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godot-fmod
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Godot with FMOD integration
RayHammer
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Author
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-15
Reduce AudioStreamPlayer's pitch_scale max value
WARIO-MDMA
2020-02-14
Fixes memory leak in NavigationPolygon
Haoyu Qiu
2020-02-12
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Remove deprecated PhysicsBody friction and bounce parameters
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Fixed 2D and 3D CPU Particles
Juan Linietsky
2020-02-11
Several fixes to 3D rendering, and multimesh implementation.
Juan Linietsky
2020-02-11
Add static Vulkan loader.
bruvzg
2020-02-11
Completed material/2D shader support (missing SCREEN_TEXTURE)
Juan Linietsky
2020-02-11
Modified light rendering to make it more compatible.
Juan Linietsky
2020-02-11
2D lighting seems more or less complete.
Juan Linietsky
2020-02-11
Normalmapping and Specularmapping working in 2D engine
Juan Linietsky
2020-02-11
Bugfixes and ability to better specify filter and repeat modes everywhere.
Juan Linietsky
2020-02-11
A lot of progress with canvas rendering, still far from working.
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-02-10
- Integrated NavigationServer and Navigation2DServer.
Andrea Catania
2020-02-07
Merge pull request #32496 from bitstopper/master
Rémi Verschelde
2020-02-06
Merge pull request #35867 from timothyqiu/path-update
Rémi Verschelde
2020-02-05
Remove duplicate ERR_PRINT macro.
Marcel Admiraal
2020-02-03
Updates Path2D in debugging if navigation is visible
Haoyu Qiu
2020-01-24
Allow greater values in unit_offset
Tomasz Chabora
2020-01-23
doc: Misc updates for AnimationNode* and others
Rémi Verschelde
2020-01-21
Remove unused #if 0'ed code
Rémi Verschelde
2020-01-16
Validate input in (CPU)Particles set_emission_shape()
Rémi Verschelde
2020-01-15
Fixes get_floor_normal() returning the user defined floor_normal.
Marcel Admiraal
2020-01-13
Control/Light2D: Preventing setting 0 as scale as for Node2D
Rémi Verschelde
2020-01-10
Added function to expose floor normal, useful to correctly calculate player v...
Andrea Catania
2020-01-09
Don't compile editor-only function when tools=no
Gilles Roudière
2020-01-03
Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix
Rémi Verschelde
2020-01-02
Fix wrong disconnect in callback in VisibilityNotifier 3D
Александр Растриженков
2020-01-01
Fixed antialiasing option for Polygon2D
PouleyKetchoupp
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-21
Add a range property hint for the number of contacts reported
Hugo Locurcio
2019-12-16
Fixed a bug within sprite.cpp that caused nan values to appear when a texture...
Tyler Greenwood
2019-12-10
Merge pull request #34040 from qarmin/unused_variable_more_precise_numbers
Rémi Verschelde
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-12-03
Merge pull request #33857 from nekomatata/polygon-2d-antialiasing
Rémi Verschelde
2019-12-02
Ensure move_and_slide() is consistent between the 2D and 3D versions.
Marcel Admiraal
2019-11-30
Remove unnecessary bounded_offset from PathFollow2D
Tomasz Chabora
2019-11-28
Fixed antialiased option for Polygon2D / Line2D
PouleyKetchoupp
2019-11-21
Merge pull request #32274 from raphael10241024/fix_sync_physics_jitter
Rémi Verschelde
2019-11-20
Fix some overflows and unitialized variables
Rafał Mikrut
2019-11-08
Revert "Fixed TouchScreenButton::shape_centered having no effect"
Rémi Verschelde
2019-11-07
Merge pull request #32477 from aaronfranke/equal-approx-separate
Rémi Verschelde
2019-10-30
Merge pull request #32934 from ajweeks/fix-scale-origin
Rémi Verschelde
2019-10-29
Fixed disconnecting not connected signal
Mikolaj Kaczmarek
2019-10-27
Merge pull request #31943 from codecustard/Fixes_invalid_frames_on_reverse_anim
Rémi Verschelde
2019-10-26
Merge pull request #32657 from ptrojahn/lines
Rémi Verschelde
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