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AgeCommit message (Collapse)Author
2019-01-27Do not restrict light texture type (wont work with atlas, though)Juan Linietsky
2019-01-27Change the frame number before triggering the animation_finished signalGilles Roudiere
2019-01-24Ability to get the current canvas item being drawn from stylebox.Juan Linietsky
2019-01-22Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bugRémi Verschelde
Fix bug with CpuParticles2D AlignY
2019-01-21properly initialize angular_velocity in cpuparticles2dclayjohn
2019-01-21fix bug with cpu_particle_2d_align_yclayjohn
2019-01-18-Re-added margins in one way collision (made in a more user friendly way ↵Juan Linietsky
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-17Add some checks to avoid disaster when making a node the scene root. Fixes ↵Juan Linietsky
#24484
2019-01-17Fixes to 2D lights, closes #24750Juan Linietsky
2019-01-16Appease some CppCheck warns for files in the "scene" directoryMichael Alexsander Silva Dias
2019-01-08Removed splits in Polygon editor, replace by internal vertices and polygon ↵Juan Linietsky
support.
2019-01-06Add process_mode property to Camera2DTimo Schwarzer
This allows the user to choose if the camera should update in _process or _physics_process.
2019-01-04Merge pull request #24689 from BrodyEller/masterRémi Verschelde
Fix viewport not updating with make_current() for Camera2D
2019-01-03Allow offset and unit_offset to be set higher than one loopTimo Schwarzer
Fixes #24745
2019-01-02Merge pull request #24691 from BlackCatter/line2d-fixRémi Verschelde
Fix line 2D intersection behavior
2019-01-02Fix line 2D intersection behaviorArtem Burjachenko
2019-01-01Fix viewport not updating with make_current() for Camera2DBrody Eller
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-21Merge pull request #24509 from guilhermefelipecgs/fix_24273Rémi Verschelde
Add bind for TileMap::get_cell_autotile_coord
2018-12-20Add bind for TileMap::get_cell_autotile_coordGuilherme Felipe
2018-12-20Fixes for TileSetEditor and TileMapEditorGuilherme Felipe
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE [TileMapEditor] Hide "Disable autotile" if the selected tile isn't autotile Fix #22756, don't update bitmask when tilemode is ATLAS_TILE
2018-12-17Add z-index to ATLAS_TILEGuilherme Felipe
2018-12-14fix stop_on_slope affecting sliding up slopespiratesephiroth
2018-12-14Merge pull request #24046 from DualMatrix/stop_slopeRémi Verschelde
Fixed using move_and_slide with stop_on_slope stopping too early
2018-12-11Merge pull request #23887 from ibrahn/dirty-material-list-lifetimeRémi Verschelde
Moved dirty material lists from static to lifetime controlled by main.
2018-12-07Add Z-Index for AutotileGuilherme Felipe
2018-12-06Update NavPoly in the editor canvas when the resource is changed via the ↵Michael Alexsander Silva Dias
Inspector
2018-12-06Merge pull request #24148 from mineevgleb/fix-pathfollow-offset-sliderRémi Verschelde
#24131: fix for PathFollow offset slider overlapping with the inspector
2018-12-05Fixed CanvasItem.draw_multimesh() binding.MrCdK
2018-12-04#24131: fix for PathFollow offset slider overlapping with the inspectorGleb Mineev
2018-12-02Merge pull request #24007 from JFonS/fix_cpuparticles_scaleRémi Verschelde
Fix "scale" property collision in CPUParticles
2018-11-30Fix "scale" property collision in CPUParticlesJFonS
2018-11-29Fixed using move_and_slide with stop_on_slope stopping too earlyDualMatrix
This makes it stop exactly on the slope, I'm not 100% sure if this if this is the correct fix let me know what you think. Fixes #23675
2018-11-28Removed error that should not be an error, fixes #21088Juan Linietsky
2018-11-27Init `ignore_camera_zoom` property in parallax background constructorAndrii Doroshenko (Xrayez)
The default value for `ignore_camera_zoom` property was initialized by garbage value, leading to camera's zoom to be ignored even if unset in editor most of the time.
2018-11-23Fixed signal animation_finishedzer0problem
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior.
2018-11-23Ensure no crash happens when skeleton is removed, closes #20677Juan Linietsky
2018-11-23Fixing wrong type hint on CPUParticles and CPUParticles2D's color rampItalo Vieira
Fixes #22795
2018-11-21Make sure sync to physics is disabled in editor, fixes #20230Juan Linietsky
2018-11-21Moved dirty material lists from static to lifetime controlled by main.Ibrahn Sahir
As with 7d82bed4f4cac8f5227d935c0496290e24eb48c8, The list is now destroyed before the OS object, so can print errors if there are unfreed materials.
2018-11-19Remove the "is able to sleep" condition for adding visibility notifier ↵Juan Linietsky
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable.
2018-11-19Tweak the Hue Variation property hint to allow finer adjustmentsHugo Locurcio
2018-11-18Skeleton2D was missing transform notification, fixes #18719Juan Linietsky
2018-11-17Fix AudioStreamPlayer2D/3D::is_playing right after a play()Marcelo Fernandez
2018-11-16Avoid duplicate visility changed notification, fixes #18160Juan Linietsky
2018-11-16-Make sure monitorable cant be flipped while flushing queries, fixes #17330Juan Linietsky
-Also added set_deferred, this was missing.
2018-11-15Fix Particles2D animation regression from #23702JFonS
2018-11-13Make 2D particles work OOTB (again)JFonS
2018-11-13Ability to remove buses while they are being used on 2D and 3D stream ↵Juan Linietsky
players. Fixes #15115
2018-11-12Merge pull request #17530 from bojidar-bg/17516-detect-deltaRémi Verschelde
Make it possible to call move_and_slide from _process, even if it is not recommended