Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-05-19 | more fixes | Juan Linietsky | |
fix ctrl-a for some cases, mentioned in #1704 fix toggling visibility not updating, fixes #1923 | |||
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky | |
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838 | |||
2015-05-10 | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky | |
2015-05-06 | optional formal changes | ehriche | |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | |
2015-05-02 | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky | |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | |
-added functions to get mouse position in CanvasItem | |||
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky | |
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725 | |||
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky | |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky | |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-09 | fixed navigation tile issue, fixes #1581 | Juan Linietsky | |
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky | |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky | |
to perform operations such as translaiton, rotation, etc directly on nodes. | |||
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works | |||
2015-03-18 | add overlap test function, remove a semicolon | Juan Linietsky | |
2015-03-17 | add functions to test overlap with another body or area | Juan Linietsky | |
2015-03-17 | Area2D can now detect overlap with other areas | Juan Linietsky | |
this should make everything simpler, specially for newcomers to Godot | |||
2015-03-14 | Add missing particles_2d macro bind | sanikoyes | |
2015-03-12 | Fix compile error in back_buffer_copy.h | marynate | |
2015-03-12 | back buffer copy node, to improve on texscreen() | Juan Linietsky | |
back buffer copy node and respective demo | |||
2015-03-10 | small optimizations to isometric light demo | Juan Linietsky | |
should work faster, and even faster if exported.. as textures have been optimized. | |||
2015-03-09 | Fix compie error in TileMap::_fix_cell_transform(...) | marynate | |
2015-03-09 | lot of work on 2D lighting and isometric maps | Juan Linietsky | |
added a new demo, isometric_light that does full isometric sorting, lights, shadows, etc. | |||
2015-03-03 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
Conflicts: modules/gdscript/gd_tokenizer.cpp scene/resources/shader_graph.h | |||
2015-03-03 | merges from okam repo | Juan Linietsky | |
2015-03-02 | support for 2D shadow casters | Juan Linietsky | |
Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||
2015-02-21 | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | |
Tile Rotation | |||
2015-02-19 | -improved pathfinding accuracy | Juan Linietsky | |
(i hope?) | |||
2015-02-18 | support for light and normal mapping in 2D | Juan Linietsky | |
2015-02-16 | -Some more work on 2D Lights (NOT FUNCTIONAL YET!) | reduz | |
2015-02-15 | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | |
Conflicts: scene/2d/tile_map.cpp | |||
2015-02-15 | begin new serialization framework | Juan Linietsky | |
also got rid of STL dependency on triangulator | |||
2015-02-14 | Merge pull request #1362 from not-surt/tile_map_body_mode | Juan Linietsky | |
Added body mode property for TileMap as kinematic body | |||
2015-02-14 | New Navigation & Pathfinding support for 2D | Juan Linietsky | |
-Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | |||
2015-02-14 | Replace body_mode property with use_kinematic flag. | Carl Olsson | |
Revert 2D Platformer demo's moving platforms to sprite plus body. | |||
2015-02-13 | Added body mode property to TileMap to select between static and kinematic ↵ | Carl Olsson | |
physics bodies. Kinematic allow use of TileMaps for moving platforms for example. Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too. And in order to fix the tileset I need to activate snapping for collision polygon vertices. | |||
2015-02-13 | Reorder tile transforms so transpose occurs before flips. Much more ↵ | Carl Olsson | |
intuitive for flipping transposed tiles. | |||
2015-02-11 | Moved wrapper function to TileMapEditor. | Carl Olsson | |