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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-04-04
Fix is_move_and_slide_on_wall, make move_and_slide floor angle configurable
Bojidar Marinov
2017-04-04
Merge pull request #8248 from Hinsbart/fix_notify_renames
Rémi Verschelde
2017-04-04
Merge pull request #8244 from RandomShaper/improve-touch-button
Rémi Verschelde
2017-04-03
Fix more property names in _change_notify calls.
Andreas Haas
2017-04-03
Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
Ferenc Arn
2017-04-03
Improve TouchScreenButton
Pedro J. Estébanez
2017-04-01
Fixed Node2D/Control not updating properties
Robert Hernandez
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-10
Fixes for TouchScreenButton
Pedro J. Estébanez
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
TileMap: Respect self_modulate property
Andreas Haas
2017-03-04
Merge pull request #7508 from lonesurvivor/area2d-fix
Rémi Verschelde
2017-02-28
Various fixes detected using PVS-Studio static analyzer.
Thaer Razeq
2017-02-27
Use the common PRNG in 2D particles code.
Ferenc Arn
2017-02-27
Merge pull request #7897 from RandomShaper/particles2d-process-mode
Rémi Verschelde
2017-02-27
Add process mode option to Particles2D
Pedro J. Estébanez
2017-02-26
Merge pull request #7887 from bojidar-bg/particles-emission-ended
Rémi Verschelde
2017-02-26
Merge pull request #7869 from RandomShaper/fix-touchbutton-crash
Rémi Verschelde
2017-02-25
Add emission_finished signal to Particles2D
Bojidar Marinov
2017-02-22
Fix crash if TouchScreenButton is pressed while exiting the tree
Pedro J. Estébanez
2017-02-20
Add Rect2 TileMap::get_used_rect(), closes #4390
Bojidar Marinov
2017-02-15
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-13
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-12
Merge pull request #7352 from Zylann/polyline
Rémi Verschelde
2017-02-12
Merge pull request #7775 from Hinsbart/particles_flip
Rémi Verschelde
2017-02-12
Merge pull request #7722 from RandomShaper/improve-touch-button
Rémi Verschelde
2017-02-10
Solve TouchScreenButtons issues
Pedro J. Estébanez
2017-02-10
Particles2D: implement texture flip parameters.
Andreas Haas
2017-02-02
Add shape property to TouchScreenButton
Pedro J. Estébanez
2017-01-25
When overlappinng Area2Ds are removed with remove_child(), _enter_tree and _e...
lonesurvivor
2017-01-23
Merge pull request #7610 from Hinsbart/shape_warning
Rémi Verschelde
2017-01-22
CollisionShape2D: Fix warning icon not updating.
Andreas Haas
2017-01-16
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
Style: Fix statements ending with ';;'
Rémi Verschelde
2017-01-15
Oops! Audio engine has vanished :D
Juan Linietsky
2017-01-15
Added Line2D node that draws a polygon-based line
Marc Gilleron
2017-01-14
Merge pull request #6519 from RandomShaper/enhance-tileset
Juan Linietsky
2017-01-14
removed duplicated functions in class hierarchy that were bound more than once
Juan Linietsky
2017-01-14
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
Renamed call_group to call_group_flags, made call_group without flags the def...
Juan Linietsky
2017-01-13
rename monitoring functions
Juan Linietsky
2017-01-13
Created new Engine singleton, and moved engine related OS functions to it.
Juan Linietsky
2017-01-13
Rename collision layer as suggested in #5696
Juan Linietsky
2017-01-13
New API for visibility in both CanvasItem and Spatial
Juan Linietsky
2017-01-12
Must now register with set_transform_notify() to get NOTIFICATION_TRANSFORM_C...
Juan Linietsky
2017-01-12
Renamed most signals so they refer to:
Juan Linietsky
2017-01-11
Type renames:
Juan Linietsky
2017-01-10
It is now possible to name layers of different kinds!
Juan Linietsky
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