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AgeCommit message (Expand)Author
2021-06-05New and improved IK system for Skeleton2DTwistedTwigleg
2021-06-05Deleted YSort, moved its functionality directly into Node2D.andriyDev
2021-06-04Linear velocity cleanupPouleyKetchoupp
2021-06-04Safe margin cleanupPouleyKetchoupp
2021-06-04Support for kinematic_motion in StaticBodyPouleyKetchoupp
2021-06-04More explanatory names for RigidBody modesPouleyKetchoupp
2021-06-04Properties for move_and_slide and remove move_and_slide_with_snapPouleyKetchoupp
2021-06-04KinematicBody split between new CharacterBody and PhysicsBodyPouleyKetchoupp
2021-06-03Rename Transform to Transform3D in coreAaron Franke
2021-06-01Merge pull request #49024 from groud/restore_tilemap_show_debugRémi Verschelde
2021-05-27Tweak Camera2D editor line colors for better visibilityHugo Locurcio
2021-05-25Restore a way to show collsion/navigation on TileMap.Gilles Roudière
2021-05-25Merge pull request #48955 from Calinou/editor-tweak-property-hintsRémi Verschelde
2021-05-25Tweak dozens of editor property hints for consistencyHugo Locurcio
2021-05-24Merge pull request #49033 from groud/fix_deprecated_noRémi Verschelde
2021-05-24Fixes deprecated=no compilation optionGilles Roudière
2021-05-24Merge pull request #48894 from reduz/gpu-particles-2d-2Rémi Verschelde
2021-05-23Support for 2D particles to collide against SDFreduz
2021-05-23Change frame_coords to Vector2ikobewi
2021-05-20Implement scenes tiles in TileMapsGilles Roudière
2021-05-18Merge pull request #42742 from madmiraal/fix-12215Rémi Verschelde
2021-05-18Area: Uncap the range for gravity and change the slider hintsAaron Franke
2021-05-18Merge pull request #36263 from Calinou/increase-default-2d-gravityRémi Verschelde
2021-05-13Merge pull request #39976 from aaronfranke/tilemap-vec2iRémi Verschelde
2021-05-11Fixes missng 2D engine bitsreduz
2021-05-07Update TileMap to use Vector2i instead of two intsAaron Franke
2021-05-07Rework the TileSet resource and TileMap nodes:Gilles Roudière
2021-05-05Increase the default 2D gravity to 980.0Hugo Locurcio
2021-05-02TileMap::world_to_map Ensure half offset is added according to the returned v...kleonc
2021-04-30Prevent setting too big or too small Collision Mask and LayerRafał Mikrut
2021-04-27Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde
2021-04-27Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reachedRémi Verschelde
2021-04-27put distance check to target into functionsmix8
2021-04-23Merge pull request #47485 from rafallus/fix/rigidbody-crashRémi Verschelde
2021-04-23Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callbackRémi Verschelde
2021-04-22Unexpose _direct_state_changed in PhysicsBodyrafallus
2021-04-20Move collision layer and mask into CollisionObject.Marcel Admiraal
2021-04-20Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0Rémi Verschelde
2021-04-20Fix broken NavigationAgent2D collision avoidance callbackssmix8
2021-04-18Put physics override parameters in their own group and document that areas ca...Lightning_A
2021-04-16Fix NavigationAgent2D not emitting "target_reached" Signal reliablysmix8
2021-04-11Use Array for node configuration warningsNathan Franke
2021-04-05Re-allow playing AnimatedSprite2D without framesRémi Verschelde
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-03-23Merge pull request #45571 from aaronfranke/node2d-real_tRémi Verschelde
2021-03-20Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabledRémi Verschelde
2021-03-19Use real_t in non-physics 2D nodesAaron Franke
2021-03-17Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSpri...Rémi Verschelde
2021-03-17Fix crash on calling play() in a uninitialized AnimatedSprite2Djmb462
2021-03-17Merge pull request #47024 from groud/navigationRémi Verschelde