Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-20 | Merge pull request #12421 from TheSofox/parallax-overhaul | Rémi Verschelde | |
Overhauled the ParallaxBackground system | |||
2017-11-20 | Fixes a double class registering error | Gilles Roudiere | |
2017-11-20 | Merge pull request #13049 from tagcup/pathfollow2d_parallel_transport | Rémi Verschelde | |
Use parallel transport in PathFollow2D. | |||
2017-11-20 | Fix the prevention for sliding on slopes in the 2d version of move_and_slide | Eric Wiltfang | |
Done by using the same method the 3d counterpart uses. Fixes #13063. | |||
2017-11-19 | Use parallel transport in PathFollow2D. | Ferenc Arn | |
Fixes #12995. | |||
2017-11-19 | Rework the canvas_item API for further improves to the canvas item editor | Gilles Roudiere | |
2017-11-17 | Rename Rect3 to AABB. | Ferenc Arn | |
Fixes #12973. | |||
2017-11-17 | Merge pull request #12870 from Nibodhika/master | Rémi Verschelde | |
Fixing tilemap rotation for non top-left tiles. | |||
2017-11-15 | Fixing tilemap rotation for non top-left tiles. | Vito | |
2017-11-14 | Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵ | Juan Linietsky | |
ShaderMaterial, closes #10242 | |||
2017-11-11 | Merge pull request #12806 from letheed/unify-degrees | Poommetee Ketson | |
Unify degree methods and properties | |||
2017-11-10 | Disabled filter clip by default and made it optional, fixes #12368, likely ↵ | Juan Linietsky | |
others too | |||
2017-11-10 | Unify degree members and properties | letheed | |
2017-11-10 | Remove deprecated rotation methods | letheed | |
2017-11-09 | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | |
2017-10-31 | Merge pull request #10770 from RandomShaper/fix-joints | Rémi Verschelde | |
Fix joints collision exceptions, plus a bit more | |||
2017-10-26 | Overhauled the ParallaxBackground system so that it works properly ↵ | Sofox | |
regardless of the zoom of the camera. | |||
2017-10-26 | Fixes infinite loop in NavPolygonInstance warnings | Cédric Fuchs | |
2017-10-23 | missing set/get_collision_mask_bit() for RayCast | Jakub Grzesik | |
in the same fastion how it's implemented in Area or Bodies | |||
2017-10-21 | Merge pull request #12291 from RandomShaper/fix-raycast-naming | Rémi Verschelde | |
Rename RayCasts collision_layer to collision_mask | |||
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | |
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-20 | Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze | Rémi Verschelde | |
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor [ci skip] | |||
2017-10-20 | Fix adding a NavigationPolygonInstance to a Node2D freezing the editor | Bojidar Marinov | |
Fixes #11975 | |||
2017-10-18 | Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ↵ | Sofox | |
with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. | |||
2017-10-11 | Fix AnimatedSprite frame property slider in editor | Hiroshi Ogawa | |
2017-09-30 | Renamed fixed_process to physics_process | AndreaCatania | |
2017-09-24 | Fix: CollisionObject shape owner indexing is inconsistent | damarindra | |
2017-09-23 | Rename get_position => get_playback_position and seek_pos => seek on audio ↵ | Marcelo Fernandez | |
classes | |||
2017-09-22 | Changed get_audio_bus and set functions to get_audio_bus_name and set | Marcelo Paez | |
and edited docs for Area2D due to renaming o get_audio_bus and set_audio_bus | |||
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-15 | Merge pull request #11230 from maxim-sheronov/fix_enum_bindings | Thomas Herzog | |
Fix enums bindings | |||
2017-09-13 | Fix enums bindings | Maxim Sheronov | |
Add missed bindings for enums Move some enums to class to have correct output of api.json | |||
2017-09-13 | Merge pull request #11069 from aroncds/master | Rémi Verschelde | |
KinematicBody2D api most friendlier | |||
2017-09-13 | Renamed play to playing property, but now playing and is_playing is the ↵ | Juan Linietsky | |
same, to avoid confusing. Closes #11211 | |||
2017-09-12 | Fixed issues with surround sound on audio server | Marcelo Fernandez | |
2017-09-12 | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | |
Fix unused variable warnings | |||
2017-09-12 | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | |
Remove assignment and declarations in if statements | |||
2017-09-12 | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | |
Fix various assorted warnings | |||
2017-09-12 | Merge pull request #11041 from hpvb/fix-clang-format-error | Rémi Verschelde | |
Fix serveral recent new clang-format errors [ci skip] | |||
2017-09-11 | Updated Area2D docs and added enum constants to scripting | Will Nations | |
2017-09-10 | Added to kinematicbody2d the copy and paste of the API friendler of ↵ | Aron de Castro | |
KinematicBody | |||
2017-09-08 | Fix unused variable warnings | Hein-Pieter van Braam | |
The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-09-08 | Remove assignment and declarations in if statements | Hein-Pieter van Braam | |
After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||
2017-09-08 | Fix various assorted warnings | Hein-Pieter van Braam | |
Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||
2017-09-08 | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | |
2017-09-06 | Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵ | Juan Linietsky | |
#10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate | |||
2017-09-05 | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | |
2017-09-02 | Merge pull request #10858 from letheed/add-shadow_filter-variant | Rémi Verschelde | |
add shadow_filter variant PCF7 | |||
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 |