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Godot with FMOD integration
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Author
2022-03-28
String: Remove TTR and DTR defines in non-tools build
Rémi Verschelde
2022-03-23
When only a recovery occurs, don't report a collision on move_and_collide
fabriceci
2022-03-21
Fix 2D jitter on slight slope
fabriceci
2022-03-20
Expose navigable layers for NavigationAgent2D/3D
BARTEK-PC\Bartek
2022-03-18
Merge pull request #55399 from RPicster/particlesmaterial-sphere-emittershape
Rémi Verschelde
2022-03-14
Merge pull request #57392 from madmiraal/implement-3888
Rémi Verschelde
2022-03-13
Merge pull request #57436 from AnilBK/change-scopes
Rémi Verschelde
2022-03-02
Changed TileMap::set_cell alternative_tile default value to 0
Igor Kordiukiewicz
2022-02-28
Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
Ricardo Buring
2022-02-28
Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
Ricardo Buring
2022-02-28
Merge pull request #58596 from rburing/joints_disconnect_connected_signals
Rémi Verschelde
2022-02-28
Fix AnimatedSprite infinite loop
Haoyu Qiu
2022-02-27
Joint2D and Joint3D: disconnect only connected signals
Ricardo Buring
2022-02-22
Rename motion_velocity to velocity
Chris Bradfield
2022-02-17
Add a property hint for the Line2D Round Precision property
Hugo Locurcio
2022-02-16
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-15
Use `switch` consistently in `_notification` (`scene` folder)
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-10
Code quality cleanup for some variable scopes.
Anilforextra
2022-02-08
Add array element type to `_get_polygons` and `_get_outlines`
Raul Santos
2022-02-08
Fix RayCast{2,3}D.clear_exceptions clears parent
Haoyu Qiu
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-02-01
Merge pull request #57355 from akien-mga/method-bindings-clearer-types
Rémi Verschelde
2022-01-31
Invert Camear2D zoom to make it intuitive
Marcel Admiraal
2022-01-28
Merge pull request #56601 from Scony/fix-navigation-obstacle-errors
Rémi Verschelde
2022-01-28
Improve some method bindings to use specific `Object` subtypes
Rémi Verschelde
2022-01-28
TileSetAtlasSource: Make `get_tile_data` return `TileData *`
Rémi Verschelde
2022-01-26
Revert #53174 (applying the delta in move and collide), rename rec_vel to dis...
fabriceci
2022-01-25
Store ObjectID instead of raw pointer for Shape Owners
Haoyu Qiu
2022-01-24
Merge pull request #56888 from FreegleBarr/implement_gpuparticle_subemitters2d
Rémi Verschelde
2022-01-24
Merge pull request #57144 from AnilBK/fix-pos-dragging
Rémi Verschelde
2022-01-24
ported particle sub-emission to 2D
freeglebarr
2022-01-24
Merge pull request #57120 from KoBeWi/grandpa_issue
Rémi Verschelde
2022-01-25
Node2D/Node3D: Fix Undraggable Position Property.
Anilforextra
2022-01-24
rename free mode to floating mode
fabriceci
2022-01-24
Better clarify map_to_world() description
kobewi
2022-01-19
Fix error on scene tiles cleanup
kobewi
2022-01-18
Merge pull request #47522 from madmiraal/rename-test_width-test_height
Rémi Verschelde
2022-01-13
Merge pull request #55665 from KoBeWi/you_touched_my_TouchScreeenButton
Rémi Verschelde
2022-01-12
Merge pull request #56696 from AnilBK/use-init-lists
Rémi Verschelde
2022-01-12
Use List Initializations for Vectors.
Anilforextra
2022-01-11
Fixed incorrect property types
Arnav Vijaywargiya
2022-01-09
Path2D: Check points count before rendering.
Anilforextra
2022-01-07
Fix NavigationObstacle errors
Pawel Lampe
2022-01-07
i18n: Sync template with current 3.x codebase
Rémi Verschelde
2022-01-05
NavigationServer: Restore constness for thread safe `get_singleton`
Rémi Verschelde
2022-01-04
Rename Project Window width and height settings to match their function
Marcel Admiraal
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-12-18
Fix crash when executing `TileMap.map_pattern`
Haoyu Qiu
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