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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-12-10
Merge pull request #2306 from dbsGen/patch-1
Rémi Verschelde
2015-12-08
-New mask mode for lights, makes using masks MUCH easier.
Juan Linietsky
2015-12-08
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2015-12-08
made the exclusion of nodes from joints optional, fixes #3015
Juan Linietsky
2015-11-26
Added set_hidden method to Spatial and CanvasItem
romulox_x
2015-11-19
-remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260
Juan Linietsky
2015-11-18
Merge pull request #2707 from akien-mga/master
Juan Linietsky
2015-11-18
Merge pull request #2672 from Brickcaster/patch-1
Juan Linietsky
2015-11-18
Merge pull request #2764 from guilhermefelipecgs/fix_camera2d_set_zoom
Juan Linietsky
2015-11-11
-fixes to animatedsprite used with atlas
Juan Linietsky
2015-11-01
Cosmetic fixes to SCons buildsystem
Rémi Verschelde
2015-10-24
Fix for negative coords. Regarding issue #2665
Brickcaster
2015-10-17
Merge pull request #2330 from FEDE0D/parallax_fix
Juan Linietsky
2015-10-17
Merge pull request #2589 from eska014/add-raycast2d-type_mask
Juan Linietsky
2015-10-17
Merge pull request #2594 from Biliogadafr/PinSoftness
Juan Linietsky
2015-10-13
-A little More control about pixel snapping in 2D
Juan Linietsky
2015-10-13
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-10-10
Expose softness parameter of pin joint to the editor.
Biliogadafr
2015-10-10
Add type mask property to RayCast2D
eska
2015-09-28
Merge pull request #2528 from MarianoGnu/sprite-edit
Juan Linietsky
2015-09-28
Add SpriteRegionEditor and update Polygon2DUVEditor
MarianoGNU
2015-09-26
Rename _voice_count to _polyphony in SamplePlayer to be consistent with Sampl...
Rémi Verschelde
2015-09-26
Fixed theora playback. Removed theoraplayer.
Juan Linietsky
2015-09-26
Fix propagation of NOTIFICATION_VISIBILITY_CHANGED
eska
2015-09-22
Move the shape test to a little sooner
George Marques
2015-09-22
Check if shape is valid before referencing it
George Marques
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-18
begin work on debugging collisions....
Juan Linietsky
2015-09-15
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-03
Fix for smoothing camera2D when you change zoom, fix #2074.
Guilherme Felipe
2015-08-29
-added hints to sprite v/hframes, fixes truncation problem
Juan Linietsky
2015-08-08
Merge pull request #2282 from Ovnuniarchos/master
Juan Linietsky
2015-08-04
ParallaxBackground: added option to ignore camera zoom
Federico Pacheco
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-27
Fixed the mouse position for control when it is in a canvas_layer.
Gen
2015-07-20
Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*.
Ovnuniarchos
2015-06-29
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-24
compile fix
Juan Linietsky
2015-06-24
Tiny typo
Kermer
2015-06-24
ability to change shadow color in light2d
Juan Linietsky
2015-06-22
ability to set process on parent nodes on visibility notifier
Juan Linietsky
2015-06-12
made changing pivot simpler in 2D nodes (just press v with mouse over position)
Juan Linietsky
2015-06-11
new space shooter demo
Juan Linietsky
2015-06-07
Merge pull request #1973 from Biliogadafr/ColorRamp
Juan Linietsky
2015-06-07
Merge pull request #1932 from Faless/gravity_distance_full
Juan Linietsky
2015-06-06
Merge remote-tracking branch 'origin/master'
Juan Linietsky
2015-06-06
new file dialog!
Juan Linietsky
2015-06-01
-fixes to navigation, so edge-merging is more flexible on conflict
Juan Linietsky
2015-05-26
Add get_color_at_offset(). Ensure correct points order.
Biliogadafr
2015-05-25
improved animation editor
Juan Linietsky
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