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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-06-18
Drop empty files that are not used anywhere
Rémi Verschelde
2016-06-18
Add missing license headers in our source files (#5255)
Rémi Verschelde
2016-06-17
Send body inout notifications after state is applied, fixes #4683
Juan Linietsky
2016-06-13
added a function CanvasItem.get_item_and_children_rect() , fixes #4738
Juan Linietsky
2016-06-07
Fix indentation issues in last commits
Rémi Verschelde
2016-06-06
-Fix small bug regarding to canvas layer detection, closes #4381
Juan Linietsky
2016-05-23
Modified damp ranges
Daniel J. Ramirez
2016-05-23
Clamped some light2D ranges
Daniel J. Ramirez
2016-05-23
Polygon2D now exposes vertex colors.
Ovnuniarchos
2016-05-21
i18n: Proofreading of all strings
Rémi Verschelde
2016-05-18
fix compile failure when tools=no
volzhs
2016-05-17
CanvasModulate: fix build issue with GCC
Rémi Verschelde
2016-05-17
-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
remove old bind for add_frame of SpriteFrames
volzhs
2016-05-14
New reworked AnimatedSprite!
Juan Linietsky
2016-05-12
classref: Fixed return types in Area and Area2D (#4635)
MattUV
2016-05-06
Rotation APIs: Better exposure for degrees methods
Rémi Verschelde
2016-05-04
Fix wrong return and argument types in documentation
Ignacio Etcheverry
2016-04-29
Merge pull request #4387 from JoshuaGrams/rigidbody2d-torque
Rémi Verschelde
2016-04-26
RigidBody2D (add_force, set_inertia): new methods.
Josh Grams
2016-04-24
RigidBody2D: rename apply_impulse(pos) to offset.
Josh Grams
2016-04-23
Fix continious update with Camera2D
Bojidar Marinov
2016-04-20
RigidBody2D: add and bind get_inertia() method.
Josh Grams
2016-04-20
RigidBody2D: add and bind get/set_applied_torque.
Josh Grams
2016-04-19
Merge pull request #4380 from bojidar-bg/camera2d-fix-zoom
Rémi Verschelde
2016-04-19
Fix Camera2D ignoring zoom when checking limits
Bojidar Marinov
2016-04-19
Add preview of the Camera2D's screen boundaries
Bojidar Marinov
2016-04-07
Merge pull request #4259 from neikeq/pr-issue-4224
Rémi Verschelde
2016-04-07
Fix RayCast not updating when debugging collissions
Ignacio Etcheverry
2016-04-06
Add a `sleeping_state_changed` signal to RigidBody and RigidBody2D classes
Bojidar Marinov
2016-03-18
Fix issues with tilemap covering child nodes and old quadrants
Bojidar Marinov
2016-03-09
remove trailing whitespace
Hubert Jarosz
2016-03-05
Fix Sprite doesn't updating region_rect value in certain conditions
Franklin Sobrinho
2016-02-20
-Change link to new documentation
Juan Linietsky
2016-02-17
Fix NavigationPolygon references in _bind_method
Rémi Verschelde
2016-02-15
Bind method is_cell_transposed
Rémi Verschelde
2016-02-06
Added get_cellv() method to TileMap
Johan Manuel
2016-01-24
-Take in consideration canvas layers for GUI input
Juan Linietsky
2016-01-23
Merge pull request #2698 from Faless/add_area_fix
Juan Linietsky
2016-01-22
-leftover debug code was causing a crash in navigation 2d, removed it and fix...
Juan Linietsky
2016-01-15
Merge pull request #3204 from neikeq/fix_3153
Rémi Verschelde
2016-01-12
-Properly lock and and warn about switching off contact monitoring, fixes #3041
Juan Linietsky
2016-01-11
Merge pull request #3300 from MarianoGnu/bug_fixing
Rémi Verschelde
2016-01-10
It seems everyone misses the polygon decomposer output, fixes #3069
Juan Linietsky
2016-01-10
make path update when curve changes, fixes #3144
Juan Linietsky
2016-01-10
fix: TouchScreenButton should stop propagating action when button is removed ...
MarianoGNU
2016-01-09
removed prints
Ariel Manzur
2016-01-04
TileMap: Properly flip/rotate tiles with non-square region
Ignacio Etcheverry
2016-01-03
properly specify metadata in KB function
Juan Linietsky
2016-01-02
-Fix global transform cache not being cleared in 2D nodes, fixes many editor ...
Juan Linietsky
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