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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-03-16
Move SpriteFrames to its own file in the resources folder
Aaron Franke
2021-03-15
Allow Navigation to be more flexible
Gilles Roudière
2021-03-14
Rename Sprite.region_enabled getter and setter to match properties
Marcel Admiraal
2021-03-12
Fixes small typos and grammar correction
Anshul7sp1
2021-03-10
Implement Navigation layers
Gilles Roudière
2021-03-10
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
Gilles Roudière
2021-03-07
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Rémi Verschelde
2021-03-06
Return RID instead of Object id in area-body_shape_entered-exited signals.
Marcel Admiraal
2021-03-05
add responsive arrows when the size is very small + fix a regression: missing...
fabriceci
2021-03-05
Highlight collision, correct the size and make the arrow a bit less thick for...
fabriceci
2021-03-04
Merge pull request #46668 from nekomatata/fix-errors-polygon-2d
Rémi Verschelde
2021-03-04
Fix errors with invalid CollisionPolygon2D
PouleyKetchoupp
2021-03-03
Hide more options of disabled properties
Michael Alexsander
2021-03-03
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
Rémi Verschelde
2021-03-02
Fix Joint2D/Joint3D node path reset on scene switch
PouleyKetchoupp
2021-03-02
Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_only
Rémi Verschelde
2021-03-02
Hide extra options from various nodes if they're not enabled
Michael Alexsander
2021-03-01
Make Camera2D's editor helper code only be compiled on editor builds
Michael Alexsander
2021-02-28
Refactored cpu_particles_2d.cpp _notification Method
Kyle
2021-02-24
Use a more specific type for Area2D/3D body signals
Aaron Franke
2021-02-21
Line2D::set_point_position Fail if passed index is out of bounds
kleonc
2021-02-19
Merge pull request #46191 from reduz/refactor-process-mode
Rémi Verschelde
2021-02-19
Merge pull request #44737 from KoBeWi/touch_shape_screen_centered_button
Rémi Verschelde
2021-02-18
Refactor Process Mode
reduz
2021-02-18
Merge pull request #41644 from Eoin-ONeill-Yokai/collision_2d_shape_visualiza...
Rémi Verschelde
2021-02-18
Modernize atomics
Pedro J. Estébanez
2021-02-18
Merge pull request #46151 from ellenhp/fix_spatial_player_play
Rémi Verschelde
2021-02-17
Fix pops in play() of both spatial audio players
Ellen Poe
2021-02-14
Return setseek position if one exists in get_playback_position.
Ellen Poe
2021-02-10
Removed _change_notify
reduz
2021-02-10
Make Servers truly Thread Safe
reduz
2021-02-07
Initialize class variables with default values in scene/ [1/2]
Rafał Mikrut
2021-02-03
Merge pull request #45496 from Chaosus/fix_particles
Rémi Verschelde
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-27
Fix particles not properly modified by their lifetime
Yuri Roubinsky
2021-01-15
Merge pull request #42713 from madmiraal/fix-42614
Rémi Verschelde
2021-01-13
Merge pull request #45102 from nekomatata/fix-update-shape-data
Rémi Verschelde
2021-01-12
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-12
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-09
Rename the final parameter of area_shape_entered-exited local_shape.
Marcel Admiraal
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-03
Remove memory leak in Canvas Group
Rafał Mikrut
2021-01-01
Merge pull request #44839 from qarmin/fix_crash_tile_map
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Collision Shape 2D 'Disabled' Visualization Correction
Eoin O'Neill
2020-12-31
Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-31
Do not iterate over map when removing its values
Rafał Mikrut
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
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