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2019-02-16Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky
2019-02-16Change snapping to only happen when the floor normal remains as floor, fixes ↵Juan Linietsky
#22312
2019-02-16Make sure stop on slope can have a tiny bit of precision edge.Juan Linietsky
2019-02-13Fix typos with codespellRémi Verschelde
Using codespell 1.14.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang doubleclick lod nd numer que te unselect EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-02-13Merge pull request #25821 from akien-mga/sync-class-and-filenamesRémi Verschelde
Ensure classes match their header filename
2019-02-12Scene: Ensure classes match their header filenameRémi Verschelde
Also drop some unused files. Renamed: - `scene/2d/navigation2d.h` -> `navigation_2d.h` - `scene/2d/screen_button.h` -> `touch_screen_button.h` - `scene/3d/scenario_fx.h` -> `world_environment.h` - `scene/audio/audio_player.h` -> `audio_stream_player.h` - `scene/resources/bit_mask.h` -> `bit_map.h` - `scene/resources/color_ramp.h` -> `gradient.h` - `scene/resources/shape_line_2d.h` -> `line_shape_2d.h` - `scene/resources/scene_format_text.h` -> `resource_format_text.h` - `scene/resources/sky_box.h` -> `sky.h` Dropped: - `scene/resources/bounds.h`
2019-02-12Merge pull request #25496 from ptrojahn/lookatRémi Verschelde
Fix look_at with non uniform scaling
2019-02-12Merge pull request #25754 from JFonS/fix_25567Rémi Verschelde
Fix canvas particle material for old GLSL versions
2019-02-11Fix canvas particle material for old GLSL versionsJFonS
2019-02-09Warn when using GPU particles with GLES2Rémi Verschelde
Closes #25733.
2019-02-08Fix look_at with non uniform scalingPaul Trojahn
The angle function doesn't consider the scaling of the local coordinates, so it needs to be removed first. Fixes #23247
2019-02-08Merge pull request #25551 from JFonS/fix_rogue_cpu_particlesRémi Verschelde
Fix local_delta when resetting CPUParticles
2019-02-06Fix particles animation on GLES2JFonS
2019-02-01Fix local_delta when resetting CPUParticlesJFonS
2019-01-27Do not restrict light texture type (wont work with atlas, though)Juan Linietsky
2019-01-27Change the frame number before triggering the animation_finished signalGilles Roudiere
2019-01-24Ability to get the current canvas item being drawn from stylebox.Juan Linietsky
2019-01-22Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bugRémi Verschelde
Fix bug with CpuParticles2D AlignY
2019-01-21properly initialize angular_velocity in cpuparticles2dclayjohn
2019-01-21fix bug with cpu_particle_2d_align_yclayjohn
2019-01-18-Re-added margins in one way collision (made in a more user friendly way ↵Juan Linietsky
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-17Add some checks to avoid disaster when making a node the scene root. Fixes ↵Juan Linietsky
#24484
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-08Removed splits in Polygon editor, replace by internal vertices and polygon ↵Juan Linietsky
support.
2019-01-06Add process_mode property to Camera2DTimo Schwarzer
This allows the user to choose if the camera should update in _process or _physics_process.
2019-01-04Merge pull request #24689 from BrodyEller/masterRémi Verschelde
Fix viewport not updating with make_current() for Camera2D
2019-01-03Allow offset and unit_offset to be set higher than one loopTimo Schwarzer
Fixes #24745
2019-01-02Merge pull request #24691 from BlackCatter/line2d-fixRémi Verschelde
Fix line 2D intersection behavior
2019-01-02Fix line 2D intersection behaviorArtem Burjachenko
2019-01-01Fix viewport not updating with make_current() for Camera2DBrody Eller
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-21Merge pull request #24509 from guilhermefelipecgs/fix_24273Rémi Verschelde
Add bind for TileMap::get_cell_autotile_coord
2018-12-20Add bind for TileMap::get_cell_autotile_coordGuilherme Felipe
2018-12-20Fixes for TileSetEditor and TileMapEditorGuilherme Felipe
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE [TileMapEditor] Hide "Disable autotile" if the selected tile isn't autotile Fix #22756, don't update bitmask when tilemode is ATLAS_TILE
2018-12-17Add z-index to ATLAS_TILEGuilherme Felipe
2018-12-14fix stop_on_slope affecting sliding up slopespiratesephiroth
2018-12-14Merge pull request #24046 from DualMatrix/stop_slopeRémi Verschelde
Fixed using move_and_slide with stop_on_slope stopping too early
2018-12-11Merge pull request #23887 from ibrahn/dirty-material-list-lifetimeRémi Verschelde
Moved dirty material lists from static to lifetime controlled by main.
2018-12-07Add Z-Index for AutotileGuilherme Felipe
2018-12-06Update NavPoly in the editor canvas when the resource is changed via the ↵Michael Alexsander Silva Dias
Inspector
2018-12-06Merge pull request #24148 from mineevgleb/fix-pathfollow-offset-sliderRémi Verschelde
#24131: fix for PathFollow offset slider overlapping with the inspector
2018-12-05Fixed CanvasItem.draw_multimesh() binding.MrCdK
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-12-02Merge pull request #24007 from JFonS/fix_cpuparticles_scaleRémi Verschelde
Fix "scale" property collision in CPUParticles
2018-11-30Fix "scale" property collision in CPUParticlesJFonS
2018-11-29Fixed using move_and_slide with stop_on_slope stopping too earlyDualMatrix
This makes it stop exactly on the slope, I'm not 100% sure if this if this is the correct fix let me know what you think. Fixes #23675
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-27Init `ignore_camera_zoom` property in parallax background constructorAndrii Doroshenko (Xrayez)
The default value for `ignore_camera_zoom` property was initialized by garbage value, leading to camera's zoom to be ignored even if unset in editor most of the time.
2018-11-23Fixed signal animation_finishedzer0problem
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.