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AgeCommit message (Expand)Author
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde
2021-12-10Merge pull request #55263 from RPicster/ParticleMaterial-random-start-colorRémi Verschelde
2021-12-10Merge pull request #55572 from aaronfranke/ci-doubleRémi Verschelde
2021-12-09Add a double-precision editor build to CIAaron Franke
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-12-08Fix _validate_property on AnimatedSprite 2D and 3DJonathan Gollnick
2021-12-06Fixed sphere emission shape to emit particles in a spheres volume and added "...Raffaele Picca
2021-12-06Rename TouchScreenButton's textureskobewi
2021-12-03Random initial color parameter for ParticleMaterialRaffaele Picca
2021-12-02Merge pull request #55271 from RPicster/particles-texture-animation-speedRémi Verschelde
2021-12-01Faster Path2D drawing with polylinelawnjelly
2021-11-29Merge pull request #55417 from ekumlin/issue-54856Rémi Verschelde
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...Raffaele Picca
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...Raffaele Picca
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Improve various textskobewi
2021-11-19Scales the horizontal velocity according to the wall slope in 2Dfabriceci
2021-11-17Fix condition on 'jump to limits' logicEric
2021-11-17Fix `ColorPicker` inverted input on color circleYuri Roubinsky
2021-11-16Merge pull request #54167 from brunosxs/fix-game-crash-when-sending-a-notific...Rémi Verschelde
2021-11-12Merge pull request #54803 from goostengine/shape-cast-2dCamille Mohr-Daurat
2021-11-12Remove `get_closest_*` methods from `ShapeCast2D`Andrii Doroshenko (Xrayez)
2021-11-12Add `ShapeCast2D` nodeAndrii Doroshenko (Xrayez)
2021-11-12Implement texture padding in TileSetAtlasSourcesGilles Roudière
2021-11-11Merge pull request #54810 from nekomatata/area-separate-override-modesCamille Mohr-Daurat
2021-11-10Add raycast options to hit when starting inside / hit back facesPouleyKetchoupp
2021-11-10Merge pull request #54847 from nekomatata/fix-test-move-regressionRémi Verschelde
2021-11-10Fix test_move reporting collision when touching another bodyPouleyKetchoupp
2021-11-10Fix errors in CharacterBody when floor is destroyed or removedPouleyKetchoupp
2021-11-09Separate space override modes for gravity/damping in AreaPouleyKetchoupp
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
2021-11-03Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`Hugo Locurcio
2021-11-03Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errorsRémi Verschelde
2021-11-03Fix errors with invalid bone node path in Polygon2DPouleyKetchoupp
2021-11-03Merge pull request #54104 from Scony/improve-navigation-obstaclesRémi Verschelde
2021-11-01Use `Callable` in Area monitor callbackrafallus
2021-11-01Merge pull request #54396 from groud/implement_terrain_other_brushesRémi Verschelde
2021-11-01Merge pull request #37880 from nekomatata/rigid-body-damping-overrideCamille Mohr-Daurat
2021-10-30Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3Hugo Locurcio
2021-10-29Implement missing TileMap brushes for terrainsGilles Roudière
2021-10-28Fix crash due to reentrancy in AudioStreamPlayer* finished signal.Lyuma
2021-10-28clang-format: Disable alignment of operands, too unreliableRémi Verschelde
2021-10-27Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3dCamille Mohr-Daurat
2021-10-27Fix potential null pointer use, based on #54094 fixBastien JAUNY
2021-10-27Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wallCamille Mohr-Daurat
2021-10-27Implement runtime update of TileData object in TileMapGilles Roudière
2021-10-27Fix #54298 where a CharacterBody2D can be stuck on the wall.fabriceci