index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
/
2d
Age
Commit message (
Expand
)
Author
2018-06-07
Fixes the bad calculation of margin & anchors when child of Node2D
groud
2018-06-05
SpriteFrames: expose method to get array containing animation names
danvalho
2018-06-05
Revert "Prevent visibility notification from being called twice in object cre...
Rémi Verschelde
2018-06-03
Pause AudioStreamPlayers when SceneTree pauses
Marcelo Fernandez
2018-06-03
Fix bugs related to bad handling of rotated/translated shapes in tilemap
Bojidar Marinov
2018-06-02
Added autotile override
James Beedie
2018-05-31
Revert "Revert "Prevent visibility notification been called twice in object c...
Rémi Verschelde
2018-05-31
Revert "Prevent visibility notification been called twice in object creation"
Rémi Verschelde
2018-05-31
Style: Apply clang-format (5.0) to some missed files
Rémi Verschelde
2018-05-29
Improve TileMap undo operations, second try
Marcelo Fernandez
2018-05-17
Merge pull request #18960 from isaacremnant/autotile_3x3_minimal
Mariano Javier Suligoy
2018-05-17
Restore support for minimal 3x3 autotile sets
isaacremnant
2018-05-17
Fix missing return on Navigation2D::get_closest_point_owner
Marcelo Fernandez
2018-05-16
Merge pull request #15909 from authenticate/tilemap_fix
Mariano Javier Suligoy
2018-05-16
Add missing copyright headers
Guilherme Felipe
2018-05-16
Allow editing of some unbound properties when hinted (or no range hinted)
Juan Linietsky
2018-05-15
Fixing a bug where tilemap navigation would not be accurate after a tilemap e...
James
2018-05-16
Fix Camera2D drag margin property is affected by zoom property #18912
Anthony Rey
2018-05-15
-New inspector.
Juan Linietsky
2018-05-14
Merge pull request #18851 from groud/fix_animatedsprite
Rémi Verschelde
2018-05-14
Fixed some warnings found with Cppcheck.
Michael Alexsander Silva Dias
2018-05-13
Updates frame timeout when changing speed scale
groud
2018-05-13
Revert "Use fake audio playing property in editor"
Hein-Pieter van Braam
2018-05-13
Merge pull request #17367 from ShyRed/audio_playing_
Hein-Pieter van Braam
2018-05-11
Implemented physics material
AndreaCatania
2018-05-08
Merge pull request #18619 from mateusak/master
Rémi Verschelde
2018-05-08
Merge pull request #18453 from groud/add_speed_factor
Max Hilbrunner
2018-05-07
Merge pull request #16122 from ibrahn/sprite-region-with-frames
Juan Linietsky
2018-05-07
Adds a speed factor to AnimatedSprite
groud
2018-05-07
Add no-blend canvas item render_mode
Bastiaan Olij
2018-05-04
Allow uncommon bitmask for autotile - Fixes #16511
mateusak
2018-05-04
Made bone handling for actual Bone2D a special case. Make custom bones appear...
Juan Linietsky
2018-05-03
Skeleton for 2D WIP
Juan Linietsky
2018-05-03
Merge pull request #18514 from neikeq/api-hash-fixes
Rémi Verschelde
2018-05-02
WIP Polygon2D weight editing
Juan Linietsky
2018-05-01
Adds z-index properties to TileSets.
Pieter-Jan Briers
2018-05-01
Fix Node2D::global_scale's PropertyInfo type
Rémi Verschelde
2018-04-29
Fix binding some core API methods only in tools builds
Ignacio Etcheverry
2018-04-24
Fix Node2D::global_position to have Vector2 type
Ruslan Mustakov
2018-04-18
Merge pull request #18172 from Chaosus/fix_notification
Rémi Verschelde
2018-04-18
Merge pull request #18230 from volzhs/fix-image-error
Rémi Verschelde
2018-04-17
Ability to change path color with self modulate
volzhs
2018-04-16
Fix error spam with Sprite has compressed texture
volzhs
2018-04-16
Fix index out of size error on Image
volzhs
2018-04-13
Merge pull request #17502 from groud/2Deditor_rect
Juan Linietsky
2018-04-13
Prevent visibility notification been called twice in object creation
Chaosus
2018-04-11
Use internal physics processing for Nodes' internal logic
Rémi Verschelde
2018-04-08
Allow use of frames in sprites with texture region enabled.
Ibrahn Sahir
2018-04-07
Removed strange custom world2d in CanvasLayer, been there since always and no...
Juan Linietsky
2018-04-07
Document condition to avoid mistakes (like #17690)
Juan Linietsky
[prev]
[next]