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Godot with FMOD integration
RayHammer
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Author
2022-09-18
Fix outdated warning in AnimatedSprite2D
Micky
2022-09-18
Merge pull request #65931 from fabriceci/add-recovery-as-collision-in-low-lev...
Rémi Verschelde
2022-09-18
Merge pull request #58567 from madmiraal/fix-26470
Rémi Verschelde
2022-09-17
Add recovery_as_collision in move_and_collide/test_move
fabriceci
2022-09-16
Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale
Rémi Verschelde
2022-09-13
Allow negative `speed_scale` in AnimatedSprite2D & 3D
Micky
2022-09-13
Merge pull request #65591 from MewPurPur/area-overlapping-function
Rémi Verschelde
2022-09-12
Don't store frame of playing AnimatedSprite
kobewi
2022-09-12
Merge pull request #64155 from Mickeon/sprite-3d-backwards-speed-scale
Rémi Verschelde
2022-09-10
Implement Area.has_overlapping_*
VolTer
2022-09-09
Harmonise AnimatedSprite3D and its 2D counterpart
Micky
2022-09-09
Merge pull request #64394 from smix8/navigation_obstacles_reparent_4.x
Rémi Verschelde
2022-09-07
Remove / Replace old Navigation Debug Visualization
smix8
2022-09-07
handled edge case where navigation_link_2d is outside of the tree when callin...
Trashtalk
2022-09-06
Merge pull request #64661 from Mickeon/rename-tilemap-world
Rémi Verschelde
2022-09-06
Merge pull request #64880 from Mickeon/rename-camera-position
Rémi Verschelde
2022-09-05
Rename TileMap/GridMap.`world_to_map` and opposite to `local_to_map`
Micky
2022-09-05
Fix AudioStreamPlayer not resuming after returning to SceneTree
Micky
2022-09-02
Rename `or_lesser` range property hint to `or_less`
Hugo Locurcio
2022-09-02
fixed and optimized Area2/3D get_overlapping_bodies/areas
Void
2022-09-02
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
Jonathan Nicholl
2022-09-02
Fix build after merge of #63479
Rémi Verschelde
2022-09-01
Merge pull request #64198 from Geometror/add-bitmap-tests
Rémi Verschelde
2022-09-01
Merge pull request #63479 from DarkKilauea/nav-link
Rémi Verschelde
2022-09-01
Refactor BitMap and add tests
Hendrik Brucker
2022-08-30
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()`
Hugo Locurcio
2022-08-30
Fix build issue after #64377 and #64701
Rémi Verschelde
2022-08-30
Merge pull request #64377 from Mickeon/rename-canvas-redraw
Rémi Verschelde
2022-08-30
Fix GPUParticles2D ignoring AtlasTexture region
Hendrik Brucker
2022-08-29
Rename `CanvasItem.update()` to `queue_redraw()`
Micky
2022-08-29
Expose input interaction virtual functions in CollisionObject
rafallus
2022-08-26
Added node for Navigation links
Josh Jones
2022-08-26
Merge pull request #64367 from Mickeon/rename-var-to-str
Rémi Verschelde
2022-08-26
Merge pull request #64894 from fabriceci/remove-dynamic-bodies-name
Rémi Verschelde
2022-08-26
Rename `str2var` to `str_to_var` and similar
Micky
2022-08-26
Easier setting properties of last TileMap layer
kobewi
2022-08-26
Restore RigidBody2/3D, SoftBody names in physics
fabriceci
2022-08-26
Rename Camera2D's `screen_center` and `*_position`
Micky
2022-08-26
Merge pull request #54646 from jmb462/fix-animatedsprite-animation-list
Rémi Verschelde
2022-08-26
Rename ParticlesMaterial to ParticleProcessMaterial
Micky
2022-08-26
Fix AnimatedSprite2D & 3D animation list in inspector
jmb462
2022-08-25
Merge pull request #64804 from Mickeon/rename-path-progress
Rémi Verschelde
2022-08-25
Merge pull request #64354 from Mickeon/rename-navigation-distance
Rémi Verschelde
2022-08-25
Merge pull request #64824 from Mickeon/rename-polygon-invert
Rémi Verschelde
2022-08-25
Shorten variable names for moving platforms in CharacterBody
fabriceci
2022-08-24
Improves the API for monitoring contacts in RigidDynamicBody
fabriceci
2022-08-24
Rename Polygon2D.`invert_enable` to end with "d"
Micky
2022-08-24
Merge pull request #64370 from Mickeon/rename-marker-node
Rémi Verschelde
2022-08-24
Merge pull request #64009 from KoBeWi/arrayy_lmao
Rémi Verschelde
2022-08-24
Rename PathFollow's `offset`s to `progress` & `progress_ratio`
Micky
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