Age | Commit message (Expand) | Author |
2022-02-22 | Rename motion_velocity to velocity | Chris Bradfield |
2022-02-17 | Add a property hint for the Line2D Round Precision property | Hugo Locurcio |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde |
2022-02-15 | Use `switch` consistently in `_notification` (`scene` folder) | Rémi Verschelde |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker |
2022-02-08 | Add array element type to `_get_polygons` and `_get_outlines` | Raul Santos |
2022-02-08 | Fix RayCast{2,3}D.clear_exceptions clears parent | Haoyu Qiu |
2022-02-02 | Vectors: Use clear() and has(). | Anilforextra |
2022-02-01 | Merge pull request #57355 from akien-mga/method-bindings-clearer-types | Rémi Verschelde |
2022-01-28 | Merge pull request #56601 from Scony/fix-navigation-obstacle-errors | Rémi Verschelde |
2022-01-28 | Improve some method bindings to use specific `Object` subtypes | Rémi Verschelde |
2022-01-28 | TileSetAtlasSource: Make `get_tile_data` return `TileData *` | Rémi Verschelde |
2022-01-26 | Revert #53174 (applying the delta in move and collide), rename rec_vel to dis... | fabriceci |
2022-01-25 | Store ObjectID instead of raw pointer for Shape Owners | Haoyu Qiu |
2022-01-24 | Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d | Rémi Verschelde |
2022-01-24 | Merge pull request #57144 from AnilBK/fix-pos-dragging | Rémi Verschelde |
2022-01-24 | ported particle sub-emission to 2D | freeglebarr |
2022-01-24 | Merge pull request #57120 from KoBeWi/grandpa_issue | Rémi Verschelde |
2022-01-25 | Node2D/Node3D: Fix Undraggable Position Property. | Anilforextra |
2022-01-24 | rename free mode to floating mode | fabriceci |
2022-01-24 | Better clarify map_to_world() description | kobewi |
2022-01-19 | Fix error on scene tiles cleanup | kobewi |
2022-01-18 | Merge pull request #47522 from madmiraal/rename-test_width-test_height | Rémi Verschelde |
2022-01-13 | Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton | Rémi Verschelde |
2022-01-12 | Merge pull request #56696 from AnilBK/use-init-lists | Rémi Verschelde |
2022-01-12 | Use List Initializations for Vectors. | Anilforextra |
2022-01-11 | Fixed incorrect property types | Arnav Vijaywargiya |
2022-01-09 | Path2D: Check points count before rendering. | Anilforextra |
2022-01-07 | Fix NavigationObstacle errors | Pawel Lampe |
2022-01-07 | i18n: Sync template with current 3.x codebase | Rémi Verschelde |
2022-01-05 | NavigationServer: Restore constness for thread safe `get_singleton` | Rémi Verschelde |
2022-01-04 | Rename Project Window width and height settings to match their function | Marcel Admiraal |
2022-01-03 | Update copyright statements to 2022 | Rémi Verschelde |
2022-01-02 | Fix various typos | luz paz |
2021-12-18 | Fix crash when executing `TileMap.map_pattern` | Haoyu Qiu |
2021-12-13 | Merge pull request #52998 from AnilBK/node2d-renames | Rémi Verschelde |
2021-12-10 | Improve RigidDynamicBody force and torque API | PouleyKetchoupp |
2021-12-10 | Merge pull request #51235 from AnilBK/awkward-funcs | Rémi Verschelde |
2021-12-10 | Merge pull request #55263 from RPicster/ParticleMaterial-random-start-color | Rémi Verschelde |
2021-12-10 | Merge pull request #55572 from aaronfranke/ci-double | Rémi Verschelde |
2021-12-09 | Add a double-precision editor build to CI | Aaron Franke |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke |
2021-12-08 | Fix _validate_property on AnimatedSprite 2D and 3D | Jonathan Gollnick |
2021-12-06 | Rename TouchScreenButton's textures | kobewi |
2021-12-03 | Random initial color parameter for ParticleMaterial | Raffaele Picca |
2021-12-02 | Merge pull request #55271 from RPicster/particles-texture-animation-speed | Rémi Verschelde |
2021-12-01 | Faster Path2D drawing with polyline | lawnjelly |
2021-11-29 | Merge pull request #55417 from ekumlin/issue-54856 | Rémi Verschelde |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ... | Raffaele Picca |
2021-11-26 | Fixed texture animation speed when using random lifetime ( Particle2D gpu + c... | Raffaele Picca |