Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-03 | Particles2D: Fix initial size randomness property having no effect. | Andreas Haas | |
It was just a little typo :p | |||
2016-11-24 | TileMap now honors blending mode. | Ovnuniarchos | |
2016-11-01 | style: Fix PEP8 whitespace issues in Python files | Rémi Verschelde | |
Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace. | |||
2016-10-22 | Merge pull request #6090 from WalasPrime/raytrace_force | Rémi Verschelde | |
Added force_raycast_update GDScript method for RayCast[2D] | |||
2016-10-17 | SCsub: Add python shebang as a hint for syntax highlighting | Rémi Verschelde | |
Also switch existing shebangs to "better" /usr/bin/env python. | |||
2016-10-11 | Sprite: Fix inspector not showing changes on "frame" property. | Andreas Haas | |
Fixes #6562 | |||
2016-10-04 | Add editor_only param to Light2D | Pedro J. Estébanez | |
2016-10-03 | Added force_raycast_update GDScript method for RayCast[2D] | Karol Walasek | |
2016-09-29 | Fix #6480, area duplicated param | Pawel Kowal | |
2016-09-19 | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | |
2016-09-15 | Center camera2D with the proper viewport size | Juan Linietsky | |
2016-09-14 | Added a few functions to make 2D split screen easier. | Juan Linietsky | |
2016-09-01 | -Fixed issue in Kinematicbody2D | Juan Linietsky | |
2016-08-31 | More improvements to visual script.. | Juan Linietsky | |
fixed a bug of not saving when sub-nodes changed. | |||
2016-08-31 | draw_line: Properly bind antialiased argument | Rémi Verschelde | |
2016-08-30 | More visual script improvements | Juan Linietsky | |
-Added anti-aliasing on lines -Improved draw performance enormously -Removed sequence ports for most nodes, current visual scripts will likely be broken now. Sorry! | |||
2016-08-30 | Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing | Rémi Verschelde | |
Add an option to smooth camera limits when camera smoothing is enabled. | |||
2016-08-29 | Merge pull request #6159 from touilleMan/issue-6148 | Rémi Verschelde | |
Add Node2d global rot/rotd/scale methods | |||
2016-08-28 | Several all around fixes to visual scripting (in the process of creating demos) | Juan Linietsky | |
2016-08-15 | Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd ↵ | Emmanuel Leblond | |
set_global_scale get_global_scale methods. | |||
2016-08-08 | prevent bug due to scripts not working in editor and notifier sending ↵ | Juan Linietsky | |
signals to it. | |||
2016-07-24 | Merge pull request #5447 from RandomShaper/parallax-layer-fix-tidy | Juan Linietsky | |
Improve parallax mirroring algorithm | |||
2016-07-13 | Add an option to smooth camera limits when camera smoothing is enabled. | Timo Schwarzer | |
2016-07-11 | Merge pull request #4854 from Razzlegames/screenToLocal | Juan Linietsky | |
Conversion function for screen coords to local Canvas coords | |||
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce | |
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D. | |||
2016-07-10 | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky | |
Added Tile Origin = Bottom Left option to the TileMap | |||
2016-07-10 | Merge pull request #5490 from timoschwarzer/master | Juan Linietsky | |
Add new Camera2D alignment functions | |||
2016-07-08 | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | |
Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. | |||
2016-07-06 | Fix the +1 button to insert keyframes in Sprite and Sprite3D, closes #5422 | Juan Linietsky | |
2016-06-30 | Fix Camera2D header for align() | Timo Schwarzer | |
2016-06-29 | Add align() to realign the Camera2D to its tracked node | Timo Schwarzer | |
align() will center the tracked Node if anchor mode is set to DRAG_CENTER, otherwise the camera is set to the Node's position | |||
2016-06-29 | Add reset_smoothing() for immediately fixing the camera to the destination ↵ | Timo Schwarzer | |
location | |||
2016-06-27 | Properly deliver localized coordinates when passing gui events through ↵ | Juan Linietsky | |
parents, closes #4215 | |||
2016-06-27 | Improve parallax mirroring algorithm | Pedro J. Estébanez | |
Replaces the iterative approach currently used by an equivalent direct computation. Also fixes infinite looping that happens when the mirroring value is negative. | |||
2016-06-26 | Avoid mirroring to go negative to fix crash, closes #4036 | Juan Linietsky | |
2016-06-26 | Added an option to ParallaxLayer to add an extra scroll offset, helps if you ↵ | Juan Linietsky | |
want to make clouds to move by themselves and animate that, for example. | |||
2016-06-26 | Revert "Improve parallax mirroring algorithm" | Rémi Verschelde | |
2016-06-26 | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky | |
2016-06-26 | Merge pull request #5307 from MarianoGnu/master | Rémi Verschelde | |
TextureRegion improvements | |||
2016-06-24 | Merge pull request #5391 from RandomShaper/parallax-layer-fix-tidy | Rémi Verschelde | |
Improve parallax mirroring algorithm | |||
2016-06-24 | Improve parallax mirroring algorithm | Pedro J. Estébanez | |
Replaces the iterative approach currently used by the standard fmod() function. Also fixes infinite looping that happens when the mirroring value is negative. | |||
2016-06-23 | Rename CanvasItem.edit_get() to edit_get_state() | George Marques | |
This makes more sense of what it does and correlates to edit_set_state() | |||
2016-06-21 | Fix a inherited transform bug with Camera2D preview drawing | Bojidar Marinov | |
Closes #5339 | |||
2016-06-20 | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), ↵ | Juan Linietsky | |
closes #4075 | |||
2016-06-20 | Modify margins with mouse input | MarianoGNU | |
2016-06-20 | Added Tile Origin = Bottom Left option to the TileMap | Patrick Reh | |
2016-06-20 | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | |
Fixes #4678 && #4745 | |||
2016-06-19 | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | |
such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | |||
2016-06-18 | Drop empty files that are not used anywhere | Rémi Verschelde | |
Part of #5272 | |||
2016-06-18 | Add missing license headers in our source files (#5255) | Rémi Verschelde | |
Also removes a couple wrong Godot headers from third-party source files. |