | |
Make is_equal_approx separate and make == exact again | |||
2019-10-30 | Merge pull request #32934 from ajweeks/fix-scale-origin | Rémi Verschelde | |
Fix 2D scale gizmo placement | |||
2019-10-29 | Fixed disconnecting not connected signal | Mikolaj Kaczmarek | |
2019-10-27 | Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim | Rémi Verschelde | |
Fixes Reverse Animation Starting on First Frame | |||
2019-10-26 | Merge pull request #32657 from ptrojahn/lines | Rémi Verschelde | |
Fix draw_rect | |||
2019-10-24 | Fixed emitting not initialized correctly in cpu particles 2d/3d | PouleyKetchoupp | |
Fixes uninitialized variable caused by PR #32921 | |||
2019-10-23 | Merge pull request #32992 from KoBeWi/AUTOVECTORZ | Rémi Verschelde | |
Auto-increment frame_coords when keying | |||
2019-10-22 | Merge pull request #32924 from ajweeks/add-ruler-arcs | Rémi Verschelde | |
Draw arcs to indicate angles being measured by ruler | |||
2019-10-22 | Auto-increment frame_coords when keying | Tomasz Chabora | |
2019-10-22 | Fix canvas scale gizmo placement | AJ Weeks | |
2019-10-22 | Merge pull request #32927 from Muller-Castro/ShapeCenteredFix | Rémi Verschelde | |
Fixed TouchScreenButton::shape_centered having no effect | |||
2019-10-22 | Merge pull request #32921 from nekomatata/fix-cpu-particle-delay | Rémi Verschelde | |
Fixed delay when CPUParticles & CPUParticles2D start being emitted | |||
2019-10-22 | Merge pull request #32896 from nekomatata/joint-reset-collision | Rémi Verschelde | |
Properly reset collision exception when releasing Joint2D | |||
2019-10-20 | Fixed delay when CPUParticles & CPUParticles2D start being emitted | PouleyKetchoupp | |
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D. Fixes #32890 | |||
2019-10-19 | Fixed TouchScreenButton::shape_centered having no effect | Muller-Castro | |
The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture | |||
2019-10-19 | Add arcs to indicate angle being measured by ruler | AJ Weeks | |
2019-10-17 | Properly reset collision exception when releasing Joint2D | PouleyKetchoupp | |
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work. Fixes #32733 | |||
2019-10-16 | Fixes Reverse Animation Starting on First Frame | Emmanuel Barroga | |
When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0. | |||
2019-10-15 | Correct change made to joints_2d.cpp by 072e403. | Marcel Admiraal | |
2019-10-14 | Replace vector == and is_zero_approx(distance) with is_equal_approx | Aaron Franke | |
Internal changes only | |||
2019-10-13 | Fixes Sprite frame_coords | Gilles Roudiere | |
2019-10-11 | Fix draw_rect | Paul Trojahn | |
OpenGL uses the diamond exit rule to rasterize lines. If we don't shift the points down and to the right by 0.5, the line can sometimes miss a pixel when it shouldn't. The final fragment of a line isn't drawn. By drawing the lines clockwise, we can avoid a missing pixel in the rectangle. See section 3.4.1 in the OpenGL 1.5 specification. Fixes #32279 | |||
2019-10-08 | Fix crash in TileMap::update_cell_bitmask | qarmin | |
2019-10-07 | Merge pull request #32351 from nekomatata/texture-rect-size-update | Rémi Verschelde | |
Update TextureRect when its Texture is modified directly | |||
2019-10-05 | Update TextureRect and Sprite when their Texture is modified directly. | PouleyKetchoupp | |
Modified Sprite to use "changed" signal instead of _changed_callback to make it work when tool is disabled (change receptors are editor only). Fixes #32349 | |||
2019-10-05 | Fix crash in TileMap::fix_invalid_tiles | qarmin | |
2019-10-02 | Revert "Fixes CPUParticles2D not making use of AtlasTextures" | Rémi Verschelde | |
2019-10-02 | Merge pull request #32459 from bitstopper/master | Rémi Verschelde | |
Fixes CPUParticles2D not making use of AtlasTextures | |||
2019-10-01 | Fixes CPUParticles2D not making use of AtlasTextures | bitstopper | |
Fixes CPUParticles2D not making use of AtlasTextures #2 | |||
2019-09-30 | Altered rotation_degrees range | Soumya Lahiri | |
2019-09-26 | Fix TileMap world_to_map rounding issue for negative integers | bob | |
The previous code would fail for negative integer values like -3.0 (would return -4 instead of -3). Fixes #31468. | |||
2019-09-25 | Merge pull request #32119 from Calinou/unify-axis-colors | Rémi Verschelde | |
Use the same axis colors consistently in the 2D and 3D editors | |||
2019-09-25 | Merge pull request #32051 from qarmin/some_error_explanation | Rémi Verschelde | |
Added some obvious errors explanations | |||
2019-09-25 | Added some obvious errors explanations | qarmin | |
2019-09-24 | Merge pull request #32309 from clayjohn/particles_tex_scale | Rémi Verschelde | |
Fix particles scale randomization | |||
2019-09-24 | fix particles scale randomization | clayjohn | |
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-19 | Fix misc. source comment typos | luz.paz | |
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt ` | |||
2019-09-13 | Use the same axis colors consistently in the 2D and 3D editors | Hugo Locurcio | |
2019-09-03 | Merge pull request #31476 from SoulForMachine/fix-move-and-slide-error | Rémi Verschelde | |
Prevent move_and_slide() to generate an error. | |||
2019-09-02 | Merge pull request #31878 from aole/Initialize-TileMap-Custom-Transform | Rémi Verschelde | |
Initialize TileMap Custom Transform | |||
2019-09-01 | Initialize TileMap Custom Transform | Bhupendra Aole | |
Initialize TileMap Custom Transform to same as Cell Size (64). Fixes #30948. | |||
2019-08-31 | Call some CanvasItem property setters only if needed | Hugo Locurcio | |
The CanvasItem property setters `set_modulate`, `set_self_modulate` and `set_light_mask` have some side effects that don't need to be run if the value hasn't changed. This closes #31777. | |||
2019-08-30 | Remove some unneeded checks in CollisionObject(2D) | Michael Alexsander Silva Dias | |
2019-08-26 | Prevent move_and_slide() to generate an error. | Milan Davidovic | |
When moving KinematicBody2D from one scene to another and not freeing the old scene, the first call to move_and_slide() in the new scene will generate an error because KinematicBody2D keeps internaly a RID on_floor_body of a body resource in the old scene which no more has a space assigned. To fix this, on_floor_body is set to empty RID in response to NOTIFICATION_ENTER_TREE notification of KinematicBody2D and KinematicBody. Also all other data related to move_and_slide() is reset: floor, ceiling, wall flags, colliders vector, floor_velocity. This fixes #31416. | |||
2019-08-23 | Merge pull request #31014 from DavidSichma/kinematic_angle | Rémi Verschelde | |
Fix floor_max_angle comparison for impossible angles | |||
2019-08-22 | Fix custom inertia in physics2d, closes#30838 | RaphaelHunter | |
2019-08-20 | Merge pull request #31395 from ptrojahn/floatsarenasty | Rémi Verschelde | |
Replace is_zero_approx(A.distance_to(B)) with A==B | |||
2019-08-19 | Replace is_zero_approx(A.distance_to(B)) with A==B | Paul Trojahn | |
Related to #22988 (Fixes the holes in the shape of the first comment) | |||
2019-08-18 | Improve the appearance of 2D path editors | Hugo Locurcio | |
- Add new handle icons for path/polygon editors - Add smooth path point icons and curve tangent icons - Use a gray color for tangent lines in the Path2D and Path editors - Use antialiasing for Path2D lines |