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AgeCommit message (Collapse)Author
2017-11-14Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky
ShaderMaterial, closes #10242
2017-11-11Merge pull request #12806 from letheed/unify-degreesPoommetee Ketson
Unify degree methods and properties
2017-11-10Disabled filter clip by default and made it optional, fixes #12368, likely ↵Juan Linietsky
others too
2017-11-10Unify degree members and propertiesletheed
2017-11-10Remove deprecated rotation methodsletheed
2017-11-09Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky
2017-10-31Merge pull request #10770 from RandomShaper/fix-jointsRémi Verschelde
Fix joints collision exceptions, plus a bit more
2017-10-26Fixes infinite loop in NavPolygonInstance warningsCédric Fuchs
2017-10-23missing set/get_collision_mask_bit() for RayCastJakub Grzesik
in the same fastion how it's implemented in Area or Bodies
2017-10-21Merge pull request #12291 from RandomShaper/fix-raycast-namingRémi Verschelde
Rename RayCasts collision_layer to collision_mask
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed.
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-20Merge pull request #12260 from bojidar-bg/11975-navpoly-freezeRémi Verschelde
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor [ci skip]
2017-10-20Fix adding a NavigationPolygonInstance to a Node2D freezing the editorBojidar Marinov
Fixes #11975
2017-10-18Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ↵Sofox
with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
2017-10-11Fix AnimatedSprite frame property slider in editorHiroshi Ogawa
2017-09-30Renamed fixed_process to physics_processAndreaCatania
2017-09-24Fix: CollisionObject shape owner indexing is inconsistentdamarindra
2017-09-23Rename get_position => get_playback_position and seek_pos => seek on audio ↵Marcelo Fernandez
classes
2017-09-22Changed get_audio_bus and set functions to get_audio_bus_name and setMarcelo Paez
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-15Merge pull request #11230 from maxim-sheronov/fix_enum_bindingsThomas Herzog
Fix enums bindings
2017-09-13Fix enums bindingsMaxim Sheronov
Add missed bindings for enums Move some enums to class to have correct output of api.json
2017-09-13Merge pull request #11069 from aroncds/masterRémi Verschelde
KinematicBody2D api most friendlier
2017-09-13Renamed play to playing property, but now playing and is_playing is the ↵Juan Linietsky
same, to avoid confusing. Closes #11211
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-12Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde
Fix unused variable warnings
2017-09-12Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde
Remove assignment and declarations in if statements
2017-09-12Merge pull request #11057 from hpvb/fix-various-warningsRémi Verschelde
Fix various assorted warnings
2017-09-12Merge pull request #11041 from hpvb/fix-clang-format-errorRémi Verschelde
Fix serveral recent new clang-format errors [ci skip]
2017-09-11Updated Area2D docs and added enum constants to scriptingWill Nations
2017-09-10Added to kinematicbody2d the copy and paste of the API friendler of ↵Aron de Castro
KinematicBody
2017-09-08Fix unused variable warningsHein-Pieter van Braam
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-08Remove assignment and declarations in if statementsHein-Pieter van Braam
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
2017-09-08Fix various assorted warningsHein-Pieter van Braam
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08Fix serveral recent new clang-format errorsHein-Pieter van Braam
2017-09-06Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵Juan Linietsky
#10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-09-02Merge pull request #10858 from letheed/add-shadow_filter-variantRémi Verschelde
add shadow_filter variant PCF7
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ↵Juan Linietsky
#10093
2017-09-01add shadow_filter variant PCF7letheed
2017-08-30Merge pull request #10378 from RandomShaper/nav-keep-start-endRémi Verschelde
Guarantee start & end points are returned by Navigation2D
2017-08-30Merge pull request #10361 from RandomShaper/tilemap-global-mtlRémi Verschelde
Let TileMap apply its material
2017-08-29Merge pull request #10745 from neikeq/fix-docdata-and-stuffJuan Linietsky
DocData and virtual method type hints fixes
2017-08-29Fix joints collision exceptionsPedro J. Estébanez
Fix 3D joint handling of collision exceptions, so that they lose effect when the joint is not valid in every case; also some redundant code removed. Also avoid trying to create the joint when not neither body A nor body B are set. Make 2D joints be handled like their 3D counterparts, which adds the fixes to them while also removing duplicated code. (adapted from commit 4a98a59aa6810a679370e3664e89b3d83eb3d879)
2017-08-29DocData and type hints fixesIgnacio Etcheverry
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-28Merge pull request #10622 from letheed/patch-1Rémi Verschelde
Allow to disable shadow gradients in Light2D
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde