Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-09-22 | Move the shape test to a little sooner | George Marques | |
2015-09-22 | Check if shape is valid before referencing it | George Marques | |
See the comment from @MartiniMoe at #2366. | |||
2015-09-20 | Ability to visually debug geometry visually: | Juan Linietsky | |
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||
2015-09-18 | begin work on debugging collisions.... | Juan Linietsky | |
2015-09-15 | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | |
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun! | |||
2015-08-29 | -added hints to sprite v/hframes, fixes truncation problem | Juan Linietsky | |
-removed an error being printed often unnecesarly about missing child | |||
2015-08-08 | Merge pull request #2282 from Ovnuniarchos/master | Juan Linietsky | |
Bitmask editor and some CanvasItem documentation. | |||
2015-08-02 | Live edit WORK IN PROGRESS | Juan Linietsky | |
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||
2015-07-20 | Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. | Ovnuniarchos | |
2015-06-29 | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | |
and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | |||
2015-06-24 | compile fix | Juan Linietsky | |
2015-06-24 | Tiny typo | Kermer | |
COPY_MODE_DISALED -> COPY_MODE_DISABLED | |||
2015-06-24 | ability to change shadow color in light2d | Juan Linietsky | |
2015-06-22 | ability to set process on parent nodes on visibility notifier | Juan Linietsky | |
2015-06-12 | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky | |
2015-06-11 | new space shooter demo | Juan Linietsky | |
ortho camera sort fix, closes #2063 | |||
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky | |
Replace color phases with color ramp for Particles2D. (need some review/guidance) | |||
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky | |
Calculate gravity based on distance from body to gravity point | |||
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky | |
Conflicts: tools/editor/io_plugins/editor_texture_import_plugin.cpp | |||
2015-06-06 | new file dialog! | Juan Linietsky | |
-ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | |||
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | |
-add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||
2015-05-26 | Add get_color_at_offset(). Ensure correct points order. | Biliogadafr | |
2015-05-25 | improved animation editor | Juan Linietsky | |
-same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||
2015-05-24 | Replace color phases with color ramp for Particles2D. | Biliogadafr | |
2015-05-19 | more fixes | Juan Linietsky | |
fix ctrl-a for some cases, mentioned in #1704 fix toggling visibility not updating, fixes #1923 | |||
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli | |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky | |
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838 | |||
2015-05-10 | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky | |
2015-05-06 | optional formal changes | ehriche | |
2015-05-03 | improved kinematic motion, improved demos for kinematic motion | Juan Linietsky | |
2015-05-03 | -new collision layer & mask system for 2D, for more flexible collision masking | Juan Linietsky | |
2015-05-02 | 2D pathfinder fixes, should now always find the best path. | Juan Linietsky | |
2015-05-01 | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | |
-added functions to get mouse position in CanvasItem | |||
2015-04-30 | -some cleanups | Juan Linietsky | |
-added tesselation function to curve and curve2d | |||
2015-04-28 | -fix forced texture repeat in Polygon2D, now depends on texture. | Juan Linietsky | |
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725 | |||
2015-04-26 | -fixed bodyenter/bodyexit callback of physics bodies, fixes #1739 | Juan Linietsky | |
2015-04-25 | properly update emitting property when emit timeot is used, fixes #1716 | Juan Linietsky | |
2015-04-21 | ability to get closest owner to point, for navigation and navigation2d | Juan Linietsky | |
2015-04-20 | -Changed Godot exit to be clean. | Juan Linietsky | |
-Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||
2015-04-19 | -Rewritten KinematicBody2D::move to MUCH more efficient code. | Juan Linietsky | |
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649 -Removed object type masking for KinematicBody2D -Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there. | |||
2015-04-18 | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | |
fixes #1703 | |||
2015-04-18 | Updated copyright year in all headers | Juan Linietsky | |
2015-04-18 | -renamed function to get object from instance id | Juan Linietsky | |
-added function to get list of tiles used | |||
2015-04-09 | fixed navigation tile issue, fixes #1581 | Juan Linietsky | |
2015-04-03 | Changes to Light | Juan Linietsky | |
-=-=-=-=-=-=-=-= -Changed material unshaded property for an enum, which supports light-only shading -Added a "Mix" shading mode, useful for using lights as masks -Added energy parameter to Light2D | |||
2015-04-02 | merging okam changes | Juan Linietsky | |
2015-03-23 | android fixes, please test | Juan Linietsky | |
(can' t build android atm) | |||
2015-03-22 | avoid function naming conflict on light scale | Juan Linietsky | |
2015-03-22 | added spatial and node2d helper methods | Juan Linietsky | |
to perform operations such as translaiton, rotation, etc directly on nodes. | |||
2015-03-22 | input events on Area2D is now supported | Juan Linietsky | |
also added a demo showing how this works |