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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-06-23
Small fixes required to get platformer to work.
Juan Linietsky
2017-06-22
Fixed bug regarding to two spatial 2d players not mixing properly
Juan Linietsky
2017-06-22
Properly exposed material types everywhere.
Juan Linietsky
2017-06-22
Fix tools=no build
Rémi Verschelde
2017-06-21
2D GPU Particles working..
Juan Linietsky
2017-06-20
Merge pull request #9257 from Shockblast/patch-1
Thomas Herzog
2017-06-19
Remove Duplicate Include
Shockblast
2017-06-20
Add null-check to get_normal_frame
Benjamin Dahse
2017-06-18
Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...
Juan Linietsky
2017-06-18
-Added AudioStreamPlayer2D, for 2D positional sound
Juan Linietsky
2017-06-18
Added normalmap support to stylebox and animated sprite.
Juan Linietsky
2017-06-17
Add normalmap support for drawing in all low level primitives. Only added sup...
Juan Linietsky
2017-06-15
Merge pull request #9176 from RandomShaper/fix-touchbutton
Rémi Verschelde
2017-06-14
Merge pull request #9160 from karroffel/color-ramp-rename
Rémi Verschelde
2017-06-14
Merge pull request #9165 from Noshyaar/pr-area
Rémi Verschelde
2017-06-14
Fix/improve TouchScreenButton
Pedro J. Estébanez
2017-06-14
Refactor layer_mask to collision_layer
Poommetee Ketson
2017-06-14
Fixed broken Line2D due to math changes in f271591ac22bd07e1b2316448dd6e9af87...
Marc Gilleron
2017-06-14
renamed occurances of ColorRamp with Gradient
Karroffel
2017-06-13
-Fixed occluder rendering, closes #8560
Juan Linietsky
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-28
-Added .hdr format support
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-08
RayCast2D: fix detached arrow tip
Poommetee Ketson
2017-04-28
Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-15
Apply is_ceiling/is_wall swap fix to 2D move_and_slide (minus explaination)
gamemanj
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-09
Merge pull request #8271 from MattUV/master
Rémi Verschelde
2017-04-09
Merge pull request #8321 from RandomShaper/zero-preprocess-particles2d
Rémi Verschelde
2017-04-09
Particles2D: Fix flip property (again).
Andreas Haas
2017-04-08
Allow zero preprocess time for Particles2D
Pedro J. Estébanez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-07
Fix build on older GCC versions
Rémi Verschelde
2017-04-06
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
Add set/get_collision_layer/mask_bit() to TileMaps
MattUV
2017-04-05
Merge pull request #8259 from bojidar-bg/move-slide-wall-fix
Rémi Verschelde
2017-04-05
Merge pull request #8214 from tagcup/bounce_reflect_slide
Rémi Verschelde
2017-04-04
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Bojidar Marinov
2017-04-04
Merge pull request #8248 from Hinsbart/fix_notify_renames
Rémi Verschelde
2017-04-04
Merge pull request #8244 from RandomShaper/improve-touch-button
Rémi Verschelde
2017-04-03
Fix more property names in _change_notify calls.
Andreas Haas
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-04-03
Improve TouchScreenButton
Pedro J. Estébanez
2017-04-01
Fixed Node2D/Control not updating properties
Robert Hernandez
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-10
Fixes for TouchScreenButton
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
TileMap: Respect self_modulate property
Andreas Haas
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