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Godot with FMOD integration
RayHammer
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Author
2020-12-27
Fix shape_centered property in TouchScreenButton
kobewi
2020-12-25
Merge pull request #44640 from nekomatata/joint2d_update_body_transforms
Rémi Verschelde
2020-12-23
Update body transforms on joint2D setup
PouleyKetchoupp
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-21
Merge pull request #44300 from KoBeWi/🧹🧹
Rémi Verschelde
2020-12-16
Fix camera2d zoom when set to zero (causing ERROR: affine_invert: Condition '...
Dominik 'dreamsComeTrue' Jasiński
2020-12-11
Move initialization of some classes to headers
Tomasz Chabora
2020-12-09
Cleanup unused engine code
Tomasz Chabora
2020-12-08
Use rectangle size instead of extents for Shape dimensions
Marcel Admiraal
2020-12-06
Rename Vector2.tangent() to Vector2.orthogonal()
Marcel Admiraal
2020-12-04
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
Aaron Franke
2020-12-04
Rename LightOccluder2D light_mask to occluder_light_mask
Aaron Franke
2020-12-04
Rename PathFollow2D rotate bool
Aaron Franke
2020-11-27
Remove RigidBody weight property
Marcel Admiraal
2020-11-26
Implement signed distance fields for 2D shaders
reduz
2020-11-25
Check joint nodes and generate configuration warning messages.
Marcel Admiraal
2020-11-22
fixed Camera2D rotation with non-square zoom
greenfox
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-11-04
doc: Sync classref with current source + fixup some bindings
Rémi Verschelde
2020-11-04
Implement DirectionalLight2D
reduz
2020-10-30
Refactor pixel snapping.
reduz
2020-10-28
Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-27
fix(sprite2d): Rect is not handling pixel snap
Eric Tuvesson
2020-10-26
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Rémi Verschelde
2020-10-25
Fixup `ColorRamp` to `Gradient` renames
Andrii Doroshenko (Xrayez)
2020-10-24
Refactored 2D shader and lighting system
reduz
2020-10-18
Refactor MethodBind to use variadic templates
reduz
2020-10-13
Remove old RigidBody layers property and methods.
Marcel Admiraal
2020-10-02
Remove area or body from map before emitting signals.
Marcel Admiraal
2020-10-02
Better validate CollisionShape3D config. warning after #38743
Rémi Verschelde
2020-10-01
Merge pull request #38743 from arrowinaknee/node-config-warnings
Rémi Verschelde
2020-09-24
Merge pull request #41934 from timothyqiu/parallax-ignore-zoom
Rémi Verschelde
2020-09-23
Fixes updating CPUParticles emmision shape values
booer
2020-09-12
TileMap: Set texture_filter and texture_repeat to generated CanvasItems and u...
Mateo Dev .59
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-10
Fixes ParallaxLayer offset when ignore camera zoom
Haoyu Qiu
2020-08-31
Reorder sprite h_frames & v_frames
Jonathan Vice
2020-08-27
Merge pull request #40302 from verdog/camera-bounds-fix
Rémi Verschelde
2020-08-09
Fix 2D Particle velocity with directed emission mask
PouleyKetchoupp
2020-07-18
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-07-11
Revert "Merge pull request #38341 from verdog/camera-bounds-fix"
Rémi Verschelde
2020-07-10
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
Merge pull request #38341 from verdog/camera-bounds-fix
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-03
Provide warning when using polygon shapes in `CollisionShape2D` node
Andrii Doroshenko (Xrayez)
2020-07-02
Merge pull request #37350 from aaronfranke/force-impulse
Rémi Verschelde
2020-07-01
Merge pull request #36307 from Xrayez/raycast-enabled-true
Rémi Verschelde
2020-06-16
Normalise p_up_direction vector in move_and_slide() and
Marcel Admiraal
2020-06-15
Fix bad position in Camera2D offset and camera rotation if smothing enabled.
Ranoller
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