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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2019-04-05
Merge pull request #27240 from Chaosus/clear_line_points
Rémi Verschelde
2019-04-05
Ability to make CanvasLayers have pseudo 3D depth.
Juan Linietsky
2019-04-05
Fix -Wimplicit-fallthrough warnings from GCC 8
Rémi Verschelde
2019-04-05
Merge pull request #27365 from Byteron/tile_map_negative_offset
Mariano Javier Suligoy
2019-04-05
added negative X and negative Y offset to TileMap
Aaron Winter
2019-04-05
Light2D height range expanded to -2048 to 2048.
Jared
2019-04-01
Merge pull request #27080 from YeldhamDev/tilemap_remove_rect_dirty
Rémi Verschelde
2019-03-20
Ensure non-emitting particles not processed on entering tree
Daeil Kim
2019-03-19
Added method to clear all points in Line2D
Chaosus
2019-03-18
Add missing check for 2d physics bounce and friction setters
Kanabenki
2019-03-17
Make AnimatedSprite able to play backwards
Michael Alexsander Silva Dias
2019-03-15
Make size cache dirty when removing tiles in 'TileMap'
Michael Alexsander Silva Dias
2019-03-10
Fix resetting of CPUParticles (2D and 3D)
JFonS
2019-03-09
Merge pull request #26784 from humblers/fix-cpuparticles2d
Rémi Verschelde
2019-03-08
Prevent invisible/inactive cpupparticles2d to redraw
Daeil Kim
2019-03-07
Fixes bad gizmo alignment for textures with odd size
Gilles Roudière
2019-03-04
TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix ...
Mariano Suligoy
2019-03-04
Specifically error when users try to use sync to physics and move and slide, ...
Juan Linietsky
2019-03-02
Clean up and fix some situations where triangulation may fail, closes #26366
Juan Linietsky
2019-03-02
Make query checks less agressive, fixes #24694
Juan Linietsky
2019-02-23
Do not crash on empty path, closes #23701
Juan Linietsky
2019-02-23
Ensure move and slide snap respects stop on slope, fixes #26180
Juan Linietsky
2019-02-22
Check that area is inside tree besides checking that queries are flushed, fix...
Juan Linietsky
2019-02-21
Fixed bugs in test body motion and removed unnecesary test in move_and_slide....
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-02-18
Merge pull request #26025 from clayjohn/particles_lifetime
Rémi Verschelde
2019-02-18
allowing setting particles lifetime greater than 600
clayjohn
2019-02-17
Fix AudioStreams::stop possibly causing a small noise
Marcelo Fernandez
2019-02-16
Updat polygons when skeleton setup changes, fixes #25949
Juan Linietsky
2019-02-16
Change snapping to only happen when the floor normal remains as floor, fixes ...
Juan Linietsky
2019-02-16
Make sure stop on slope can have a tiny bit of precision edge.
Juan Linietsky
2019-02-13
Fix typos with codespell
Rémi Verschelde
2019-02-13
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Rémi Verschelde
2019-02-12
Scene: Ensure classes match their header filename
Rémi Verschelde
2019-02-12
Merge pull request #25496 from ptrojahn/lookat
Rémi Verschelde
2019-02-12
Merge pull request #25754 from JFonS/fix_25567
Rémi Verschelde
2019-02-11
Fix canvas particle material for old GLSL versions
JFonS
2019-02-09
Warn when using GPU particles with GLES2
Rémi Verschelde
2019-02-08
Fix look_at with non uniform scaling
Paul Trojahn
2019-02-08
Merge pull request #25551 from JFonS/fix_rogue_cpu_particles
Rémi Verschelde
2019-02-06
Fix particles animation on GLES2
JFonS
2019-02-01
Fix local_delta when resetting CPUParticles
JFonS
2019-01-27
Do not restrict light texture type (wont work with atlas, though)
Juan Linietsky
2019-01-27
Change the frame number before triggering the animation_finished signal
Gilles Roudiere
2019-01-24
Ability to get the current canvas item being drawn from stylebox.
Juan Linietsky
2019-01-22
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
Rémi Verschelde
2019-01-21
properly initialize angular_velocity in cpuparticles2d
clayjohn
2019-01-21
fix bug with cpu_particle_2d_align_y
clayjohn
2019-01-18
-Re-added margins in one way collision (made in a more user friendly way than...
Juan Linietsky
2019-01-17
Add some checks to avoid disaster when making a node the scene root. Fixes #2...
Juan Linietsky
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