Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-01 | Merge pull request #49024 from groud/restore_tilemap_show_debug | Rémi Verschelde | |
Restore TileMap's debug collision shapes and add navigation. | |||
2021-05-27 | Tweak Camera2D editor line colors for better visibility | Hugo Locurcio | |
The new color for screen drawing was chosen to be easier to distinguish from the 2D viewport limits. This also makes lines less opaque when the Camera2D has the Current property enabled. The increased line width is enough to spot the camera easily, and the increased opacity on top of that felt obnoxious. | |||
2021-05-25 | Restore a way to show collsion/navigation on TileMap. | Gilles Roudière | |
Also remove an unused function. | |||
2021-05-25 | Merge pull request #48955 from Calinou/editor-tweak-property-hints | Rémi Verschelde | |
Tweak dozens of editor property hints for consistency | |||
2021-05-25 | Tweak dozens of editor property hints for consistency | Hugo Locurcio | |
- Update Viewport MSAA property hints to match the currently exposed values. - Add some performance hints to property hints. | |||
2021-05-24 | Merge pull request #49033 from groud/fix_deprecated_no | Rémi Verschelde | |
Fixes deprecated=no compilation option | |||
2021-05-24 | Fixes deprecated=no compilation option | Gilles Roudière | |
2021-05-24 | Merge pull request #48894 from reduz/gpu-particles-2d-2 | Rémi Verschelde | |
Support for 2D particles to collide against SDF | |||
2021-05-23 | Support for 2D particles to collide against SDF | reduz | |
-Added SDF collision support for 2D particles -Changed the SDF generation to be fully signed | |||
2021-05-23 | Change frame_coords to Vector2i | kobewi | |
2021-05-20 | Implement scenes tiles in TileMaps | Gilles Roudière | |
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke | |
2021-05-18 | Merge pull request #36263 from Calinou/increase-default-2d-gravity | Rémi Verschelde | |
2021-05-13 | Merge pull request #39976 from aaronfranke/tilemap-vec2i | Rémi Verschelde | |
Update TileMap to use Vector2i | |||
2021-05-11 | Fixes missng 2D engine bits | reduz | |
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented. | |||
2021-05-07 | Update TileMap to use Vector2i instead of two ints | Aaron Franke | |
2021-05-07 | Rework the TileSet resource and TileMap nodes: | Gilles Roudière | |
- Move most properties from TileMap to TileSet, - Make TileSet more flexible, supporting more feature (several collision layers, etc...), - Fusion both the TileMap and TileSet editor, - Implement TileSetSources, and thus a new way to index tiles in the TileSet, - Rework the TileSet and TileMap editors completely, - Implement an editor zoom widget (and use it in several places) | |||
2021-05-05 | Increase the default 2D gravity to 980.0 | Hugo Locurcio | |
This makes 2D RigidBody physics feel less floaty out of the box. This closes https://github.com/godotengine/godot-proposals/issues/98. | |||
2021-05-02 | TileMap::world_to_map Ensure half offset is added according to the returned ↵ | kleonc | |
value Decide whether half offset should be added based on the value used for calculating the return value of this method. | |||
2021-04-30 | Prevent setting too big or too small Collision Mask and Layer | Rafał Mikrut | |
2021-04-27 | Core: Drop custom `copymem`/`zeromem` defines | Rémi Verschelde | |
We've been using standard C library functions `memcpy`/`memset` for these since 2016 with 67f65f66391327b2967a20a89c3627e1dd6e84eb. There was still the possibility for third-party platform ports to override the definitions with a custom header, but this doesn't seem useful anymore. | |||
2021-04-27 | Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached | Rémi Verschelde | |
2021-04-27 | put distance check to target into function | smix8 | |
put distance check to target into function | |||
2021-04-23 | Merge pull request #47485 from rafallus/fix/rigidbody-crash | Rémi Verschelde | |
Fix crash on RigidBody _direct_state_changed | |||
2021-04-23 | Merge pull request #48030 from smix8/issue_47337_broken_navagent2d_callback | Rémi Verschelde | |
2021-04-22 | Unexpose _direct_state_changed in PhysicsBody | rafallus | |
Removed _direct_state_changed bindings Affects 2D and 3D nodes Callbacks now use Callable Tests were changed accordingly | |||
2021-04-20 | Move collision layer and mask into CollisionObject. | Marcel Admiraal | |
2021-04-20 | Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0 | Rémi Verschelde | |
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio | |||
2021-04-20 | Fix broken NavigationAgent2D collision avoidance callbacks | smix8 | |
Fix broken NavigationAgent2D collision avoidance callbacks | |||
2021-04-18 | Put physics override parameters in their own group and document that areas ↵ | Lightning_A | |
can be used to influence audio | |||
2021-04-16 | Fix NavigationAgent2D not emitting "target_reached" Signal reliably | smix8 | |
Fix NavigationAgent2D not emitting "target_reached" Signal reliably | |||
2021-04-11 | Use Array for node configuration warnings | Nathan Franke | |
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation. | |||
2021-04-05 | Re-allow playing AnimatedSprite2D without frames | Rémi Verschelde | |
Fixes #47578, partial revert of #47064. | |||
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-03-23 | Merge pull request #45571 from aaronfranke/node2d-real_t | Rémi Verschelde | |
Use real_t in 2D nodes | |||
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | |
Rename Sprite.region_enabled getter and setter methods to match properties | |||
2021-03-19 | Use real_t in non-physics 2D nodes | Aaron Franke | |
2021-03-17 | Merge pull request #47064 from ↵ | Rémi Verschelde | |
jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013) | |||
2021-03-17 | Fix crash on calling play() in a uninitialized AnimatedSprite2D | jmb462 | |
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013. | |||
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde | |
Allow Navigation to be more flexible | |||
2021-03-16 | Move SpriteFrames to its own file in the resources folder | Aaron Franke | |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière | |
2021-03-14 | Rename Sprite.region_enabled getter and setter to match properties | Marcel Admiraal | |
Also renames Sprite2D.region_filter_clip property and its setter to region_filter_clip_enabled and set_region_filter_clip_enabled. | |||
2021-03-12 | Fixes small typos and grammar correction | Anshul7sp1 | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-07 | Merge pull request #46643 from YeldhamDev/hide_all_the_things | Rémi Verschelde | |
Hide more options of disabled properties | |||
2021-03-06 | Return RID instead of Object id in area-body_shape_entered-exited signals. | Marcel Admiraal | |
2021-03-05 | add responsive arrows when the size is very small + fix a regression: ↵ | fabriceci | |
missing a translation on the line |