Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-08 | Merge pull request #31194 from bojidar-bg/29312-corrupt-initial-tilemap | Rémi Verschelde | |
Fix corrupted TileMap saves due to missing/wrong format | |||
2019-08-08 | Fix corrupted TileMap saves due to missing/wrong format | Bojidar Marinov | |
Fixes #29312 | |||
2019-08-07 | Merge pull request #31077 from qarmin/coverity_bugs | Rémi Verschelde | |
Change some code proposed by Coverity and Cppcheck | |||
2019-08-07 | Add some code changes/fixes proposed by Coverity and Clang Tidy | qarmin | |
2019-08-06 | Tweaks related to Camera2D drag margins | Tomasz Chabora | |
2019-08-01 | Merge pull request #30905 from clayjohn/set-cpuparticles2d-visible | Rémi Verschelde | |
Toggle CPUParticles2D visibility when redrawing | |||
2019-07-31 | Tweak Area and PhysicsBody damping setting hints for consistency | Hugo Locurcio | |
This partially addresses #19182. | |||
2019-07-28 | toggle CPUParticles2D visibility when redrawing | clayjohn | |
2019-07-27 | Add frame_cords accessors to Sprite and Sprite3D | groud | |
2019-07-25 | Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGE | Rémi Verschelde | |
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead. | |||
2019-07-20 | Merge pull request #30576 from qarmin/lgtm_coverage | Rémi Verschelde | |
Changed some code reported by LGTM and Coverity | |||
2019-07-20 | Changed some code showed in LGTM and Coverage | qarmin | |
2019-07-15 | Merge pull request #30590 from clayjohn/particle_life | Rémi Verschelde | |
Added individual particle random lifetime | |||
2019-07-14 | added individual particle random lifetime | clayjohn | |
2019-07-12 | Improve 2D RayCast and one-way collision drawing | Hugo Locurcio | |
- Make RayCast2D gray when it's disabled - Make the one-way collision arrow use the inverted shape debugging color (will result in an orange color by default) - This makes it easier to distinguish it from RayCast2D arrows - Make lines slightly thinner - Make the RayCast2D arrow tip larger - Use anti-aliasing for the RayCast2D and one-way collision lines | |||
2019-07-10 | Merge pull request #30451 from raphael10241024/fix_outline | Rémi Verschelde | |
Fix DynamicFont outline does not draw using draw_char | |||
2019-07-09 | Merge pull request #30304 from DavidSichma/remote_cache | Rémi Verschelde | |
Exposed update_cache() of RemoteTransform and RemoteTransform2D | |||
2019-07-09 | Add `width` and `antialiased` parameters to CanvasItem `draw_rect()` | Hugo Locurcio | |
This also removes some duplicated editor code which is now obsoleted by the new parameters in `draw_rect()`. | |||
2019-07-09 | Added force_update_cache() to RemoteTransform and RemoteTransform2D | David Sichma | |
2019-07-09 | Fix DynamaicFont outline does not draw using draw_char | RaphaelHunter | |
2019-07-09 | Improve the node configuration warning display | Hugo Locurcio | |
- Refer to properties explicitly when possible - When multiple warnings are returned, always separate them by one blank line to make them easier to distinguish - Improve grammar and formatting | |||
2019-07-08 | Merge pull request #30361 from LikeLakers2/camera2d-offset-ignores-limit | Rémi Verschelde | |
Camera2D's offset now ignores the limit property | |||
2019-07-08 | Fix some issue with TileMap's and other nodes' boundaries | Bojidar Marinov | |
Fixes #30348 Addresses a small part of #30012 | |||
2019-07-07 | Merge pull request #30357 from simonpuchert/spheres | Rémi Verschelde | |
Particles / CPUParticles: Return uniform density spheres. | |||
2019-07-06 | Added release function to PoolVector::Access. | Ibrahn Sahir | |
For clarity, assign-to-release idiom for PoolVector::Read/Write replaced with a function call. Existing uses replaced (or removed if already handled by scope) | |||
2019-07-05 | Camera2D's offset now ignores the limit property | LikeLakers2 | |
2019-07-06 | cpu_particles: Return uniform density spheres. | Simon Puchert | |
The current implementation normalizes points from a uniform distribution on a cube. This creates a non-uniform distribution on the sphere. | |||
2019-07-02 | Merge pull request #30231 from Ranoller/master | Rémi Verschelde | |
Tilemap fix displaced textures and shapes and added center texture and compatibility mode | |||
2019-07-02 | Tilemap fix displaced textures and shapes and added center texture and ↵ | Ranoller | |
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added | |||
2019-07-02 | Fix various memory leaks and errors | Bojidar Marinov | |
2019-07-02 | Merge pull request #26613 from KoBeWi/direction_of_particles | Rémi Verschelde | |
Add a Direction property to ParticlesMaterial | |||
2019-07-01 | Merge pull request #29980 from Dentrax/directed-by-qarmin | Rémi Verschelde | |
Fix some editor crashes | |||
2019-07-01 | Merge pull request #30126 from qarmin/remove_unnecessary_code | Rémi Verschelde | |
Remove unnecessary code and add some error explanations | |||
2019-07-01 | fix some crashes | Furkan Türkal | |
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-07-01 | Merge pull request #28565 from CedNaru/CurvedWidthLine2D | Rémi Verschelde | |
Added a Width Curve to Line2D + UVs fix | |||
2019-06-30 | Fix uninitialized variables in Line2D, JSONParseResult and TileMap | Rémi Verschelde | |
2019-06-30 | CPUParticles2D: Fix gravity to be the same as in Particles2D and Area2D | Rémi Verschelde | |
This was likely a typo, 10 times the standard gravity is 98.0665 (ca. 98), not 98.8. | |||
2019-06-29 | Merge pull request #25649 from bojidar-bg/4454-promote-tilemap-shapes | Rémi Verschelde | |
Allow CollisionObject2D to get shapes from tilemaps | |||
2019-06-29 | Merge pull request #29380 from bojidar-bg/16086-docs-default-value | Rémi Verschelde | |
Add default values to the editor help, docs, and generated RST | |||
2019-06-27 | Allow ColisionObject2D to get shapes from tilemaps | Bojidar Marinov | |
Fixes #4454 and likely resolves #22285 | |||
2019-06-27 | Merge pull request #29937 from clayjohn/particles-one-shot-bug | Rémi Verschelde | |
Update emitting status on one-shot particles | |||
2019-06-27 | Add default values to the editor help, docs, and generated RST | Bojidar Marinov | |
Also, make spacing of "=" in the editor help a bit more consistent. Closes #16086 | |||
2019-06-27 | Merge pull request #29941 from qarmin/redundant_code_and_others | Rémi Verschelde | |
Remove redundant code, possible NULL pointers and others | |||
2019-06-26 | Add a Direction property to ParticlesMaterial | Tomasz Chabora | |
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-25 | update emitting status on one-shot particles | clayjohn | |
2019-06-24 | Area2D: Fix argument type of body_* signals | Rémi Verschelde | |
Those signals receive either a PhysicsBody2D or a TileMap object, and what the emitting method checks internally is only that the object is a Node. In theory any Node could go through these signals if they talk directly to the PhysicsServer2D. Also updated docs. Fixes #27076. Might need further (compat breaking) improvement as this API is a bit confusing, cf. #24739. | |||
2019-06-24 | Merge pull request #29974 from clayjohn/particles_restart | Rémi Verschelde | |
Properly set emitting when particles restart | |||
2019-06-21 | properly set emitting when particles restart | clayjohn | |