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Godot with FMOD integration
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Author
2021-02-03
Merge pull request #45496 from Chaosus/fix_particles
Rémi Verschelde
2021-02-01
Merge pull request #37547 from aaronfranke/tau
Rémi Verschelde
2021-01-29
Use real_t in physics nodes
Aaron Franke
2021-01-27
Fix particles not properly modified by their lifetime
Yuri Roubinsky
2021-01-15
Merge pull request #42713 from madmiraal/fix-42614
Rémi Verschelde
2021-01-13
Merge pull request #45102 from nekomatata/fix-update-shape-data
Rémi Verschelde
2021-01-12
Update PolyPartition / Triangulator library
Aaron Franke
2021-01-12
Fix collision shape update when changing shape properties
PouleyKetchoupp
2021-01-09
Rename the final parameter of area_shape_entered-exited local_shape.
Marcel Admiraal
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-03
Remove memory leak in Canvas Group
Rafał Mikrut
2021-01-01
Merge pull request #44839 from qarmin/fix_crash_tile_map
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-31
Add signal to inform joint that body has exited tree
Marcel Admiraal
2020-12-31
Do not iterate over map when removing its values
Rafał Mikrut
2020-12-28
Merge pull request #44183 from madmiraal/box_shape-size
Rémi Verschelde
2020-12-28
Merge pull request #44149 from madmiraal/rename-tangent-orthogonal
Rémi Verschelde
2020-12-28
Merge pull request #44232 from madmiraal/rename-camera2d-drag-offset
Rémi Verschelde
2020-12-28
Rename Camera2D offset_h and offset_v properties
Marcel Admiraal
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-25
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
Rémi Verschelde
2020-12-23
Update body transforms on joint2D setup
PouleyKetchoupp
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-16
Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition '...
Dominik 'dreamsComeTrue' Jasiński
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
Rename LightOccluder2D light_mask to occluder_light_mask
Aaron Franke
2020-12-04
Rename PathFollow2D rotate bool
Aaron Franke
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-25
Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-11-22
fixed Camera2D rotation with non-square zoom
greenfox
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-27
fix(sprite2d): Rect is not handling pixel snap
Eric Tuvesson
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
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