Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-22 | Fix AudioStreamPlayer2D and 3D's `playing` not updating right away | Micky | |
2022-11-20 | Merge pull request #68886 from timothyqiu/motion-distance | Rémi Verschelde | |
Revert move vector parameter name to "motion" | |||
2022-11-19 | Improve collision exception error messages for easier understanding | Hugo Locurcio | |
2022-11-19 | Revert move vector parameter name to motion | Haoyu Qiu | |
2022-11-18 | Fix drawing of 2D skeletons in the RD renderer. | clayjohn | |
Also clean up skeleton code in preparation for adding them to GLES3 Properly update Mesh2D AABBs when skeleton is updated | |||
2022-11-15 | Merge pull request #64077 from ↵ | Rémi Verschelde | |
Calinou/tweak-audiostreamplayer2d3d-default-panning Decrease default AudioStreamPlayer2D/3D panning strength | |||
2022-11-15 | Fix false warning when renaming Joint2D's node | kobewi | |
2022-11-14 | Add GPUParticles to the OpenGL3 renderer. | clayjohn | |
This includes collision (2D SDF, Box, Sphere, Heightmap), attraction (Box, Sphere), and all sorting modes. This does not include 3D SDF collisions, trails, or manual emission. | |||
2022-11-14 | Remove redundant Variant-types initializations | Markus Sauermann | |
2022-11-07 | Rename GPUParticles2D/3D's `trail_length_secs` to `trail_lifetime` | Hugo Locurcio | |
The property already has a "seconds" suffix in the inspector. The "lifetime" term makes it more obvious that the property is specified as time, not a distance in units. The property hint now allows manually entering values greater than 10 seconds. The internal rendering value's default now matches the particles nodes' default. | |||
2022-11-04 | Merge pull request #68222 from groud/fix_corner_terrain_painting | Rémi Verschelde | |
Fix terrain painting in corner-only matching mode | |||
2022-11-03 | Fix terrain painting in corner-only matching mode | Gilles Roudière | |
2022-11-02 | Merge pull request #68137 from kleonc/shape-cast-get-collider-rid | Rémi Verschelde | |
Add `ShapeCast2D/3D::get_collider_rid` method | |||
2022-11-01 | Add `ShapeCast2D/3D::get_collider_rid` method | kleonc | |
2022-11-01 | Move rotation sampling from Path2D to Curve2D | Yaohua Xiong | |
The rotation sampling code is moved from Path2D to a new method `sample_baked_with_rotation` on Curve2D. | |||
2022-10-31 | Merge pull request #67578 from KoBeWi/GEDITOR | Rémi Verschelde | |
Unify usage of GLOBAL/EDITOR_GET | |||
2022-10-31 | Merge pull request #65452 from timothyqiu/agent-target | Rémi Verschelde | |
Make NavigationAgent `target_location` a property | |||
2022-10-31 | Merge pull request #67445 from Zylann/rename_queue_delete | Rémi Verschelde | |
Rename queue_delete => queue_free | |||
2022-10-31 | Merge pull request #67580 from KoBeWi/little_things | Rémi Verschelde | |
Minor code improvements | |||
2022-10-30 | Merge pull request #67754 from kleonc/tilemap-fix-collision-shapes-debug-draw | Max Hilbrunner | |
Fix `TileMap` collision shapes debug draw | |||
2022-10-28 | Merge pull request #67956 from RedMser/safe-velocity-type | Clay John | |
Fix type of `safe_velocity` parameter | |||
2022-10-27 | Fix type of safe_velocity parameter | RedMser | |
2022-10-27 | Emit target_reached signal after state is updated | Sam Briels | |
2022-10-27 | Make NavigationAgent `target_location` a property | Haoyu Qiu | |
2022-10-24 | Rename queue_delete => queue_free | Marc Gilleron | |
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp | |||
2022-10-23 | Merge pull request #67390 from groud/more_conservative_terrain_painting | Clay John | |
Make terrain painting not change neighbors centers bits | |||
2022-10-23 | Merge pull request #67513 from ↵ | Clay John | |
Calinou/editor-light2d-fix-shadow-filter-smooth-visibility Fix Light2D Shadow Filter Smooth property being visible with filter None | |||
2022-10-22 | Fix `TileMap` collision shapes debug draw | kleonc | |
2022-10-20 | Make terrain painting not change neighbors centers bits | Gilles Roudière | |
2022-10-19 | Fix texture filter and repeat in TileMap | kobewi | |
2022-10-18 | Unify usage of GLOBAL/EDITOR_GET | kobewi | |
2022-10-18 | Minor code improvements | kobewi | |
2022-10-17 | Fix Light2D Shadow Filter Smooth property being visible with filter None | Hugo Locurcio | |
2022-10-11 | Rename Camera2D's `smoothing` to `position_smoothing` | Micky | |
For Camera2D: `smoothing_enabled` -> `position_smoothing_enabled` `set_enable_follow_smoothing` -> `set_position_smoothing_enabled` `is_follow_smoothing_enabled` -> `is_position_smoothing_enabled` `smoothing_speed` -> `position_smoothing_speed` `set_follow_smoothing` -> `set_position_smoothing_speed` `get_follow_smoothing` -> `get_position_smoothing_speed` | |||
2022-10-11 | Merge pull request #67194 from RedMser/dirlight2d-height-suffix | Rémi Verschelde | |
Remove incorrect `px` suffixes | |||
2022-10-10 | Remove incorrect px suffixes | RedMser | |
2022-10-10 | SCons: Re-enable treating `#warning` as error with `werror` | Rémi Verschelde | |
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage. | |||
2022-10-07 | Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵ | bruvzg | |
change warnings=all to use /W4. | |||
2022-10-06 | Fix TileMap occluders having a wrong transform | Gilles Roudière | |
2022-10-06 | Merge pull request #66951 from rburing/restore_recovery_as_collision | Rémi Verschelde | |
Revert "Turn on recovery as collisions only for floor snapping" | |||
2022-10-05 | Revert "Turn on recovery as collisions only for floor snapping as this leads ↵ | Ricardo Buring | |
to unwanted behaviour for other surface than the floor." This reverts commit 10395f5df2a1cac6ed83e674c084e62a88fcdde9. | |||
2022-10-05 | Merge pull request #66720 from qarmin/unintialized_memory | Rémi Verschelde | |
Remove usage of unitialized variables | |||
2022-10-05 | Merge pull request #66839 from aaronfranke/editor-prop-hide-slider | Rémi Verschelde | |
Fix `hide_slider` vs `no_slider` inconsistency in editor property code | |||
2022-10-04 | Add rotation smoothing to Camera2D | Luis Lopez | |
Camera2D has follow smoothing to interpolate towards a target position, but no rotation smoothing to align with the target rotation. This adds rotation smoothing directly into the Camera2D API by having two new properties: - `rotation_smoothing_enabled` - `rotation_smoothing_speed` | |||
2022-10-04 | Merge pull request #39072 from dalexeev/cs2d_debug_color | Rémi Verschelde | |
Add debug_color property to CollisionShape2D | |||
2022-10-03 | Fix hide_slider vs no_slider inconsistency in editor property code | Aaron Franke | |
2022-10-01 | Remove usage of unitialized variables | Rafał Mikrut | |
2022-09-29 | Merge pull request #66143 from DarkKilauea/nav-queries-agent | Rémi Verschelde | |
Update NavigationAgent to use query_path | |||
2022-09-28 | Update NavigationAgent to use query_path | Josh Jones | |
This paves the way for having agents respond to link traversal. | |||
2022-09-28 | refactor(TileMap): Return Rect2i in get_used_rect | MisterMX | |
Signed-off-by: MisterMX <mbxd12@web.de> |