Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-27 | Do not restrict light texture type (wont work with atlas, though) | Juan Linietsky | |
2019-01-27 | Change the frame number before triggering the animation_finished signal | Gilles Roudiere | |
2019-01-24 | Ability to get the current canvas item being drawn from stylebox. | Juan Linietsky | |
2019-01-22 | Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug | Rémi Verschelde | |
Fix bug with CpuParticles2D AlignY | |||
2019-01-21 | properly initialize angular_velocity in cpuparticles2d | clayjohn | |
2019-01-21 | fix bug with cpu_particle_2d_align_y | clayjohn | |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way ↵ | Juan Linietsky | |
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..) | |||
2019-01-17 | Add some checks to avoid disaster when making a node the scene root. Fixes ↵ | Juan Linietsky | |
#24484 | |||
2019-01-17 | Fixes to 2D lights, closes #24750 | Juan Linietsky | |
2019-01-16 | Appease some CppCheck warns for files in the "scene" directory | Michael Alexsander Silva Dias | |
2019-01-08 | Removed splits in Polygon editor, replace by internal vertices and polygon ↵ | Juan Linietsky | |
support. | |||
2019-01-06 | Add process_mode property to Camera2D | Timo Schwarzer | |
This allows the user to choose if the camera should update in _process or _physics_process. | |||
2019-01-04 | Merge pull request #24689 from BrodyEller/master | Rémi Verschelde | |
Fix viewport not updating with make_current() for Camera2D | |||
2019-01-03 | Allow offset and unit_offset to be set higher than one loop | Timo Schwarzer | |
Fixes #24745 | |||
2019-01-02 | Merge pull request #24691 from BlackCatter/line2d-fix | Rémi Verschelde | |
Fix line 2D intersection behavior | |||
2019-01-02 | Fix line 2D intersection behavior | Artem Burjachenko | |
2019-01-01 | Fix viewport not updating with make_current() for Camera2D | Brody Eller | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-21 | Merge pull request #24509 from guilhermefelipecgs/fix_24273 | Rémi Verschelde | |
Add bind for TileMap::get_cell_autotile_coord | |||
2018-12-20 | Add bind for TileMap::get_cell_autotile_coord | Guilherme Felipe | |
2018-12-20 | Fixes for TileSetEditor and TileMapEditor | Guilherme Felipe | |
[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE [TileMapEditor] Hide "Disable autotile" if the selected tile isn't autotile Fix #22756, don't update bitmask when tilemode is ATLAS_TILE | |||
2018-12-17 | Add z-index to ATLAS_TILE | Guilherme Felipe | |
2018-12-14 | fix stop_on_slope affecting sliding up slopes | piratesephiroth | |
2018-12-14 | Merge pull request #24046 from DualMatrix/stop_slope | Rémi Verschelde | |
Fixed using move_and_slide with stop_on_slope stopping too early | |||
2018-12-11 | Merge pull request #23887 from ibrahn/dirty-material-list-lifetime | Rémi Verschelde | |
Moved dirty material lists from static to lifetime controlled by main. | |||
2018-12-07 | Add Z-Index for Autotile | Guilherme Felipe | |
2018-12-06 | Update NavPoly in the editor canvas when the resource is changed via the ↵ | Michael Alexsander Silva Dias | |
Inspector | |||
2018-12-06 | Merge pull request #24148 from mineevgleb/fix-pathfollow-offset-slider | Rémi Verschelde | |
#24131: fix for PathFollow offset slider overlapping with the inspector | |||
2018-12-05 | Fixed CanvasItem.draw_multimesh() binding. | MrCdK | |
2018-12-04 | #24131: fix for PathFollow offset slider overlapping with the inspector | Gleb Mineev | |
2018-12-02 | Merge pull request #24007 from JFonS/fix_cpuparticles_scale | Rémi Verschelde | |
Fix "scale" property collision in CPUParticles | |||
2018-11-30 | Fix "scale" property collision in CPUParticles | JFonS | |
2018-11-29 | Fixed using move_and_slide with stop_on_slope stopping too early | DualMatrix | |
This makes it stop exactly on the slope, I'm not 100% sure if this if this is the correct fix let me know what you think. Fixes #23675 | |||
2018-11-28 | Removed error that should not be an error, fixes #21088 | Juan Linietsky | |
2018-11-27 | Init `ignore_camera_zoom` property in parallax background constructor | Andrii Doroshenko (Xrayez) | |
The default value for `ignore_camera_zoom` property was initialized by garbage value, leading to camera's zoom to be ignored even if unset in editor most of the time. | |||
2018-11-23 | Fixed signal animation_finished | zer0problem | |
The signal animation_finished is now fired after all values have been changed so changes to the animation can be done without animation_finished without generating unexpected behavior. | |||
2018-11-23 | Ensure no crash happens when skeleton is removed, closes #20677 | Juan Linietsky | |
2018-11-23 | Fixing wrong type hint on CPUParticles and CPUParticles2D's color ramp | Italo Vieira | |
Fixes #22795 | |||
2018-11-21 | Make sure sync to physics is disabled in editor, fixes #20230 | Juan Linietsky | |
2018-11-21 | Moved dirty material lists from static to lifetime controlled by main. | Ibrahn Sahir | |
As with 7d82bed4f4cac8f5227d935c0496290e24eb48c8, The list is now destroyed before the OS object, so can print errors if there are unfreed materials. | |||
2018-11-19 | Remove the "is able to sleep" condition for adding visibility notifier ↵ | Juan Linietsky | |
nodes, fixes #19659 I think the previous behavior was more useful, but I understand it's not obvious or discoverable. | |||
2018-11-19 | Tweak the Hue Variation property hint to allow finer adjustments | Hugo Locurcio | |
2018-11-18 | Skeleton2D was missing transform notification, fixes #18719 | Juan Linietsky | |
2018-11-17 | Fix AudioStreamPlayer2D/3D::is_playing right after a play() | Marcelo Fernandez | |
2018-11-16 | Avoid duplicate visility changed notification, fixes #18160 | Juan Linietsky | |
2018-11-16 | -Make sure monitorable cant be flipped while flushing queries, fixes #17330 | Juan Linietsky | |
-Also added set_deferred, this was missing. | |||
2018-11-15 | Fix Particles2D animation regression from #23702 | JFonS | |
2018-11-13 | Make 2D particles work OOTB (again) | JFonS | |
2018-11-13 | Ability to remove buses while they are being used on 2D and 3D stream ↵ | Juan Linietsky | |
players. Fixes #15115 | |||
2018-11-12 | Merge pull request #17530 from bojidar-bg/17516-detect-delta | Rémi Verschelde | |
Make it possible to call move_and_slide from _process, even if it is not recommended |