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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2017-09-08
Remove assignment and declarations in if statements
Hein-Pieter van Braam
2017-09-08
Fix various assorted warnings
Hein-Pieter van Braam
2017-09-08
Fix serveral recent new clang-format errors
Hein-Pieter van Braam
2017-09-06
Renamed playing property of audiostreams to play, to make it clearer. Fixes #...
Juan Linietsky
2017-09-05
Automatically redraw when shaders using TIME are visible, fixes #10554
Juan Linietsky
2017-09-02
Merge pull request #10858 from letheed/add-shadow_filter-variant
Rémi Verschelde
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-09-01
Fix freeze on exit on audiostreamplayers when setting invalid stream, closes ...
Juan Linietsky
2017-09-01
add shadow_filter variant PCF7
letheed
2017-08-30
Merge pull request #10378 from RandomShaper/nav-keep-start-end
Rémi Verschelde
2017-08-30
Merge pull request #10361 from RandomShaper/tilemap-global-mtl
Rémi Verschelde
2017-08-29
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
Juan Linietsky
2017-08-29
Fix joints collision exceptions
Pedro J. Estébanez
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-28
Merge pull request #10622 from letheed/patch-1
Rémi Verschelde
2017-08-27
Dead code tells no tales
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
added finished signals to audio stream players, fixes #9928
Juan Linietsky
2017-08-25
Removed old fp_adjust code that conflicts with clipped rects, fixes #9925
Juan Linietsky
2017-08-24
Allow to disable shadow gradients in Light2D
Letheed
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-22
Change order of Null check for ParallaxLayer
Hein-Pieter van Braam
2017-08-22
Add null check to ParallaxLayer get_parent() calls
Hein-Pieter van Braam
2017-08-22
Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Rémi Verschelde
2017-08-21
Merge pull request #10351 from neikeq/enums-are-for-the-weak
Juan Linietsky
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-08-20
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
Merge pull request #10319 from neikeq/pr-engine-editor-hint
Juan Linietsky
2017-08-19
Added polygon antialiasing, but it does not work on nvidia. Will have to try ...
Juan Linietsky
2017-08-19
Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-17
Guarantee start & end points are returned by Navigation2D
Pedro J. Estébanez
2017-08-16
Synchronize parameter names in definition and declaration
TwistedTwigleg
2017-08-16
Fix double point in Navigation2D
Pedro J. Estébanez
2017-08-15
Let TileMap apply its material
Pedro J. Estébanez
2017-08-14
Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict
Ignacio Etcheverry
2017-08-14
Rename Light2D::scale to texture_scale, so it doesn't conflict
Bojidar Marinov
2017-08-13
Merge pull request #10298 from nhold/kinematic-body-2d-_move-fixes-#10107
Rémi Verschelde
2017-08-12
Disabling Particles::one_shot restarts emission
Zher Huei Lee
2017-08-12
Fix missing and incorrect values in return value of _move method
Nathan Hold
2017-08-11
Merge pull request #9987 from Rubonnek/move-members-to-initilization-list
Rémi Verschelde
2017-08-10
Fixes method definitions with extra number of arguments
Ignacio Etcheverry
2017-08-10
Removes type information from method binds
Ignacio Etcheverry
2017-08-08
Moved member variables from constructor to initialization list
Wilson E. Alvarez
2017-08-07
Ability to pause particles, closes #3675
Juan Linietsky
2017-08-07
Merge pull request #10141 from ISylvox/lower_case_godot_api
Rémi Verschelde
2017-08-07
Merge pull request #10109 from eska014/init-particles2d-draw-order
Rémi Verschelde
2017-08-07
Makes all Godot API's methods Lower Case
Indah Sylvia
2017-08-05
few bugs fixed thanks to explicit bool constructor and clang.
Juan Linietsky
2017-08-05
Merge pull request #10116 from neikeq/prop_method_ambiguities
Juan Linietsky
2017-08-05
Renames properties and methods to avoid ambiguities
Ignacio Etcheverry
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