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2016-06-24Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidyRémi Verschelde
Improve parallax mirroring algorithm
2016-06-24Improve parallax mirroring algorithmPedro J. Estébanez
Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative.
2016-06-23Rename CanvasItem.edit_get() to edit_get_state()George Marques
This makes more sense of what it does and correlates to edit_set_state()
2016-06-21Fix a inherited transform bug with Camera2D preview drawingBojidar Marinov
Closes #5339
2016-06-20fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), ↵Juan Linietsky
closes #4075
2016-06-20Remove unused connection. ShaderEditor should'nt handle ShaderGraphs.MarianoGNU
Fixes #4678 && #4745
2016-06-19-Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky
such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
2016-06-18Drop empty files that are not used anywhereRémi Verschelde
Part of #5272
2016-06-18Add missing license headers in our source files (#5255)Rémi Verschelde
Also removes a couple wrong Godot headers from third-party source files.
2016-06-17Send body inout notifications after state is applied, fixes #4683Juan Linietsky
2016-06-13added a function CanvasItem.get_item_and_children_rect() , fixes #4738Juan Linietsky
2016-06-07Fix indentation issues in last commitsRémi Verschelde
Ping @reduz.
2016-06-06-Fix small bug regarding to canvas layer detection, closes #4381Juan Linietsky
2016-05-23Modified damp rangesDaniel J. Ramirez
2016-05-23Clamped some light2D rangesDaniel J. Ramirez
2016-05-23Polygon2D now exposes vertex colors.Ovnuniarchos
2016-05-21i18n: Proofreading of all stringsRémi Verschelde
Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
2016-05-18fix compile failure when tools=novolzhs
2016-05-17CanvasModulate: fix build issue with GCCRémi Verschelde
Bug from c195c0d.
2016-05-17-Added configuration warning system for nodesJuan Linietsky
-Added a new "add" and "instance" buttons for scene tree -Added a vformat() function to ease translation work
2016-05-17remove old bind for add_frame of SpriteFramesvolzhs
it causes ``ERROR: Method already bound: SpriteFrames::add_frame``
2016-05-14New reworked AnimatedSprite!Juan Linietsky
-New SpriteFrames editor, with support for drag&drop, multiple animation sets, animation speed and loop. -New AnimatedSprite, with support for all the new features! AnimatedSprite3D has not been updated yet. -Added support for drag&drop to other editors, such as resourcepreload, sample library, etc.
2016-05-12classref: Fixed return types in Area and Area2D (#4635)MattUV
2016-05-06Rotation APIs: Better exposure for degrees methodsRémi Verschelde
Made public the various set/getters for rotations in degrees. For consistency, renamed the exposed method names to remove the leading underscore, and kept the old names with a deprecation warning. Fixes #4511.
2016-05-04Fix wrong return and argument types in documentationIgnacio Etcheverry
2016-04-29Merge pull request #4387 from JoshuaGrams/rigidbody2d-torqueRémi Verschelde
Hooked up RigidBody2D torque methods
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-04-23Fix continious update with Camera2DBojidar Marinov
Closes #4406
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply.
2016-04-20RigidBody2D: add and bind get/set_applied_torque.Josh Grams
2016-04-19Merge pull request #4380 from bojidar-bg/camera2d-fix-zoomRémi Verschelde
Fix Camera2D ignoring zoom when checking limits
2016-04-19Fix Camera2D ignoring zoom when checking limitsBojidar Marinov
Closes #1912
2016-04-19Add preview of the Camera2D's screen boundariesBojidar Marinov
Closes #3365
2016-04-07Merge pull request #4259 from neikeq/pr-issue-4224Rémi Verschelde
Fix RayCast not updating when debugging collissions
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-04-06Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classesBojidar Marinov
Closes #3911
2016-03-18Fix issues with tilemap covering child nodes and old quadrantsBojidar Marinov
Closes #4070
2016-03-09remove trailing whitespaceHubert Jarosz
2016-03-05Fix Sprite doesn't updating region_rect value in certain conditionsFranklin Sobrinho
2016-02-20-Change link to new documentationJuan Linietsky
-fixed bug in tilemap collision debug
2016-02-17Fix NavigationPolygon references in _bind_methodRémi Verschelde
Also sync the doc accordingly
2016-02-15Bind method is_cell_transposedRémi Verschelde
2016-02-06Added get_cellv() method to TileMapJohan Manuel
2016-01-24-Take in consideration canvas layers for GUI inputJuan Linietsky
2016-01-23Merge pull request #2698 from Faless/add_area_fixJuan Linietsky
Fix bug in Body(2D)SW::add_area
2016-01-22-leftover debug code was causing a crash in navigation 2d, removed it and ↵Juan Linietsky
fixes #3374
2016-01-15Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde
Consider texture offset when rotating tiles
2016-01-12-Properly lock and and warn about switching off contact monitoring, fixes #3041Juan Linietsky
2016-01-11Merge pull request #3300 from MarianoGnu/bug_fixingRémi Verschelde
fix: TouchScreenButton should stop propagating action when button is …